Files
BABA_YAGA/Assets/Opsive/UltimateCharacterController/Demo/Scripts/Objects/ShieldBubble.cs
2026-06-09 02:05:00 +07:00

43 lines
1.2 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Demo.Objects
{
using UnityEngine;
/// <summary>
/// The ShieldBubble will play an enlarging animation when the object spawns.
/// </summary>
public class ShieldBubble : MonoBehaviour
{
private Transform m_Transform;
private Animator m_Animator;
private Vector3 m_Scale;
private int m_DefaultStateHash;
/// <summary>
/// Initializes the default values.
/// </summary>
private void Awake()
{
m_Transform = GetComponent<Transform>();
m_Animator = GetComponent<Animator>();
m_Scale = m_Transform.localScale;
m_DefaultStateHash = Animator.StringToHash("EnlargingBubble");
}
/// <summary>
/// Reset the changed values.
/// </summary>
private void OnEnable()
{
m_Animator.Play(m_DefaultStateHash, 0, 0);
m_Transform.localScale = m_Scale;
}
}
}