66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Demo
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{
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using Opsive.UltimateCharacterController.Character;
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using UnityEngine;
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/// <summary>
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/// Disables the specified Collider when the character enters the trigger.
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/// </summary>
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public class ColliderDisabler : MonoBehaviour
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{
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[Tooltip("The Collider that should be disabled.")]
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[SerializeField] protected Collider m_DisableCollider;
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private DemoManager m_DemoManager;
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/// <summary>
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/// Initialize the default values.
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/// </summary>
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private void Awake()
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{
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m_DemoManager = FindObjectOfType<DemoManager>();
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}
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/// <summary>
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/// An object has entered the trigger.
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/// </summary>
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/// <param name="other">The object that entered the trigger.</param>
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private void OnTriggerEnter(Collider other)
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{
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var characterLocomotion = other.GetComponentInParent<UltimateCharacterLocomotion>();
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if (characterLocomotion == null) {
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return;
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}
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if (characterLocomotion.gameObject != m_DemoManager.Character) {
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return;
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}
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m_DisableCollider.enabled = false;
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}
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/// <summary>
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/// An object has left the trigger.
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/// </summary>
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/// <param name="other">The object that exited the trigger.</param>
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private void OnTriggerExit(Collider other)
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{
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var characterLocomotion = other.GetComponentInParent<UltimateCharacterLocomotion>();
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if (characterLocomotion == null) {
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return;
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}
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if (characterLocomotion.gameObject != m_DemoManager.Character) {
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return;
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}
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m_DisableCollider.enabled = true;
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}
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}
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} |