Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/VR/IVRMeleeWeapon.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

32 lines
872 B
C#

#if ULTIMATE_CHARACTER_CONTROLLER_MELEE
/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.VR
{
/// <summary>
/// Allows the MeleeWeapon to communicate with a VRMeleeWeapon.
/// </summary>
public interface IVRMeleeWeapon
{
/// <summary>
/// Starts the item use.
/// </summary>
void StartItemUse();
/// <summary>
/// Returns true if the melee weapon can be used.
/// </summary>
/// <returns>True if the melee weapon be used.</returns>
bool CanUseItem();
/// <summary>
/// Stops the item use.
/// </summary>
void StopItemUse();
}
}
#endif