Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/Utility/AssetInfo.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

48 lines
1.7 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Utility
{
/// <summary>
/// Static class defining information about the asset.
/// </summary>
public static class AssetInfo
{
private static string s_Version = "2.2.5";
public static string Version { get { return s_Version; } }
public static string Name
{
get
{
#pragma warning disable 0162
#if FIRST_PERSON_CONTROLLER && THIRD_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
return "Ultimate Character Controller";
#endif
#if FIRST_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
return "First Person Controller";
#endif
#if THIRD_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
return "Third Person Controller";
#endif
#if FIRST_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER
return "Ultimate First Person Shooter";
#endif
#if FIRST_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
return "Ultimate First Person Melee";
#endif
#if THIRD_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER
return "Ultimate Third Person Shooter";
#endif
#if THIRD_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
return "Ultimate Third Person Melee";
#endif
return string.Empty;
#pragma warning restore 0162
}
}
}
}