Files
BABA_YAGA/Assets/Editors/CameraBookmarksTool.cs
2026-07-04 18:01:40 +07:00

309 lines
13 KiB
C#

// ===============================================================================
// CameraBookmarksTool - Configurable Scene View Camera Save & Load
//
// Creator: Scove
// Last Updated: 2024-05-08
// Version: 3.0
//
// Purpose:
// Allows saving and loading specific Scene View camera angles and positions.
// Includes an Editor Window interface to completely customize the keyboard shortcuts.
//
// How to Use:
// 1. Place this script in an 'Editor' folder in your project.
// 2. Open Settings: Menu -> Tools -> Camera Bookmarks Settings.
// 3. Customize your Save/Load modifiers (e.g., Control, Shift, Alt).
// 4. Customize the shortcut keys for Slot 1 to 9.
// 5. Focus the Scene View and use your assigned shortcuts to Save/Load camera angles.
// ===============================================================================
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using System.Globalization;
using System;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace Editor
{
[InitializeOnLoad]
public class CameraBookmarksTool : EditorWindow
{
// Customizable Shortcut Keys
private static EventModifiers saveModifier;
private static EventModifiers loadModifier;
private static KeyCode[] slotKeys = new KeyCode[9];
// Replaced static constructor with InitializeOnLoadMethod to avoid EditorPrefs exceptions
[InitializeOnLoadMethod]
static void Init()
{
LoadSettings();
SceneView.duringSceneGui += OnSceneGUI;
}[MenuItem("Tools/Camera Bookmarks Settings")]
public static void ShowWindow()
{
GetWindow<CameraBookmarksTool>("Cam Bookmarks");
}
private static void LoadSettings()
{
// Load settings from EditorPrefs, fallback to Control/Shift if not found
saveModifier = (EventModifiers)EditorPrefs.GetInt("CamBM_SaveMod", (int)EventModifiers.Control);
loadModifier = (EventModifiers)EditorPrefs.GetInt("CamBM_LoadMod", (int)EventModifiers.Shift);
// Load key bindings for 9 slots, fallback to Alpha1-Alpha9
for (int i = 0; i < 9; i++)
{
int defaultKey = (int)(KeyCode.Alpha1 + i);
slotKeys[i] = (KeyCode)EditorPrefs.GetInt($"CamBM_Key_{i}", defaultKey);
}
}
private static void SaveSettings()
{
EditorPrefs.SetInt("CamBM_SaveMod", (int)saveModifier);
EditorPrefs.SetInt("CamBM_LoadMod", (int)loadModifier);
for (int i = 0; i < 9; i++)
{
EditorPrefs.SetInt($"CamBM_Key_{i}", (int)slotKeys[i]);
}
}
public void CreateGUI()
{
VisualElement root = rootVisualElement;
root.style.paddingTop = 15;
root.style.paddingBottom = 15;
root.style.paddingLeft = 15;
root.style.paddingRight = 15;
Label title = new Label("Shortcut Configuration");
title.style.fontSize = 20;
title.style.unityFontStyleAndWeight = FontStyle.Bold;
title.style.color = new StyleColor(new Color(0.3f, 0.7f, 1f));
title.style.marginBottom = 15;
root.Add(title);
// Warning Box
VisualElement warningBox = new VisualElement();
warningBox.style.backgroundColor = new StyleColor(new Color(0.8f, 0.6f, 0.1f, 0.3f));
warningBox.style.borderLeftWidth = 4;
warningBox.style.borderLeftColor = new StyleColor(new Color(0.9f, 0.7f, 0.1f));
warningBox.style.paddingTop = 10;
warningBox.style.paddingBottom = 10;
warningBox.style.paddingLeft = 10;
warningBox.style.marginBottom = 15;
warningBox.style.display = DisplayStyle.None;
Label warningLabel = new Label("Warning: Save and Load modifiers are the SAME! This will cause conflicts.");
warningLabel.style.color = new StyleColor(new Color(0.9f, 0.8f, 0.5f));
warningLabel.style.unityFontStyleAndWeight = FontStyle.Bold;
warningBox.Add(warningLabel);
root.Add(warningBox);
// Modifiers Card
VisualElement modifiersCard = CreateCard();
EnumFlagsField saveField = new EnumFlagsField("Save Modifier", saveModifier);
saveField.RegisterValueChangedCallback(evt => {
saveModifier = (EventModifiers)evt.newValue;
SaveSettings();
warningBox.style.display = (saveModifier == loadModifier) ? DisplayStyle.Flex : DisplayStyle.None;
});
modifiersCard.Add(saveField);
EnumFlagsField loadField = new EnumFlagsField("Load Modifier", loadModifier);
loadField.RegisterValueChangedCallback(evt => {
loadModifier = (EventModifiers)evt.newValue;
SaveSettings();
warningBox.style.display = (saveModifier == loadModifier) ? DisplayStyle.Flex : DisplayStyle.None;
});
loadField.style.marginTop = 10;
modifiersCard.Add(loadField);
warningBox.style.display = (saveModifier == loadModifier) ? DisplayStyle.Flex : DisplayStyle.None;
root.Add(modifiersCard);
// Slots Section
Label slotsTitle = new Label("Slot Keys Assignment");
slotsTitle.style.fontSize = 16;
slotsTitle.style.unityFontStyleAndWeight = FontStyle.Bold;
slotsTitle.style.color = new StyleColor(new Color(0.8f, 0.8f, 0.8f));
slotsTitle.style.marginTop = 15;
slotsTitle.style.marginBottom = 10;
root.Add(slotsTitle);
VisualElement slotsCard = CreateCard();
for (int i = 0; i < 9; i++)
{
int index = i;
EnumField slotField = new EnumField($"Slot {i + 1}", slotKeys[i]);
slotField.RegisterValueChangedCallback(evt => {
slotKeys[index] = (KeyCode)evt.newValue;
SaveSettings();
});
if (i > 0) slotField.style.marginTop = 8;
slotsCard.Add(slotField);
}
root.Add(slotsCard);
// Reset Button
Button resetBtn = new Button(() => {
saveModifier = EventModifiers.Control;
loadModifier = EventModifiers.Shift;
for (int i = 0; i < 9; i++) slotKeys[i] = KeyCode.Alpha1 + i;
SaveSettings();
root.Clear();
CreateGUI(); // Rebuild
});
resetBtn.text = "Reset to Default Settings";
resetBtn.style.height = 40;
resetBtn.style.marginTop = 20;
resetBtn.style.backgroundColor = new StyleColor(new Color(0.7f, 0.3f, 0.3f));
resetBtn.style.color = new StyleColor(Color.white);
resetBtn.style.unityFontStyleAndWeight = FontStyle.Bold;
resetBtn.style.borderTopLeftRadius = 6;
resetBtn.style.borderTopRightRadius = 6;
resetBtn.style.borderBottomLeftRadius = 6;
resetBtn.style.borderBottomRightRadius = 6;
root.Add(resetBtn);
root.Add(ScovySignature.CreateSignatureBox());
}
private VisualElement CreateCard()
{
VisualElement card = new VisualElement();
card.style.backgroundColor = new StyleColor(new Color(0.18f, 0.18f, 0.18f, 0.9f));
card.style.borderTopLeftRadius = 8;
card.style.borderTopRightRadius = 8;
card.style.borderBottomLeftRadius = 8;
card.style.borderBottomRightRadius = 8;
card.style.paddingTop = 15;
card.style.paddingBottom = 15;
card.style.paddingLeft = 15;
card.style.paddingRight = 15;
card.style.borderTopWidth = 1;
card.style.borderBottomWidth = 1;
card.style.borderLeftWidth = 1;
card.style.borderRightWidth = 1;
card.style.borderTopColor = new StyleColor(new Color(0.25f, 0.25f, 0.25f));
card.style.borderBottomColor = new StyleColor(new Color(0.25f, 0.25f, 0.25f));
card.style.borderLeftColor = new StyleColor(new Color(0.25f, 0.25f, 0.25f));
card.style.borderRightColor = new StyleColor(new Color(0.25f, 0.25f, 0.25f));
return card;
}
static void OnSceneGUI(SceneView view)
{
Event e = Event.current;
if (e.type == EventType.KeyDown)
{
// Mask out CapsLock, NumLock, and Function keys. We only care about main modifiers.
EventModifiers currentMods = e.modifiers & (EventModifiers.Shift | EventModifiers.Control | EventModifiers.Alt | EventModifiers.Command);
// Check if the pressed key matches any of our custom assigned slot keys
int pressedSlotIndex = -1;
for (int i = 0; i < 9; i++)
{
if (e.keyCode == slotKeys[i] && e.keyCode != KeyCode.None)
{
pressedSlotIndex = i + 1;
break;
}
}
if (pressedSlotIndex != -1)
{
string prefsKey = $"CamBookmark_Slot_{pressedSlotIndex}";
// SAVE ACTION
if (currentMods == saveModifier)
{
SaveBookmark(view, prefsKey, pressedSlotIndex);
e.Use(); // Consume the event
}
// LOAD ACTION
else if (currentMods == loadModifier)
{
LoadBookmark(view, prefsKey, pressedSlotIndex);
e.Use(); // Consume the event
}
}
}
}
private static void SaveBookmark(SceneView view, string key, int slotIndex)
{
Transform camTransform = view.camera.transform;
float size = view.size;
// Use InvariantCulture to ensure dot (.) is used for decimals, preventing regional bugs
string data = string.Format(CultureInfo.InvariantCulture,
"{0}|{1}|{2}|{3}|{4}|{5}|{6}|{7}",
camTransform.position.x, camTransform.position.y, camTransform.position.z,
camTransform.rotation.x, camTransform.rotation.y, camTransform.rotation.z, camTransform.rotation.w,
size);
EditorPrefs.SetString(key, data);
// Show feedback in Scene View
string message = $"Saved Camera Bookmark to Slot {slotIndex}";
view.ShowNotification(new GUIContent(message));
Debug.Log($"<color=#00FF00><b>[CameraBookmarks]</b></color> {message}");
}
private static void LoadBookmark(SceneView view, string key, int slotIndex)
{
if (!EditorPrefs.HasKey(key))
{
string emptyMsg = $"Slot {slotIndex} is empty!";
view.ShowNotification(new GUIContent(emptyMsg));
Debug.LogWarning($"<b>[CameraBookmarks]</b> {emptyMsg}");
return;
}
string[] parts = EditorPrefs.GetString(key).Split('|');
if (parts.Length == 8)
{
try
{
// Parse data back to floats using InvariantCulture
Vector3 pos = new Vector3(
float.Parse(parts[0], CultureInfo.InvariantCulture),
float.Parse(parts[1], CultureInfo.InvariantCulture),
float.Parse(parts[2], CultureInfo.InvariantCulture)
);
Quaternion rot = new Quaternion(
float.Parse(parts[3], CultureInfo.InvariantCulture),
float.Parse(parts[4], CultureInfo.InvariantCulture),
float.Parse(parts[5], CultureInfo.InvariantCulture),
float.Parse(parts[6], CultureInfo.InvariantCulture)
);
float size = float.Parse(parts[7], CultureInfo.InvariantCulture);
// Apply the saved transform to the Scene View camera
view.LookAtDirect(pos, rot, size);
// Show feedback in Scene View
string message = $"Loaded Camera Bookmark from Slot {slotIndex}";
view.ShowNotification(new GUIContent(message));
Debug.Log($"<color=#00FFFF><b>[CameraBookmarks]</b></color> {message}");
}
catch (Exception ex)
{
Debug.LogError($"<b>[CameraBookmarks]</b> Failed to parse data for Slot {slotIndex}. Error: {ex.Message}");
}
}
}
}
}
#endif