Files
BABA_YAGA/Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Magic/IMagicObjectAction.cs
2026-06-09 02:05:00 +07:00

25 lines
737 B
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Items.Actions.Magic
{
using UnityEngine;
/// <summary>
/// Specifies a magic object (particle, generic GameObject) that can be spawned over the network.
/// </summary>
public interface IMagicObjectAction
{
/// <summary>
/// The GameObject that was spawned.
/// </summary>
GameObject SpawnedGameObject { set; }
/// <summary>
/// The ID of the cast.
/// </summary>
uint CastID { set; }
}
}