Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
29 lines
1010 B
C#
29 lines
1010 B
C#
/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Traits
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{
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using UnityEngine;
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/// <summary>
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/// Interface for an object that can be interacted with (such as a platform or door).
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/// </summary>
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public interface IInteractableTarget
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{
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/// <summary>
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/// Can the target be interacted with?
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/// </summary>
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/// <param name="character">The character that wants to interact with the object.</param>
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/// <returns>True if the target can be interacted with.</returns>
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bool CanInteract(GameObject character);
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/// <summary>
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/// Interact with the target.
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/// </summary>
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/// <param name="character">The character that wants to interact with the object.</param>
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void Interact(GameObject character);
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}
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} |