Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/VR/IVRThrowableItem.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

32 lines
907 B
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.VR
{
using UnityEngine;
/// <summary>
/// Allows the ThrowableItem to communicate with a VRThrowableItem.
/// </summary>
public interface IVRThrowableItem
{
/// <summary>
/// The character has equipped the item.
/// </summary>
void Equip();
/// <summary>
/// Returns the velocity that the item should be thrown at.
/// </summary>
/// <returns>The velocity that the item should be thrown at.</returns>
Vector3 GetVelocity();
/// <summary>
/// The character has unequipped the item.
/// </summary>
void Unequip();
}
}