Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Demo/Scripts/Car/BrakeLight.cs
2026-06-09 09:18:17 +07:00

24 lines
591 B
C#

namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car
{
using UnityEngine;
public class BrakeLight : MonoBehaviour
{
private CarController m_Car;
private Renderer m_Renderer;
private void Start()
{
m_Car = GetComponentInParent<CarController>();
m_Renderer = GetComponent<Renderer>();
}
private void Update()
{
// enable the Renderer when the car is braking, disable it otherwise.
m_Renderer.enabled = m_Car.BrakeInput > 0f;
}
}
}