Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
32 lines
907 B
C#
32 lines
907 B
C#
/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.VR
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{
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using UnityEngine;
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/// <summary>
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/// Allows the ThrowableItem to communicate with a VRThrowableItem.
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/// </summary>
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public interface IVRThrowableItem
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{
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/// <summary>
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/// The character has equipped the item.
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/// </summary>
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void Equip();
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/// <summary>
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/// Returns the velocity that the item should be thrown at.
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/// </summary>
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/// <returns>The velocity that the item should be thrown at.</returns>
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Vector3 GetVelocity();
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/// <summary>
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/// The character has unequipped the item.
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/// </summary>
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void Unequip();
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}
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} |