81 KiB
Full Previous Session Transcript (from session-2026-05-01-17-31.json.gz)
{"sessionId":"7a2a00e3-94d3-47c7-9f32-aad3a03259e3","projectHash":"7f18566d1c908d23dd7efd873d3cb46f94e7b050573aabcd900d1036d7568a6b","startTime":"2026-05-01T10:29:16.998Z","lastUpdated":"2026-05-01T10:29:16.998Z","kind":"main"}
{"id":"d3a5aca4-0fae-4ace-8e65-9e9606f4dede","timestamp":"2026-05-01T10:29:17.528Z","type":"info","content":"You have 1 extension with an update available. Run "/extensions update caveman"."}
{"$set":{"lastUpdated":"2026-05-01T10:29:17.528Z"}}
{"id":"a3a8e4e2-5651-4f32-8b8f-90ccad2034eb","timestamp":"2026-05-01T10:29:19.994Z","type":"info","content":"No summary found for the last session. Please use the 'workspace-summarizer' skill to generate one if needed."}
{"$set":{"lastUpdated":"2026-05-01T10:29:19.995Z"}}
{"id":"b312894b-7aee-4b50-badc-b71e59f767b1","timestamp":"2026-05-01T10:29:45.901Z","type":"user","content":[{"text":"resume ur task about finishing the localization for all the screen in this game"}]}
{"$set":{"lastUpdated":"2026-05-01T10:29:45.902Z"}}
{"id":"72191bfd-44f5-4cbd-8ffc-c80fdbb1e2a4","timestamp":"2026-05-01T10:29:49.980Z","type":"gemini","content":"","thoughts":[{"subject":"Examining Project Localization","description":"I'm currently investigating the current state of localization within the project. My initial step involves identifying all existing localization assets, like .asset files, which the Unity Localization package commonly utilizes. Then, I plan to get a layout of the available languages. I'll need to know which screens have already been localized before planning the remainder.","timestamp":"2026-05-01T10:29:48.964Z"}],"tokens":{"input":29536,"output":142,"cached":0,"thoughts":255,"tool":0,"total":29933},"model":"gemini-3-flash-preview"}
{"$set":{"lastUpdated":"2026-05-01T10:29:49.981Z"}}
{"id":"72191bfd-44f5-4cbd-8ffc-c80fdbb1e2a4","timestamp":"2026-05-01T10:29:49.980Z","type":"gemini","content":"","thoughts":[{"subject":"Examining Project Localization","description":"I'm currently investigating the current state of localization within the project. My initial step involves identifying all existing localization assets, like .asset files, which the Unity Localization package commonly utilizes. Then, I plan to get a layout of the available languages. I'll need to know which screens have already been localized before planning the remainder.","timestamp":"2026-05-01T10:29:48.964Z"}],"tokens":{"input":29536,"output":142,"cached":0,"thoughts":255,"tool":0,"total":29933},"model":"gemini-3-flash-preview","toolCalls":[{"id":"update_topic_1777631389118_0","name":"update_topic","args":{"summary":"I am resuming the task of finishing localization for all screens in the game. I will start by researching the existing localization system and identifying which screens still need to be localized.","title":"Localization Research","strategic_intent":"Researching current localization implementation and identifying screens that need localization."},"result":[{"functionResponse":{"id":"update_topic_1777631389118_0","name":"update_topic","response":{"output":"Current topic: "Localization Research"\nTopic summary: I am resuming the task of finishing localization for all screens in the game. I will start by researching the existing localization system and identifying which screens still need to be localized.\n\nStrategic Intent: Researching current localization implementation and identifying screens that need localization."}}}],"status":"success","timestamp":"2026-05-01T10:29:51.334Z","resultDisplay":"## 📂 Topic: Localization Research\n\nSummary:\nI am resuming the task of finishing localization for all screens in the game. I will start by researching the existing localization system and identifying which screens still need to be localized.\n\n> [!STRATEGY]\n> Intent: Researching current localization implementation and identifying screens that need localization.","description":"Update topic to: "Localization Research"","displayName":"Update Topic Context","renderOutputAsMarkdown":true},{"id":"glob_1777631389134_1","name":"glob","args":{"pattern":"/Locali"},"result":[{"functionResponse":{"id":"glob_1777631389134_1","name":"glob","response":{"output":"Found 3 file(s) matching "/Locali" within E:\Learning_Progress\Projects\HALLUCINATE (12 additional files were ignored), sorted by modification time (newest first):\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LocalizationManager.cs\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\Resources\Localization.meta\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LocalizationManager.cs.meta"}}}],"status":"success","timestamp":"2026-05-01T10:29:51.334Z","resultDisplay":"Found 3 matching file(s)","description":"'/Locali'","displayName":"FindFiles","renderOutputAsMarkdown":true},{"id":"glob_1777631389220_2","name":"glob","args":{"pattern":"/Lang"},"result":[{"functionResponse":{"id":"glob_1777631389220_2","name":"glob","response":{"output":"No files found matching pattern "/Lang" within E:\Learning_Progress\Projects\HALLUCINATE (4 files were ignored)"}}}],"status":"success","timestamp":"2026-05-01T10:29:51.334Z","resultDisplay":"No files found","description":"'/Lang'","displayName":"FindFiles","renderOutputAsMarkdown":true},{"id":"glob_1777631389268_3","name":"glob","args":{"pattern":"/*.json"},"result":[{"functionResponse":{"id":"glob_1777631389268_3","name":"glob","response":{"output":"Found 7 file(s) matching "/.json" within E:\Learning_Progress\Projects\HALLUCINATE (205 additional files were ignored), sorted by modification time (newest first):\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\Resources\Localization\vi.json\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\Resources\Localization\en.json\nE:\Learning_Progress\Projects\HALLUCINATE\Packages\packages-lock.json\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\Third Parties\Photon\Fusion\package.json\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\Third Parties\TextMesh Pro\Sprites\EmojiOne.json\nE:\Learning_Progress\Projects\HALLUCINATE\Packages\manifest.json\nE:\Learning_Progress\Projects\HALLUCINATE\ProjectSettings\SceneTemplateSettings.json"}}}],"status":"success","timestamp":"2026-05-01T10:29:51.334Z","resultDisplay":"Found 7 matching file(s)","description":"'**/.json'","displayName":"FindFiles","renderOutputAsMarkdown":true},{"id":"glob_1777631389843_4","name":"glob","args":{"pattern":"/*.csv"},"result":[{"functionResponse":{"id":"glob_1777631389843_4","name":"glob","response":{"output":"No files found matching pattern "/.csv" within E:\Learning_Progress\Projects\HALLUCINATE"}}}],"status":"success","timestamp":"2026-05-01T10:29:51.334Z","resultDisplay":"No files found","description":"'**/.csv'","displayName":"FindFiles","renderOutputAsMarkdown":true}]}
{"id":"411dcd95-0a27-44d4-b650-797e77fc11b1","timestamp":"2026-05-01T10:29:53.797Z","type":"gemini","content":"","thoughts":[],"tokens":{"input":30352,"output":79,"cached":27458,"thoughts":86,"tool":0,"total":30517},"model":"gemini-3-flash-preview"}
{"$set":{"lastUpdated":"2026-05-01T10:29:53.797Z"}}
{"id":"411dcd95-0a27-44d4-b650-797e77fc11b1","timestamp":"2026-05-01T10:29:53.797Z","type":"gemini","content":"","thoughts":[],"tokens":{"input":30352,"output":79,"cached":27458,"thoughts":86,"tool":0,"total":30517},"model":"gemini-3-flash-preview","toolCalls":[{"id":"read_file_1777631393396_0","name":"read_file","args":{"file_path":"Assets/Scripts/UI/LocalizationManager.cs"},"result":[{"functionResponse":{"id":"read_file_1777631393396_0","name":"read_file","response":{"output":"using System;\nusing System.Collections.Generic;\nusing System.Text.RegularExpressions;\nusing UnityEngine;\n\nnamespace Hallucinate.UI\n{\n public class LocalizationManager : MonoBehaviour\n {\n public static LocalizationManager Instance { get; private set; }\n\n private Dictionary<string, string> _localizedText = new Dictionary<string, string>();\n private string _currentLanguage = "en";\n\n public event Action OnLanguageChanged;\n\n private void Awake()\n {\n if (Instance == null)\n {\n Instance = this;\n DontDestroyOnLoad(gameObject);\n \n // Đọc ngôn ngữ đã lưu hoặc mặc định là tiếng Anh\n string savedLang = PlayerPrefs.GetString("Language", "en");\n LoadLanguage(savedLang);\n }\n else\n {\n Destroy(gameObject);\n }\n }\n\n public void LoadLanguage(string langCode)\n {\n _currentLanguage = langCode;\n TextAsset jsonAsset = Resources.Load($"Localization/{langCode}");\n \n if (jsonAsset != null)\n {\n ParseJsonRobust(jsonAsset.text);\n \n PlayerPrefs.SetString("Language", langCode);\n PlayerPrefs.Save();\n \n // Thông báo cho các UI khác biết ngôn ngữ đã đổi\n OnLanguageChanged?.Invoke();\n Debug.Log($"[Localization] Successfully loaded language: {langCode} ({_localizedText.Count} keys)");\n }\n else\n {\n Debug.LogError($"[Localization] Language file NOT FOUND in Resources/Localization/{langCode}");\n }\n }\n\n // Dùng Regex để bóc tách Key-Value từ JSON cực kỳ chính xác\n private void ParseJsonRobust(string json)\n {\n _localizedText.Clear();\n \n // Regex này sẽ tìm tất cả các cặp "key" : "value" bất kể khoảng trắng hay xuống dòng\n MatchCollection matches = Regex.Matches(json, "\"([^\"]+)\"\\s*:\\s*\"([^\"]+)\"");\n \n foreach (Match match in matches)\n {\n if (match.Groups.Count == 3)\n {\n string key = match.Groups[1].Value;\n string value = match.Groups[2].Value;\n _localizedText[key] = value;\n }\n }\n }\n\n public string GetLocalizedString(string key)\n {\n if (_localizedText.TryGetValue(key, out string value))\n {\n return value;\n }\n return key; // Trả về chính key nếu không tìm thấy dịch thuật\n }\n\n public string CurrentLanguage => _currentLanguage;\n }\n}\n"}}}],"status":"success","timestamp":"2026-05-01T10:29:53.848Z","resultDisplay":"","description":"Assets\...\LocalizationManager.cs","displayName":"ReadFile","renderOutputAsMarkdown":true},{"id":"read_file_1777631393432_1","name":"read_file","args":{"file_path":"Assets/Resources/Localization/en.json"},"result":[{"functionResponse":{"id":"read_file_1777631393432_1","name":"read_file","response":{"output":"{\n "GENERAL": "GENERAL",\n "VIDEO": "VIDEO",\n "SOUND": "SOUND",\n "CONTROL": "CONTROL",\n "ACCOUNT": "ACCOUNT",\n "LOGGED_IN_AS": "Logged in as: ",\n "LANGUAGE": "LANGUAGE",\n "UPDATES": "UPDATES",\n "VERSION": "Version: ",\n "CHECK_FOR_UPDATES": "CHECK FOR UPDATES",\n "UP_TO_DATE": "UP TO DATE",\n "CURSOR_MOUSE": "CURSOR & MOUSE",\n "CURSOR_SIZE": "Cursor Size",\n "ENABLE_TRAIL": "Enable Cursor Trail",\n "ENABLE_RIPPLES": "Enable Ripple Effects",\n "SENSITIVITY": "Sensitivity",\n "MOUSE_LATENCY": "Mouse metrics: ",\n "RENDERER": "RENDERER",\n "FRAME_LIMITER": "Frame Limiter",\n "SHOW_FPS": "Show FPS Counter",\n "LAYOUT": "LAYOUT",\n "RESOLUTION": "Resolution",\n "FULLSCREEN": "Fullscreen Mode",\n "BACKGROUND_DIM": "Background Dim",\n "UI_SCALE": "UI Scale",\n "AUDIO_VOLUMES": "AUDIO VOLUMES",\n "MASTER": "Master",\n "MUSIC": "Music",\n "VFX": "VFX",\n "PLAYER": "Player",\n "UI": "UI",\n "KEY_BINDINGS": "KEY BINDINGS",\n "RESET_ALL": "RESET ALL TO DEFAULT",\n "SCROLL_HINT": "Use Scroll Wheel to control volume.",\n\n "MENU_PLAY": "PLAY",\n "MENU_JOIN": "JOIN",\n "MENU_CREATE": "CREATE",\n "MENU_SETTINGS": "SETTINGS",\n "MENU_PROFILE": "PROFILE",\n "MENU_EXIT": "EXIT",\n\n "LOBBY_TITLE": "LOBBY",\n "LOBBY_START": "START GAME",\n "LOBBY_LEAVE": "LEAVE",\n "LOBBY_PLAYERS": "PLAYERS",\n "LOBBY_WAITING": "WAITING FOR HOST...",\n\n "LOGIN_TITLE": "AUTHENTICATION",\n "LOGIN_USER": "USERNAME",\n "LOGIN_PASS": "PASSWORD",\n "LOGIN_BTN": "LOGIN",\n "LOGIN_GUEST": "PLAY AS GUEST",\n "LOGIN_STATUS_CONNECTING": "Connecting to server...",\n "LOGIN_STATUS_FAILED": "Login failed. Check credentials."\n}\n"}}}],"status":"success","timestamp":"2026-05-01T10:29:53.848Z","resultDisplay":"","description":"Assets\...\Localization\en.json","displayName":"ReadFile","renderOutputAsMarkdown":true},{"id":"read_file_1777631393666_2","name":"read_file","args":{"file_path":"Assets/Resources/Localization/vi.json"},"result":[{"functionResponse":{"id":"read_file_1777631393666_2","name":"read_file","response":{"output":"{\n "GENERAL": "CHUNG",\n "VIDEO": "HÌNH ẢNH",\n "SOUND": "ÂM THANH",\n "CONTROL": "ĐIỀU KHIỂN",\n "ACCOUNT": "TÀI KHOẢN",\n "LOGGED_IN_AS": "Đã đăng nhập: ",\n "LANGUAGE": "NGÔN NGỮ",\n "UPDATES": "CẬP NHẬT",\n "VERSION": "Phiên bản: ",\n "CHECK_FOR_UPDATES": "KIỂM TRA CẬP NHẬT",\n "UP_TO_DATE": "BẢN MỚI NHẤT",\n "CURSOR_MOUSE": "CON TRỎ & CHUỘT",\n "CURSOR_SIZE": "Kích thước con trỏ",\n "ENABLE_TRAIL": "Hiệu ứng vệt dài",\n "ENABLE_RIPPLES": "Hiệu ứng gợn sóng",\n "SENSITIVITY": "Độ nhạy chuột",\n "MOUSE_LATENCY": "Tốc độ phản hồi: ",\n "RENDERER": "HIỂN THỊ",\n "FRAME_LIMITER": "Giới hạn khung hình",\n "SHOW_FPS": "Hiện chỉ số FPS",\n "LAYOUT": "BỐ CỤC",\n "RESOLUTION": "Độ phân giải",\n "FULLSCREEN": "Toàn màn hình",\n "BACKGROUND_DIM": "Làm tối nền",\n "UI_SCALE": "Tỉ lệ giao diện",\n "AUDIO_VOLUMES": "ÂM LƯỢNG",\n "MASTER": "Tổng",\n "MUSIC": "Nhạc nền",\n "VFX": "Hiệu ứng",\n "PLAYER": "Người chơi",\n "UI": "Giao diện",\n "KEY_BINDINGS": "PHÍM ĐIỀU KHIỂN",\n "RESET_ALL": "ĐẶT LẠI TẤT CẢ",\n "SCROLL_HINT": "Sử dụng con lăn chuột để điều chỉnh nhanh âm lượng.",\n\n "MENU_PLAY": "VÀO GAME",\n "MENU_JOIN": "VÀO PHÒNG",\n "MENU_CREATE": "TẠO PHÒNG",\n "MENU_SETTINGS": "CÀI ĐẶT",\n "MENU_PROFILE": "HỒ SƠ",\n "MENU_EXIT": "THOÁT",\n\n "LOBBY_TITLE": "PHÒNG CHỜ",\n "LOBBY_START": "BẮT ĐẦU",\n "LOBBY_LEAVE": "RỜI PHÒNG",\n "LOBBY_PLAYERS": "NGƯỜI CHƠI",\n "LOBBY_WAITING": "ĐỢI CHỦ PHÒNG...",\n\n "LOGIN_TITLE": "XÁC THỰC",\n "LOGIN_USER": "TÀI KHOẢN",\n "LOGIN_PASS": "MẬT KHẨU",\n "LOGIN_BTN": "ĐĂNG NHẬP",\n "LOGIN_GUEST": "CHƠI KHÁCH",\n "LOGIN_STATUS_CONNECTING": "Đang kết nối server...",\n "LOGIN_STATUS_FAILED": "Đăng nhập thất bại. Kiểm tra lại thông tin."\n}\n"}}}],"status":"success","timestamp":"2026-05-01T10:29:53.848Z","resultDisplay":"","description":"Assets\...\Localization\vi.json","displayName":"ReadFile","renderOutputAsMarkdown":true}]}
{"id":"cf73230e-c6c8-4582-987f-2c4af482a674","timestamp":"2026-05-01T10:29:57.029Z","type":"gemini","content":"","thoughts":[{"subject":"Evaluating Localization Strategy","description":"I've got the localization system humming, and it's looking rather solid. The LocalizationManager is happily pulling strings from JSON files nestled in Resources/Localization/. Now, the big push is to seamlessly integrate this with the UI elements. I'm strategizing how to best weave GetLocalizedString(key) into the UI.","timestamp":"2026-05-01T10:29:56.236Z"}],"tokens":{"input":32518,"output":34,"cached":27489,"thoughts":156,"tool":0,"total":32708},"model":"gemini-3-flash-preview"}
{"$set":{"lastUpdated":"2026-05-01T10:29:57.029Z"}}
{"id":"cf73230e-c6c8-4582-987f-2c4af482a674","timestamp":"2026-05-01T10:29:57.029Z","type":"gemini","content":"","thoughts":[{"subject":"Evaluating Localization Strategy","description":"I've got the localization system humming, and it's looking rather solid. The LocalizationManager is happily pulling strings from JSON files nestled in Resources/Localization/. Now, the big push is to seamlessly integrate this with the UI elements. I'm strategizing how to best weave GetLocalizedString(key) into the UI.","timestamp":"2026-05-01T10:29:56.236Z"}],"tokens":{"input":32518,"output":34,"cached":27489,"thoughts":156,"tool":0,"total":32708},"model":"gemini-3-flash-preview","toolCalls":[{"id":"grep_search_1777631396260_0","name":"grep_search","args":{"pattern":"GetLocalizedString"},"result":[{"functionResponse":{"id":"grep_search_1777631396260_0","name":"grep_search","response":{"output":"Found 13 matches for pattern "GetLocalizedString" in the workspace directory:\n---\nFile: Assets\Scripts\UI\BaseUIController.cs\nL47: return LocalizationManager.Instance.GetLocalizedString(key);\n---\nFile: Assets\Scripts\UI\LocalizationManager.cs\nL75: public string GetLocalizedString(string key)\n---\nFile: Assets\Scripts\UI\LoginController.cs\nL38: if (title != null) title.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_TITLE");\nL40: if (_nameInput != null) _nameInput.label = LocalizationManager.Instance.GetLocalizedString("LOGIN_USER");\nL41: if (_confirmBtn != null) _confirmBtn.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_BTN");\nL44: if (guestBtn != null) guestBtn.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_GUEST");\n---\nFile: Assets\Scripts\UI\MainMenuController.cs\nL69: if (joinBtn != null) joinBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_JOIN");\nL72: if (createBtn != null) createBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_CREATE");\nL75: if (settingsBtn != null) settingsBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_SETTINGS");\nL78: if (profileBtn != null) profileBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_PROFILE");\nL81: if (exitBtn != null) exitBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_EXIT");\nL84: if (playLabel != null) playLabel.text = LocalizationManager.Instance.GetLocalizedString("MENU_PLAY");\n---\nFile: Assets\Scripts\UI\SettingsController.cs\nL123: private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key;\n---"}}}],"status":"success","timestamp":"2026-05-01T10:29:58.693Z","resultDisplay":{"summary":"Found 13 matches","matches":[{"filePath":"Assets\Scripts\UI\BaseUIController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\BaseUIController.cs","lineNumber":47,"line":" return LocalizationManager.Instance.GetLocalizedString(key);"},{"filePath":"Assets\Scripts\UI\LocalizationManager.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LocalizationManager.cs","lineNumber":75,"line":" public string GetLocalizedString(string key)"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":38,"line":" if (title != null) title.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_TITLE");"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":40,"line":" if (_nameInput != null) _nameInput.label = LocalizationManager.Instance.GetLocalizedString("LOGIN_USER");"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":41,"line":" if (_confirmBtn != null) _confirmBtn.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_BTN");"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":44,"line":" if (guestBtn != null) guestBtn.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_GUEST");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":69,"line":" if (joinBtn != null) joinBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_JOIN");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":72,"line":" if (createBtn != null) createBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_CREATE");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":75,"line":" if (settingsBtn != null) settingsBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_SETTINGS");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":78,"line":" if (profileBtn != null) profileBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_PROFILE");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":81,"line":" if (exitBtn != null) exitBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_EXIT");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":84,"line":" if (playLabel != null) playLabel.text = LocalizationManager.Instance.GetLocalizedString("MENU_PLAY");"},{"filePath":"Assets\Scripts\UI\SettingsController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\SettingsController.cs","lineNumber":123,"line":" private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key;"}]},"description":"'GetLocalizedString'","displayName":"SearchText","renderOutputAsMarkdown":true},{"id":"grep_search_1777631396904_1","name":"grep_search","args":{"pattern":"LocalizationManager"},"result":[{"functionResponse":{"id":"grep_search_1777631396904_1","name":"grep_search","response":{"output":"Found 30 matches for pattern "LocalizationManager" in the workspace directory:\n---\nFile: Assets\Scripts\UI\BaseUIController.cs\nL46: if (LocalizationManager.Instance != null)\nL47: return LocalizationManager.Instance.GetLocalizedString(key);\n---\nFile: Assets\Scripts\UI\LocalizationManager.cs\nL8: public class LocalizationManager : MonoBehaviour\nL10: public static LocalizationManager Instance { get; private set; }\n---\nFile: Assets\Scripts\UI\LoginController.cs\nL26: if (LocalizationManager.Instance != null)\nL28: LocalizationManager.Instance.OnLanguageChanged += ApplyLocalization;\nL35: if (LocalizationManager.Instance == null) return;\nL38: if (title != null) title.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_TITLE");\nL40: if (_nameInput != null) _nameInput.label = LocalizationManager.Instance.GetLocalizedString("LOGIN_USER");\nL41: if (_confirmBtn != null) _confirmBtn.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_BTN");\nL44: if (guestBtn != null) guestBtn.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_GUEST");\n---\nFile: Assets\Scripts\UI\MainMenuController.cs\nL53: if (LocalizationManager.Instance != null)\nL55: LocalizationManager.Instance.OnLanguageChanged += ApplyLocalization;\nL66: if (LocalizationManager.Instance == null) return;\nL69: if (joinBtn != null) joinBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_JOIN");\nL72: if (createBtn != null) createBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_CREATE");\nL75: if (settingsBtn != null) settingsBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_SETTINGS");\nL78: if (profileBtn != null) profileBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_PROFILE");\nL81: if (exitBtn != null) exitBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_EXIT");\nL84: if (playLabel != null) playLabel.text = LocalizationManager.Instance.GetLocalizedString("MENU_PLAY");\nL288: if (LocalizationManager.Instance != null)\nL290: LocalizationManager.Instance.OnLanguageChanged -= ApplyLocalization;\n---\nFile: Assets\Scripts\UI\SettingsController.cs\nL68: if (LocalizationManager.Instance != null)\nL70: LocalizationManager.Instance.OnLanguageChanged += OnLanguageChanged;\nL123: private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key;\nL236: var langDropdown = new DropdownField(new List { "English", "Tiếng Việt" }, LocalizationManager.Instance?.CurrentLanguage == "vi" ? 1 : 0);\nL239: LocalizationManager.Instance?.LoadLanguage(evt.newValue == "Tiếng Việt" ? "vi" : "en");\nL587: if (LocalizationManager.Instance != null)\nL589: LocalizationManager.Instance.OnLanguageChanged -= OnLanguageChanged;\n---\nFile: Assets\_Recovery\0 (6).unity\nL682: m_EditorClassIdentifier: Assembly-CSharp::UI.LocalizationManager\n---"}}}],"status":"success","timestamp":"2026-05-01T10:29:58.693Z","resultDisplay":{"summary":"Found 30 matches","matches":[{"filePath":"Assets\Scripts\UI\BaseUIController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\BaseUIController.cs","lineNumber":46,"line":" if (LocalizationManager.Instance != null)"},{"filePath":"Assets\Scripts\UI\BaseUIController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\BaseUIController.cs","lineNumber":47,"line":" return LocalizationManager.Instance.GetLocalizedString(key);"},{"filePath":"Assets\Scripts\UI\LocalizationManager.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LocalizationManager.cs","lineNumber":8,"line":" public class LocalizationManager : MonoBehaviour"},{"filePath":"Assets\Scripts\UI\LocalizationManager.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LocalizationManager.cs","lineNumber":10,"line":" public static LocalizationManager Instance { get; private set; }"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":26,"line":" if (LocalizationManager.Instance != null)"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":28,"line":" LocalizationManager.Instance.OnLanguageChanged += ApplyLocalization;"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":35,"line":" if (LocalizationManager.Instance == null) return;"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":38,"line":" if (title != null) title.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_TITLE");"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":40,"line":" if (_nameInput != null) _nameInput.label = LocalizationManager.Instance.GetLocalizedString("LOGIN_USER");"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":41,"line":" if (_confirmBtn != null) _confirmBtn.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_BTN");"},{"filePath":"Assets\Scripts\UI\LoginController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\LoginController.cs","lineNumber":44,"line":" if (guestBtn != null) guestBtn.text = LocalizationManager.Instance.GetLocalizedString("LOGIN_GUEST");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":53,"line":" if (LocalizationManager.Instance != null)"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":55,"line":" LocalizationManager.Instance.OnLanguageChanged += ApplyLocalization;"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":66,"line":" if (LocalizationManager.Instance == null) return;"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":69,"line":" if (joinBtn != null) joinBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_JOIN");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":72,"line":" if (createBtn != null) createBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_CREATE");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":75,"line":" if (settingsBtn != null) settingsBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_SETTINGS");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":78,"line":" if (profileBtn != null) profileBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_PROFILE");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":81,"line":" if (exitBtn != null) exitBtn.text = LocalizationManager.Instance.GetLocalizedString("MENU_EXIT");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":84,"line":" if (playLabel != null) playLabel.text = LocalizationManager.Instance.GetLocalizedString("MENU_PLAY");"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":288,"line":" if (LocalizationManager.Instance != null)"},{"filePath":"Assets\Scripts\UI\MainMenuController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\MainMenuController.cs","lineNumber":290,"line":" LocalizationManager.Instance.OnLanguageChanged -= ApplyLocalization;"},{"filePath":"Assets\Scripts\UI\SettingsController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\SettingsController.cs","lineNumber":68,"line":" if (LocalizationManager.Instance != null)"},{"filePath":"Assets\Scripts\UI\SettingsController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\SettingsController.cs","lineNumber":70,"line":" LocalizationManager.Instance.OnLanguageChanged += OnLanguageChanged;"},{"filePath":"Assets\Scripts\UI\SettingsController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\SettingsController.cs","lineNumber":123,"line":" private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key;"},{"filePath":"Assets\Scripts\UI\SettingsController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\SettingsController.cs","lineNumber":236,"line":" var langDropdown = new DropdownField(new List { "English", "Tiếng Việt" }, LocalizationManager.Instance?.CurrentLanguage == "vi" ? 1 : 0);"},{"filePath":"Assets\Scripts\UI\SettingsController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\SettingsController.cs","lineNumber":239,"line":" LocalizationManager.Instance?.LoadLanguage(evt.newValue == "Tiếng Việt" ? "vi" : "en");"},{"filePath":"Assets\Scripts\UI\SettingsController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\SettingsController.cs","lineNumber":587,"line":" if (LocalizationManager.Instance != null)"},{"filePath":"Assets\Scripts\UI\SettingsController.cs","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI\SettingsController.cs","lineNumber":589,"line":" LocalizationManager.Instance.OnLanguageChanged -= OnLanguageChanged;"},{"filePath":"Assets\_Recovery\0 (6).unity","absolutePath":"E:\Learning_Progress\Projects\HALLUCINATE\Assets\_Recovery\0 (6).unity","lineNumber":682,"line":" m_EditorClassIdentifier: Assembly-CSharp::UI.LocalizationManager"}]},"description":"'LocalizationManager'","displayName":"SearchText","renderOutputAsMarkdown":true}]}
{"id":"dead77c1-81de-49ca-bb8d-7f134b7feae1","timestamp":"2026-05-01T10:30:01.230Z","type":"gemini","content":"","thoughts":[],"tokens":{"input":33985,"output":50,"cached":31436,"thoughts":138,"tool":0,"total":34173},"model":"gemini-3-flash-preview"}
{"$set":{"lastUpdated":"2026-05-01T10:30:01.230Z"}}
{"id":"dead77c1-81de-49ca-bb8d-7f134b7feae1","timestamp":"2026-05-01T10:30:01.230Z","type":"gemini","content":"","thoughts":[],"tokens":{"input":33985,"output":50,"cached":31436,"thoughts":138,"tool":0,"total":34173},"model":"gemini-3-flash-preview","toolCalls":[{"id":"list_directory_1777631401031_0","name":"list_directory","args":{"dir_path":"Assets/Scripts/UI"},"result":[{"functionResponse":{"id":"list_directory_1777631401031_0","name":"list_directory","response":{"output":"Directory listing for E:\Learning_Progress\Projects\HALLUCINATE\Assets\Scripts\UI:\nBaseUIController.cs (2305 bytes)\nBaseUIController.cs.meta (59 bytes)\nFirebaseConfig.cs (239 bytes)\nFirebaseConfig.cs.meta (59 bytes)\nFirebaseService.cs (2715 bytes)\nFirebaseService.cs.meta (59 bytes)\nFirebaseTest.cs (1678 bytes)\nFirebaseTest.cs.meta (59 bytes)\nHUDController.cs (2654 bytes)\nHUDController.cs.meta (59 bytes)\nLobbyController.cs (18062 bytes)\nLobbyController.cs.meta (59 bytes)\nLocalizationManager.cs (2996 bytes)\nLocalizationManager.cs.meta (59 bytes)\nLoginController.cs (4013 bytes)\nLoginController.cs.meta (59 bytes)\nMainMenuController.cs (11844 bytes)\nMainMenuController.cs.meta (59 bytes)\nMouseMetricsHelper.cs (1507 bytes)\nMouseMetricsHelper.cs.meta (59 bytes)\nPerformanceOverlay.cs (2718 bytes)\nPerformanceOverlay.cs.meta (59 bytes)\nProfileController.cs (2723 bytes)\nProfileController.cs.meta (59 bytes)\nSettingsController.cs (30385 bytes)\nSettingsController.cs.meta (59 bytes)\nUIAudioHelper.cs (4469 bytes)\nUIAudioHelper.cs.meta (59 bytes)\nUIManager.cs (15922 bytes)\nUIManager.cs.meta (59 bytes)"}}}],"status":"success","timestamp":"2026-05-01T10:30:01.297Z","resultDisplay":{"summary":"Found 30 item(s).","files":["BaseUIController.cs","BaseUIController.cs.meta","FirebaseConfig.cs","FirebaseConfig.cs.meta","FirebaseService.cs","FirebaseService.cs.meta","FirebaseTest.cs","FirebaseTest.cs.meta","HUDController.cs","HUDController.cs.meta","LobbyController.cs","LobbyController.cs.meta","LocalizationManager.cs","LocalizationManager.cs.meta","LoginController.cs","LoginController.cs.meta","MainMenuController.cs","MainMenuController.cs.meta","MouseMetricsHelper.cs","MouseMetricsHelper.cs.meta","PerformanceOverlay.cs","PerformanceOverlay.cs.meta","ProfileController.cs","ProfileController.cs.meta","SettingsController.cs","SettingsController.cs.meta","UIAudioHelper.cs","UIAudioHelper.cs.meta","UIManager.cs","UIManager.cs.meta"]},"description":"Assets/Scripts/UI","displayName":"ReadFolder","renderOutputAsMarkdown":true},{"id":"read_file_1777631401093_1","name":"read_file","args":{"file_path":"Assets/Scripts/UI/LobbyController.cs"},"result":[{"functionResponse":{"id":"read_file_1777631401093_1","name":"read_file","response":{"output":"using UnityEngine;\nusing UnityEngine.UIElements;\nusing System.Collections.Generic;\nusing System.Threading.Tasks;\nusing Fusion;\nusing System.Linq;\n\nnamespace Hallucinate.UI\n{\n public class LobbyController : BaseUIController\n {\n private VisualTreeAsset _roomItemTemplate;\n private PlayerDataManager _playerDataManager;\n\n // Containers\n private VisualElement _joinContainer, _createContainer, _loungeContainer, _passOverlay;\n \n // Create Room Fields\n private TextField _roomIDInput, _roomNameInput, _roomPassInput;\n private Toggle _passToggle;\n \n // Join Room Fields\n private ScrollView _roomList;\n private TextField _joinPassInput;\n private Label _joinPassError;\n private SessionInfo _selectedSession;\n\n // Lounge Elements\n private Label _loungeRoomName;\n private Button _readyBtn, _startBtn;\n \n // Host Slot\n private Label _hostNameLabel, _hostStatusLabel;\n private VisualElement _hostChatBox;\n private Label _hostChatMessage;\n\n // Guest Slot\n private Label _guestNameLabel, _guestStatusLabel;\n private VisualElement _guestChatBox;\n private Label _guestChatMessage;\n\n // Chat Input\n private TextField _chatInput;\n\n public override void Initialize(VisualElement uxmlRoot, UIManager manager)\n {\n base.Initialize(uxmlRoot, manager);\n\n // Query Containers\n _joinContainer = root.Q("JoinContainer");\n _createContainer = root.Q("CreateContainer");\n _loungeContainer = root.Q("LoungeContainer");\n _passOverlay = root.Q("PasswordOverlay");\n\n // Create Room Fields\n _roomIDInput = root.Q("RoomIDInput");\n _roomNameInput = root.Q("RoomNameInput");\n _roomPassInput = root.Q("RoomPassInput");\n _passToggle = root.Q("PassToggle");\n\n // Join Room Fields\n _roomList = root.Q("RoomList");\n _joinPassInput = root.Q("JoinPassInput");\n _joinPassError = root.Q("JoinPassError");\n\n // Lounge Elements\n _loungeRoomName = root.Q("LoungeRoomName");\n _readyBtn = root.Q("ReadyBtn");\n _startBtn = root.Q("StartBtn");\n\n // Host Slot\n _hostNameLabel = root.Q("HostName");\n _hostStatusLabel = root.Q("HostReadyStatus");\n _hostChatBox = root.Q("HostChatBox");\n _hostChatMessage = root.Q("HostChatMessage");\n\n // Guest Slot\n _guestNameLabel = root.Q("GuestName");\n _guestStatusLabel = root.Q("GuestReadyStatus");\n _guestChatBox = root.Q("GuestChatBox");\n _guestChatMessage = root.Q("GuestChatMessage");\n\n // Chat Input\n _chatInput = root.Q("ChatInput");\n\n // Event Bindings\n root.Q("GoToCreateBtn").clicked += ShowCreate;\n root.Q("CancelCreateBtn").clicked += ShowJoin;\n root.Q("BackToMenuBtn").clicked += async () => await uiManager.Pop();\n root.Q("ConfirmCreateBtn").clicked += OnCreateRoomClicked;\n root.Q("ConfirmJoinBtn").clicked += OnConfirmPasswordClicked;\n root.Q("ClosePassBtn").clicked += () => { if(_passOverlay != null) _passOverlay.style.display = DisplayStyle.None; };\n root.Q("LeaveLoungeBtn").clicked += OnLeaveLoungeClicked;\n\n if (_readyBtn != null) _readyBtn.clicked += OnReadyClicked;\n if (_startBtn != null) _startBtn.clicked += OnStartClicked;\n\n if (_passToggle != null)\n {\n _passToggle.RegisterValueChangedCallback(evt => \n {\n if (_roomPassInput != null)\n _roomPassInput.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None;\n });\n }\n\n if (_chatInput != null)\n {\n _chatInput.RegisterCallback(OnChatKeyDown, TrickleDown.TrickleDown);\n }\n\n // Đăng ký sự kiện từ Spawner\n if (BasicSpawner.Instance != null)\n {\n RegisterSpawnerEvents();\n _ = BasicSpawner.Instance.StartLobby();\n }\n else\n {\n Invoke(nameof(RegisterSpawnerEvents), 0.1f);\n }\n }\n\n private void RegisterSpawnerEvents()\n {\n if (BasicSpawner.Instance == null) return;\n BasicSpawner.Instance.OnSessionListUpdatedEvent += UpdateRoomList;\n BasicSpawner.Instance.OnJoinFailedEvent += () => { if(_joinPassError != null) _joinPassError.style.display = DisplayStyle.Flex; };\n BasicSpawner.Instance.OnJoinStartedEvent += () => { };\n _ = BasicSpawner.Instance.StartLobby();\n }\n\n private void OnChatKeyDown(KeyDownEvent evt)\n {\n if (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter)\n {\n evt.StopImmediatePropagation();\n evt.PreventDefault();\n\n string msg = _chatInput.value.Trim();\n if (!string.IsNullOrEmpty(msg) && PlayerDataManager.Instance != null)\n {\n var runner = Object.FindFirstObjectByType();\n if (runner != null)\n {\n PlayerDataManager.Instance.RPC_SendChatMessage(runner.LocalPlayer, msg);\n _chatInput.value = "";\n // Re-focus after clearing\n _chatInput.Focus();\n }\n }\n }\n }\n\n private void OnChatMessageReceived(PlayerRef sender, string message)\n {\n var runner = Object.FindFirstObjectByType();\n if (runner == null) return;\n\n // Kiểm tra sender là Host hay Guest\n bool isHost = sender.PlayerId == 1; // Trong Host Mode, người tạo phòng luôn có ID 1\n\n if (isHost)\n {\n ShowChatBubble(_hostChatBox, _hostChatMessage, message);\n }\n else\n {\n ShowChatBubble(_guestChatBox, _guestChatMessage, message);\n }\n }\n\n private async void ShowChatBubble(VisualElement box, Label label, string msg)\n {\n if (box == null || label == null) return;\n label.text = msg;\n box.style.display = DisplayStyle.Flex;\n await Task.Delay(4000);\n if (label.text == msg) // Chỉ ẩn nếu chưa có tin nhắn mới đè lên\n box.style.display = DisplayStyle.None;\n }\n\n public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;\n\n public override async Task PlayTransitionIn()\n {\n await base.PlayTransitionIn();\n ShowJoin();\n }\n\n public void ShowJoin()\n {\n if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.Flex;\n if (_createContainer != null) _createContainer.style.display = DisplayStyle.None;\n if (_loungeContainer != null) _loungeContainer.style.display = DisplayStyle.None;\n _ = BasicSpawner.Instance?.StartLobby();\n }\n\n public void ShowCreate()\n {\n if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.None;\n if (_createContainer != null) _createContainer.style.display = DisplayStyle.Flex;\n }\n\n private void ShowLounge(string roomName)\n {\n if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.None;\n if (_createContainer != null) _createContainer.style.display = DisplayStyle.None;\n if (_loungeContainer != null) _loungeContainer.style.display = DisplayStyle.Flex;\n if (_loungeRoomName != null) _loungeRoomName.text = roomName.ToUpper();\n \n _playerDataManager = Object.FindFirstObjectByType();\n if (_playerDataManager != null)\n {\n _playerDataManager.OnChatMessageReceived += OnChatMessageReceived;\n }\n }\n\n private async void OnCreateRoomClicked()\n {\n var spawner = BasicSpawner.Instance;\n if (spawner == null) return;\n\n string id = _roomIDInput != null && !string.IsNullOrEmpty(_roomIDInput.value) \n ? _roomIDInput.value.Trim() \n : Random.Range(1000, 9999).ToString();\n\n if (_roomIDInput != null) _roomIDInput.value = id;\n\n string name = _roomNameInput != null && !string.IsNullOrEmpty(_roomNameInput.value) \n ? _roomNameInput.value \n : $"Room {id}";\n \n string pass = (_passToggle != null && _passToggle.value && _roomPassInput != null) \n ? _roomPassInput.value \n : null;\n\n bool success = await spawner.StartHost(id, name, pass);\n if (success)\n {\n ShowLounge(name);\n // Explicitly push the LobbyController to ensure it's the active UI screen.\n // This helps prevent unintended navigation away from the lounge.\n await uiManager.Push();\n }\n }\n\n private void UpdateRoomList(List sessions)\n {\n if (_roomList == null) return;\n _roomList.Clear();\n foreach (var session in sessions)\n {\n if (_roomItemTemplate == null) continue;\n var item = _roomItemTemplate.Instantiate();\n \n // Hiển thị tên phòng thân thiện nếu có\n string displayName = session.Name;\n if (session.Properties.TryGetValue("rn", out var rnProp))\n {\n displayName = rnProp;\n }\n \n item.Q("RoomName").text = displayName;\n item.Q("PlayerCount").text = $"{session.PlayerCount}/{session.MaxPlayers}";\n \n bool needsPass = session.Properties.ContainsKey("pw"); \n var lockIcon = item.Q("LockIcon");\n if (lockIcon != null) lockIcon.style.display = needsPass ? DisplayStyle.Flex : DisplayStyle.None;\n\n var joinBtn = item.Q("JoinBtn");\n if (joinBtn != null) joinBtn.clicked += () => OnRoomItemClicked(session);\n \n _roomList.Add(item);\n }\n }\n\n private async void OnRoomItemClicked(SessionInfo session)\n {\n bool needsPass = session.Properties.ContainsKey("pw");\n if (needsPass)\n {\n _selectedSession = session;\n if (_passOverlay != null) _passOverlay.style.display = DisplayStyle.Flex;\n if (_joinPassError != null) _joinPassError.style.display = DisplayStyle.None;\n if (_joinPassInput != null) _joinPassInput.value = "";\n }\n else\n {\n await JoinRoom(session.Name, null);\n }\n }\n\n private async void OnConfirmPasswordClicked()\n {\n if (_selectedSession == null) return;\n string pass = _joinPassInput != null ? _joinPassInput.value : "";\n if (_passOverlay != null) _passOverlay.style.display = DisplayStyle.None;\n await JoinRoom(_selectedSession.Name, pass);\n }\n\n private async Task JoinRoom(string sessionName, string password)\n {\n if (BasicSpawner.Instance != null)\n {\n bool success = await BasicSpawner.Instance.StartClient(sessionName, password);\n if (success) ShowLounge(sessionName);\n }\n }\n\n private void OnReadyClicked()\n {\n var runner = Object.FindFirstObjectByType();\n if (runner != null && _playerDataManager != null)\n {\n if (_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))\n {\n _playerDataManager.RPC_SetReady(runner.LocalPlayer, !myData.IsReady);\n }\n }\n }\n\n private void OnStartClicked()\n {\n BasicSpawner.Instance?.StartGame();\n }\n\n private async void OnLeaveLoungeClicked()\n {\n var runner = Object.FindFirstObjectByType();\n if (runner != null)\n {\n await runner.Shutdown();\n }\n if (_playerDataManager != null)\n {\n _playerDataManager.OnChatMessageReceived -= OnChatMessageReceived;\n }\n ShowJoin();\n }\n\n public override void Update()\n {\n if (_loungeContainer != null && _loungeContainer.style.display == DisplayStyle.Flex)\n {\n UpdateLoungeUI();\n }\n }\n\n private void UpdateLoungeUI()\n {\n var runner = Object.FindFirstObjectByType();\n if (runner == null) return;\n\n if (_playerDataManager == null)\n {\n _playerDataManager = Object.FindFirstObjectByType();\n if (_playerDataManager != null)\n {\n _playerDataManager.OnChatMessageReceived += OnChatMessageReceived;\n }\n }\n\n if (_playerDataManager == null || _playerDataManager.Object == null || !_playerDataManager.Object.IsValid) return;\n\n PlayerRef hostRef = PlayerRef.None;\n PlayerRef guestRef = PlayerRef.None;\n\n // Trong Host Mode, chủ phòng luôn là người có PlayerId = 1\n var sortedPlayers = runner.ActivePlayers.OrderBy(p => p.PlayerId).ToList();\n if (sortedPlayers.Count > 0) hostRef = sortedPlayers[0];\n if (sortedPlayers.Count > 1) guestRef = sortedPlayers[1];\n\n // Update Room Name for Guest\n if (runner.SessionInfo != null && runner.SessionInfo.Properties.TryGetValue("rn", out var rnProp))\n {\n _loungeRoomName.text = rnProp.ToString().ToUpper();\n }\n\n // Update Host UI\n if (hostRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(hostRef, out var hostData))\n {\n _hostNameLabel.text = hostData.Name.ToString().ToUpper();\n _hostStatusLabel.text = hostData.IsReady ? "READY" : "NOT READY";\n _hostStatusLabel.style.color = hostData.IsReady ? Color.green : Color.red;\n }\n else if (hostRef != PlayerRef.None)\n {\n _hostNameLabel.text = "SYNCING...";\n _hostStatusLabel.text = "-";\n }\n\n // Update Guest UI\n if (guestRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(guestRef, out var guestData))\n {\n _guestNameLabel.text = guestData.Name.ToString().ToUpper();\n _guestStatusLabel.text = guestData.IsReady ? "READY" : "NOT READY";\n _guestStatusLabel.style.color = guestData.IsReady ? Color.green : Color.red;\n }\n else if (runner.ActivePlayers.Count() >= 2)\n {\n _guestNameLabel.text = "SYNCING...";\n _guestStatusLabel.text = "-";\n }\n else\n {\n _guestNameLabel.text = "WAITING...";\n _guestStatusLabel.text = "-";\n _guestStatusLabel.style.color = Color.gray;\n }\n\n // Start Button visibility logic\n bool allReady = true;\n int playerCount = 0;\n foreach (var p in runner.ActivePlayers)\n {\n playerCount++;\n if (_playerDataManager.TryGetPlayerMetaData(p, out var data))\n {\n if (!data.IsReady) allReady = false;\n }\n else\n {\n allReady = false;\n }\n }\n\n bool isHost = runner.LocalPlayer == hostRef;\n\n if (_startBtn != null)\n {\n _startBtn.style.display = isHost ? DisplayStyle.Flex : DisplayStyle.None;\n _startBtn.SetEnabled(allReady && playerCount >= 2);\n }\n\n if (_readyBtn != null)\n {\n if (_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))\n {\n // Style for Ready Button\n if (myData.IsReady)\n {\n _readyBtn.text = "UNREADY";\n _readyBtn.style.backgroundColor = new StyleColor(Color.green);\n _readyBtn.style.color = new StyleColor(Color.black);\n }\n else\n {\n _readyBtn.text = "READY UP";\n _readyBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f));\n _readyBtn.style.color = new StyleColor(Color.white);\n }\n }\n }\n }\n\n private async void Invoke(string methodName, float delay)\n {\n await Task.Delay((int)(delay * 1000));\n if (methodName == nameof(RegisterSpawnerEvents)) RegisterSpawnerEvents();\n }\n }\n}\n"}}}],"status":"success","timestamp":"2026-05-01T10:30:01.297Z","resultDisplay":"","description":"Assets\...\UI\LobbyController.cs","displayName":"ReadFile","renderOutputAsMarkdown":true}]}
{"id":"12a93ebc-db71-4b6a-a453-7e9c5ffa8dd4","timestamp":"2026-05-01T10:30:03.624Z","type":"gemini","content":"","thoughts":[],"tokens":{"input":38753,"output":81,"cached":31563,"thoughts":95,"tool":0,"total":38929},"model":"gemini-3-flash-preview"}
{"$set":{"lastUpdated":"2026-05-01T10:30:03.625Z"}}
{"id":"12a93ebc-db71-4b6a-a453-7e9c5ffa8dd4","timestamp":"2026-05-01T10:30:03.624Z","type":"gemini","content":"","thoughts":[],"tokens":{"input":38753,"output":81,"cached":31563,"thoughts":95,"tool":0,"total":38929},"model":"gemini-3-flash-preview","toolCalls":[{"id":"read_file_1777631403343_0","name":"read_file","args":{"file_path":"Assets/Scripts/UI/HUDController.cs"},"result":[{"functionResponse":{"id":"read_file_1777631403343_0","name":"read_file","response":{"output":"using UnityEngine;\nusing UnityEngine.UIElements;\nusing PrimeTween;\nusing System.Threading.Tasks;\n\nnamespace Hallucinate.UI\n{\n public class HUDController : BaseUIController\n {\n private VisualElement _topLeft;\n private VisualElement _bottomLeft;\n \n private ProgressBar _healthBar;\n private ProgressBar _staminaBar;\n \n private float _lastActionTime;\n private const float FADE_TIMEOUT = 5.0f;\n private bool _isFaded = false;\n\n public override void Initialize(VisualElement uxmlRoot, UIManager manager)\n {\n base.Initialize(uxmlRoot, manager);\n\n _topLeft = root.Q("TopLeft");\n _bottomLeft = root.Q("BottomLeft");\n _healthBar = root.Q("HealthBar");\n _staminaBar = root.Q("StaminaBar");\n\n _lastActionTime = Time.time;\n }\n\n public void UpdateHUD(float health, float stamina)\n {\n _healthBar.value = health;\n _staminaBar.value = stamina;\n WakeUpHUD();\n }\n\n public void UpdateStats(int ping, int fps)\n {\n root.Q("PingLabel").text = $"PING: {ping}ms";\n root.Q("FPSLabel").text = $"FPS: {fps}";\n }\n\n public void WakeUpHUD()\n {\n _lastActionTime = Time.time;\n if (_isFaded)\n {\n _isFaded = false;\n Tween.Custom(_topLeft.style.opacity.value, 1f, duration: 0.3f, onValueChange: val => _topLeft.style.opacity = val);\n Tween.Custom(_bottomLeft.style.opacity.value, 1f, duration: 0.3f, onValueChange: val => _bottomLeft.style.opacity = val);\n }\n }\n\n public override void Update()\n {\n if (!_isFaded && Time.time - _lastActionTime > FADE_TIMEOUT)\n {\n _isFaded = true;\n Tween.Custom(_topLeft.style.opacity.value, 0.2f, duration: 1.0f, onValueChange: val => _topLeft.style.opacity = val);\n Tween.Custom(_bottomLeft.style.opacity.value, 0.2f, duration: 1.0f, onValueChange: val => _bottomLeft.style.opacity = val);\n }\n }\n\n public override Task PlayTransitionIn()\n {\n Show();\n _topLeft.style.opacity = 1;\n _bottomLeft.style.opacity = 1;\n return Task.CompletedTask;\n }\n\n public override Task PlayTransitionOut()\n {\n Hide();\n return Task.CompletedTask;\n }\n }\n}\n"}}}],"status":"success","timestamp":"2026-05-01T10:30:03.697Z","resultDisplay":"","description":"Assets\Scripts\UI\HUDController.cs","displayName":"ReadFile","renderOutputAsMarkdown":true},{"id":"read_file_1777631403433_1","name":"read_file","args":{"file_path":"Assets/Scripts/UI/ProfileController.cs"},"result":[{"functionResponse":{"id":"read_file_1777631403433_1","name":"read_file","response":{"output":"using UnityEngine;\nusing UnityEngine.UIElements;\nusing System.Threading.Tasks;\n\nnamespace Hallucinate.UI\n{\n public class ProfileController : BaseUIController\n {\n private Label _username;\n private Label _rank;\n private ProgressBar _winRateBar;\n private Label _winRateText;\n private Button _logoutBtn;\n\n // Future authentication schema placeholders\n private string _googleIdPlaceholder = "";\n private string _avatarUrlPlaceholder = "";\n\n public override void Initialize(VisualElement uxmlRoot, UIManager manager)\n {\n base.Initialize(uxmlRoot, manager);\n\n _username = root.Q("Username");\n _rank = root.Q("Rank");\n _winRateBar = root.Q("WinRateBar");\n _winRateText = root.Q("WinRateText");\n _logoutBtn = root.Q("LogoutBtn");\n\n root.Q("BackBtn").clicked += async () => await uiManager.Pop();\n\n if (_logoutBtn != null)\n {\n _logoutBtn.clicked += Logout;\n }\n\n LoadProfileData();\n }\n\n public override async Task PlayTransitionIn()\n {\n LoadProfileData(); // Refresh data every time we show the profile\n await base.PlayTransitionIn();\n }\n\n private void LoadProfileData()\n {\n // Load saved username or fallback\n string savedName = PlayerPrefs.GetString("Username", "Unknown Player");\n _username.text = savedName.ToUpper();\n\n // Future schema mockup (Google Sign-In)\n _googleIdPlaceholder = PlayerPrefs.GetString("GoogleID", "NOT_LINKED");\n _avatarUrlPlaceholder = PlayerPrefs.GetString("AvatarURL", "");\n\n // Mock progression data for now\n _rank.text = "DIAMOND II";\n _winRateBar.value = 72;\n _winRateText.text = "72%";\n }\n\n private async void Logout()\n {\n // Clear local save data\n PlayerPrefs.DeleteKey("Username");\n PlayerPrefs.DeleteKey("GoogleID");\n PlayerPrefs.DeleteKey("AvatarURL");\n PlayerPrefs.Save();\n\n Debug.Log("[Profile] User logged out.");\n\n // Disconnect from network if currently running\n var runner = Object.FindFirstObjectByType<Fusion.NetworkRunner>();\n if (runner != null && runner.IsRunning)\n {\n await runner.Shutdown();\n }\n\n // Redirect to Login Screen\n await uiManager.Push();\n }\n }\n}\n\n"}}}],"status":"success","timestamp":"2026-05-01T10:30:03.697Z","resultDisplay":"","description":"Assets\...\UI\ProfileController.cs","displayName":"ReadFile","renderOutputAsMarkdown":true},{"id":"read_file_1777631403489_2","name":"read_file","args":{"file_path":"Assets/Scripts/UI/PerformanceOverlay.cs"},"result":[{"functionResponse":{"id":"read_file_1777631403489_2","name":"read_file","response":{"output":"using UnityEngine;\nusing UnityEngine.UIElements;\n\nnamespace Hallucinate.UI\n{\n public class PerformanceOverlay : MonoBehaviour\n {\n private static PerformanceOverlay _instance;\n private Label _fpsLabel;\n private UIDocument _uiDocument;\n private VisualElement _root;\n\n private float _deltaTime = 0f;\n private bool _isVisible = false;\n\n public static void SetVisible(bool visible)\n {\n if (_instance == null && visible)\n {\n var go = new GameObject("PerformanceOverlay");\n _instance = go.AddComponent();\n DontDestroyOnLoad(go);\n }\n\n if (_instance != null)\n {\n _instance._isVisible = visible;\n if (_instance._root != null)\n {\n _instance._root.style.display = visible ? DisplayStyle.Flex : DisplayStyle.None;\n }\n }\n }\n\n private void Awake()\n {\n _uiDocument = gameObject.AddComponent();\n // Use same panel settings as UIManager if possible, or default\n _uiDocument.panelSettings = Resources.Load("UI/PerformancePanelSettings");\n \n _root = new VisualElement();\n _root.style.position = Position.Absolute;\n _root.style.bottom = 10;\n _root.style.left = 10;\n _root.pickingMode = PickingMode.Ignore;\n\n _fpsLabel = new Label("0 FPS (0.0ms)");\n _fpsLabel.style.color = Color.white;\n _fpsLabel.style.fontSize = 14;\n _fpsLabel.style.unityFontStyleAndWeight = FontStyle.Bold;\n // Shadow effect\n _fpsLabel.style.textShadow = new TextShadow { offset = new Vector2(1, 1), blurRadius = 1, color = Color.black };\n\n _root.Add(_fpsLabel);\n _uiDocument.rootVisualElement.Add(_root);\n \n _root.style.display = _isVisible ? DisplayStyle.Flex : DisplayStyle.None;\n }\n\n private void Update()\n {\n if (!_isVisible) return;\n\n _deltaTime += (Time.unscaledDeltaTime - _deltaTime) * 0.1f;\n float fps = 1.0f / _deltaTime;\n float ms = _deltaTime * 1000.0f;\n\n _fpsLabel.text = $"{Mathf.Ceil(fps)} FPS ({ms:F1}ms)";\n \n // Color coding based on performance\n if (fps < 30) _fpsLabel.style.color = Color.red;\n else if (fps < 55) _fpsLabel.style.color = Color.yellow;\n else _fpsLabel.style.color = Color.green;\n }\n }\n}\n"}}}],"status":"success","timestamp":"2026-05-01T10:30:03.697Z","resultDisplay":"","description":"Assets\...\UI\PerformanceOverlay.cs","displayName":"ReadFile","renderOutputAsMarkdown":true}]}
{"id":"1da7fe33-3db4-4faf-b629-0271a6d00344","timestamp":"2026-05-01T10:30:07.808Z","type":"gemini","content":"","thoughts":[{"subject":"Localizing Game UI Elements","description":"I've begun dissecting the code to identify the strings requiring localization. Specifically, I'm focusing on the LobbyController.cs file, and noticed the UI elements that need internationalization. I will have to find a way to replace the hardcoded strings with localized versions.","timestamp":"2026-05-01T10:30:07.033Z"}],"tokens":{"input":40890,"output":19,"cached":35528,"thoughts":385,"tool":0,"total":41294},"model":"gemini-3-flash-preview"}
{"$set":{"lastUpdated":"2026-05-01T10:30:07.809Z"}}
{"id":"1da7fe33-3db4-4faf-b629-0271a6d00344","timestamp":"2026-05-01T10:30:07.808Z","type":"gemini","content":"","thoughts":[{"subject":"Localizing Game UI Elements","description":"I've begun dissecting the code to identify the strings requiring localization. Specifically, I'm focusing on the LobbyController.cs file, and noticed the UI elements that need internationalization. I will have to find a way to replace the hardcoded strings with localized versions.","timestamp":"2026-05-01T10:30:07.033Z"}],"tokens":{"input":40890,"output":19,"cached":35528,"thoughts":385,"tool":0,"total":41294},"model":"gemini-3-flash-preview","toolCalls":[{"id":"glob_1777631407674_0","name":"glob","args":{"pattern":"Assets/UI//*.uxml"},"result":[{"functionResponse":{"id":"glob_1777631407674_0","name":"glob","response":{"output":"Found 7 file(s) matching "Assets/UI//.uxml" within E:\Learning_Progress\Projects\HALLUCINATE, sorted by modification time (newest first):\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\UI\Settings.uxml\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\UI\Lobby.uxml\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\UI\LoginPopup.uxml\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\UI\MainGameHUD.uxml\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\UI\MainMenu.uxml\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\UI\Profile.uxml\nE:\Learning_Progress\Projects\HALLUCINATE\Assets\UI\RoomItem.uxml"}}}],"status":"success","timestamp":"2026-05-01T10:30:07.834Z","resultDisplay":"Found 7 matching file(s)","description":"'Assets/UI/**/.uxml'","displayName":"FindFiles","renderOutputAsMarkdown":true}]}
{"id":"4e7c3f9a-c6eb-4ba0-83ef-cd367549e336","timestamp":"2026-05-01T10:30:10.087Z","type":"gemini","content":"","thoughts":[],"tokens":{"input":41491,"output":53,"cached":39476,"thoughts":31,"tool":0,"total":41575},"model":"gemini-3-flash-preview"}
{"$set":{"lastUpdated":"2026-05-01T10:30:10.088Z"}}
{"id":"4e7c3f9a-c6eb-4ba0-83ef-cd367549e336","timestamp":"2026-05-01T10:30:10.087Z","type":"gemini","content":"","thoughts":[],"tokens":{"input":41491,"output":53,"cached":39476,"thoughts":31,"tool":0,"total":41575},"model":"gemini-3-flash-preview","toolCalls":[{"id":"read_file_1777631409502_0","name":"read_file","args":{"file_path":"Assets/UI/Lobby.uxml"},"result":[{"functionResponse":{"id":"read_file_1777631409502_0","name":"read_file","response":{"output":"<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">\n <Style src="project:/Assets/UI/Global.uss" />\n <ui:VisualElement name="LobbyRoot" class="screen-root" style="flex-direction: row;">\n \n <ui:VisualElement name="LeftPane" style="width: 60%; background-color: rgba(0, 0, 0, 0);" />\n \n \n <ui:VisualElement name="RightPane" class="panel-glass--right">\n \n \n <ui:VisualElement name="JoinContainer" style="flex-grow: 1;">\n <ui:Label text="FIND SESSIONS" class="text-heading" />\n <ui:TextField name="SearchInput" class="input-field" placeholder-text="Search room by name..." />\n \n <ui:ScrollView name="RoomList" class="scroll-list" style="flex-grow: 1; margin-top: 15px; margin-bottom: 15px;" />\n \n <ui:VisualElement style="flex-direction: row; justify-content: space-between;">\n <ui:Button name="BackToMenuBtn" text="BACK" class="button-spring btn-exit" style="width: 48%;" />\n <ui:Button name="GoToCreateBtn" text="CREATE NEW" class="button-spring btn-create" style="width: 48%;" />\n </ui:VisualElement>\n </ui:VisualElement>\n\n \n <ui:VisualElement name="CreateContainer" style="flex-grow: 1; display: none;">\n <ui:Label text="CREATE SESSION" class="text-heading" />\n \n <ui:Label text="ROOM ID (Required)" class="text-label" />\n <ui:TextField name="RoomIDInput" class="input-field" placeholder-text="e.g. ROOM_123" />\n \n <ui:Label text="ROOM NAME (Optional)" class="text-label" />\n <ui:TextField name="RoomNameInput" class="input-field" placeholder-text="e.g. Pro Match Only" />\n \n <ui:Toggle name="PassToggle" label="REQUIRE PASSWORD" class="text-body" style="margin-top: 10px; margin-bottom: 10px;" />\n <ui:TextField name="RoomPassInput" password="true" class="input-field" placeholder-text="Password..." style="display: none;" />\n\n <ui:VisualElement style="flex-grow: 1;" />\n \n <ui:VisualElement style="flex-direction: row; justify-content: space-between; margin-top: 20px;">\n <ui:Button name="CancelCreateBtn" text="CANCEL" class="button-spring btn-exit" style="width: 48%;" />\n <ui:Button name="ConfirmCreateBtn" text="CREATE" class="button-spring btn-join" style="width: 48%;" />\n </ui:VisualElement>\n </ui:VisualElement>\n\n \n <ui:VisualElement name="LoungeContainer" style="flex-grow: 1; display: none;">\n <ui:Label name="LoungeRoomName" text="SESSION NAME" class="text-heading" />\n <ui:Label name="LoungeID" text="ID: 12345" class="text-label" style="margin-bottom: 30px;" />\n \n <ui:VisualElement style="flex-direction: row; flex-grow: 1; justify-content: center; align-items: center;">\n \n <ui:VisualElement name="HostSlot" class="panel-glass border-create" style="flex-grow: 1; margin: 5px; padding: 15px; align-items: center; position: relative;">\n <ui:VisualElement name="HostAvatar" class="border-create" style="width: 80px; height: 80px; border-radius: 40px; background-color: #333; border-width: 2px;" />\n <ui:Label name="HostName" text="HOST" class="text-body" style="-unity-font-style: bold; margin-top: 10px;" />\n <ui:Label name="HostReadyStatus" text="NOT READY" class="text-label" style="color: #ff4444;" />\n \n \n <ui:VisualElement name="HostChatBox" style="position: absolute; bottom: 0; left: 0; right: 0; background-color: rgba(0, 0, 0, 0.5); padding: 5px; display: none;">\n <ui:Label name="HostChatMessage" text="..." style="color: white; font-size: 12px; -unity-text-align: middle-center;" />\n </ui:VisualElement>\n </ui:VisualElement>\n \n <ui:Label text="VS" style="font-size: 48px; -unity-font-style: bold; color: rgba(255, 255, 255, 0.2); margin: 0 20px;" />\n\n \n <ui:VisualElement name="GuestSlot" class="panel-glass" style="flex-grow: 1; margin: 5px; padding: 15px; align-items: center; position: relative;">\n <ui:VisualElement name="GuestAvatar" style="width: 80px; height: 80px; border-radius: 40px; background-color: #333;" />\n <ui:Label name="GuestName" text="WAITING..." class="text-body" style="margin-top: 10px; color: #555;" />\n <ui:Label name="GuestReadyStatus" text="-" class="text-label" />\n\n \n <ui:VisualElement name="GuestChatBox" style="position: absolute; bottom: 0; left: 0; right: 0; background-color: rgba(0, 0, 0, 0.5); padding: 5px; display: none;">\n <ui:Label name="GuestChatMessage" text="..." style="color: white; font-size: 12px; -unity-text-align: middle-center;" />\n </ui:VisualElement>\n </ui:VisualElement>\n </ui:VisualElement>\n\n \n <ui:TextField name="ChatInput" placeholder-text="Press Enter to chat..." style="margin-top: 10px;" />\n \n <ui:Button name="ReadyBtn" text="READY" class="button-spring" style="height: 56px; margin-top: 20px;" />\n <ui:Button name="StartBtn" text="START GAME" class="button-spring btn-join" style="height: 64px; margin-top: 10px;" />\n <ui:Button name="LeaveLoungeBtn" text="LEAVE ROOM" class="button-spring btn-exit" style="margin-top: 10px;" />\n </ui:VisualElement>\n\n </ui:VisualElement>\n\n \n <ui:VisualElement name="PasswordOverlay" style="position: absolute; width: 100%; height: 100%; background-color: rgba(0, 0, 0, 0.9); justify-content: center; align-items: center; display: none;">\n <ui:VisualElement class="panel-glass" style="width: 400px;">\n <ui:Label text="PROTECTED SESSION" class="text-subheading" style="align-self: center;" />\n <ui:Label text="This room requires a password" class="text-label" style="align-self: center; margin-bottom: 20px;" />\n \n <ui:TextField name="JoinPassInput" password="true" class="input-field" placeholder-text="Enter password..." />\n <ui:Label name="JoinPassError" text="Incorrect password!" class="text-label" style="color: #ff4444; margin-bottom: 10px; display: none;" />\n \n <ui:VisualElement style="flex-direction: row; justify-content: space-between; margin-top: 10px;">\n <ui:Button name="ClosePassBtn" text="CANCEL" class="button-spring btn-exit" style="width: 48%;" />\n <ui:Button name="ConfirmJoinBtn" text="JOIN" class="button-spring btn-join" style="width: 48%;" />\n </ui:VisualElement>\n </ui:VisualElement>\n </ui:VisualElement>\n\n </ui:VisualElement>\n</ui:UXML>\n"}}}],"status":"success","timestamp":"2026-05-01T10:30:10.132Z","resultDisplay":"","description":"Assets\UI\Lobby.uxml","displayName":"ReadFile","renderOutputAsMarkdown":true},{"id":"read_file_1777631409947_1","name":"read_file","args":{"file_path":"Assets/UI/MainGameHUD.uxml"},"result":[{"functionResponse":{"id":"read_file_1777631409947_1","name":"read_file","response":{"output":"<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">\n <Style src="project:/Assets/UI/Global.uss" />\n <ui:VisualElement name="HUD_Root" class="screen-root" picking-mode="Ignore">\n <ui:VisualElement name="TopLeft" picking-mode="Ignore" style="position: absolute; top: 30px; left: 30px; width: 350px;">\n <ui:Label text="HEALTH" class="text-label" style="color: #ff4444; margin-bottom: 2px;" />\n <ui:ProgressBar name="HealthBar" value="100" class="hud-bar" />\n \n <ui:Label text="STAMINA" class="text-label" style="color: #44ff44; margin-top: 10px; margin-bottom: 2px;" />\n <ui:ProgressBar name="StaminaBar" value="100" class="hud-bar" />\n </ui:VisualElement>\n\n <ui:VisualElement name="TopRight" picking-mode="Ignore" class="panel-glass" style="position: absolute; top: 30px; right: 30px; width: 220px; height: 220px; padding: 0; justify-content: center; align-items: center; border-color: rgba(255, 255, 255, 0.3);">\n <ui:Label text="MINIMAP" class="text-label" />\n </ui:VisualElement>\n\n <ui:VisualElement name="BottomLeft" picking-mode="Ignore" style="position: absolute; bottom: 30px; left: 30px; flex-direction: row; align-items: flex-end;">\n <ui:VisualElement name="MainSlot" class="hud-slot hud-slot--active" />\n <ui:VisualElement name="QuickSlot1" class="hud-slot" />\n <ui:VisualElement name="QuickSlot2" class="hud-slot" />\n <ui:VisualElement name="QuickSlot3" class="hud-slot" />\n </ui:VisualElement>\n\n <ui:VisualElement name="BottomCenter" picking-mode="Ignore" style="position: absolute; bottom: 15px; width: 100%; align-items: center;">\n <ui:VisualElement class="radius-pill border-default bg-dark-50" style="flex-direction: row; padding: 4px 16px; border-width: 1px;">\n <ui:Label name="PingLabel" text="PING: 25ms" class="text-body text-color-accent" style="font-size: 12px; margin-right: 20px;" />\n <ui:Label name="FPSLabel" text="FPS: 144" class="text-body" style="font-size: 12px;" />\n </ui:VisualElement>\n </ui:VisualElement>\n </ui:VisualElement>\n</ui:UXML>\n"}}}],"status":"success","timestamp":"2026-05-01T10:30:10.132Z","resultDisplay":"","description":"Assets\UI\MainGameHUD.uxml","displayName":"ReadFile","renderOutputAsMarkdown":true}]}
{"id":"8a8c5888-4bb8-4bbe-93ec-afed8ed1221a","timestamp":"2026-05-01T10:30:21.499Z","type":"gemini","content":"","thoughts":[{"subject":"Identifying Localization Needs","description":"I've pinpointed the initial keys needed for localization. I'm focusing on the lobby interface, specifically the "FIND SESSIONS" button, and the search bar placeholder text for searching rooms. Next up, I will think about how to apply these within the code and the best way to handle different languages.","timestamp":"2026-05-01T10:30:14.549Z"},{"subject":"Cataloging Key UI Elements","description":"I've just finished compiling a list of essential UI elements for localization, covering the lobby's various text components. It includes buttons like "CREATE NEW" and "CREATE", alongside labels for room details and chat placeholders. Now I will focus on the game setup UI.","timestamp":"2026-05-01T10:30:15.890Z"}],"tokens":{"input":44488,"output":1320,"cached":39538,"thoughts":807,"tool":0,"total":46615},"model":"gemini-3-flash-preview"}
{"$set":{"lastUpdated":"2026-05-01T10:30:21.500Z"}}