Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/VR/IVRHandHandler.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

36 lines
1.2 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.VR
{
using UnityEngine;
/// <summary>
/// The handler for the VR hands.
/// </summary>
public interface IVRHandHandler
{
/// <summary>
/// Returns the number of slots that the hands can occupy.
/// </summary>
/// <returns>The number of slots that the hands can occupy.</returns>
int GetSlotCount();
/// <summary>
/// Returns the hand GameObject at the specified slot ID.
/// </summary>
/// <param name="slotID">The ID to retrieve the hand of.</param>
/// <returns>The hand GameObject at the specified slot ID.</returns>
GameObject GetHand(int slotID);
/// <summary>
/// Returns the velocity of the hand at the specified slot.
/// </summary>
/// <param name="slotID">The slot to get the velocity of.</param>
/// <returns>The velocity of the hand at the specifeid slot.</returns>
Vector3 GetVelocity(int slotID);
}
}