Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Demo/Scripts/LightmapChecker.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

34 lines
1.1 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Demo
{
using UnityEngine;
/// <summary>
/// The scene will run slowly if the lightmaps aren't baked with the lights active. If the lightmaps are not baked then disable the lights
/// so the scene will run at a normal speed.
/// </summary>
public class LightmapChecker : MonoBehaviour
{
/// <summary>
/// Determine if there are any lightmaps.
/// </summary>
private void Start()
{
if (LightmapSettings.lightmaps == null || LightmapSettings.lightmaps.Length == 0) {
var lights = GetComponentsInChildren<Light>();
for (int i = 0; i < lights.Length; ++i) {
if (lights[i].type != LightType.Directional) {
lights[i].gameObject.SetActive(false);
}
}
} else {
Destroy(this);
}
}
}
}