Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/Traits/IInteractableTarget.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

29 lines
1010 B
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Traits
{
using UnityEngine;
/// <summary>
/// Interface for an object that can be interacted with (such as a platform or door).
/// </summary>
public interface IInteractableTarget
{
/// <summary>
/// Can the target be interacted with?
/// </summary>
/// <param name="character">The character that wants to interact with the object.</param>
/// <returns>True if the target can be interacted with.</returns>
bool CanInteract(GameObject character);
/// <summary>
/// Interact with the target.
/// </summary>
/// <param name="character">The character that wants to interact with the object.</param>
void Interact(GameObject character);
}
}