Files
BABA_YAGA/Assets/Third Parties/D.A. Assets/Figma-Converter-for-Unity/Resources/FcuLocalizations.csv
2026-05-17 15:12:16 +07:00

33 KiB

1keyen-US
2log_added_total
3log_api_waitingFigma API timeout. {0} seconds remaining...
4log_auth_completeAuth complete!
5log_cant_authCan't auth. Status: {0} Message: {1} Exception: {2}
6log_cant_draw_objectCan't draw '{0}' object.
7log_cant_find_packageThe package '{0}' is not found, required for the asset to work. To install the package: 1. Open the Unity Package Manager; 2. Click on the PLUS button in the upper left corner of the window; 3. Select 'Add package from git URL' menu item and enter the package name '{0}'; 4. Click on the Install button; 5. The package is installed, now you can use the asset.
8log_cant_get_imagesUnable to download some images. You may need to add links to Figma projects with your master components in the '{0}' tab.
9log_cant_get_part_of_framesCan't get part of frames. Error: {0} Status: {1}
10log_cant_get_image_linksCan't get sprite links. Error: {0} Status: {1}
11log_cant_execute_because_no_backupUnable to perform this action due to the inability to create a scene backup. Perhaps your scene was created for the first time and does not yet have a saved scene file?
12log_component_not_selected_in_hierarchy{0}'s gameobject not selected in hierarchy.
13log_current_canvas_metas_destroyFCU {0}: {1} '{2}.cs' scripts destroyed.
14log_dev_function_enabledYou have enabled the '{0}' function. In current version of the asset this function is under development and may work with errors.
15log_downloading_fontsDownloading fonts: {0} of {1}
16log_downloading_imagesDownloading images: {0} of {1}
17log_drawn_countDrawing '{0}' components: {1} of {2}
18log_enable_http_project_settingsUnity doesn't allow establishing an HTTP connection. To proceed with the import, open Project Settings > Player > Configuration, and switch the 'Allow downloads over HTTP' option to 'Always allowed'.
19log_fcu_assigned{0} {1}'s ({2}) assigned.
20log_generating_spritesGenerating sprites: {0} of {1}
21log_generating_tmp_fontsGenerating TMP fonts: {0} of {1}
22log_getting_framesGetting frames: {0} of {1}
23log_getting_linksGetting links to download images: {0} of {1}
24log_import_completeImport complete!
25log_import_task_canceled
26log_incorrect_selection
27log_instantiate_game_objectsInstantiating GameObjects...
28log_links_addedImage links received: {0} of {1}
29log_local_prefabs_found{0} prefabs found.
30log_malformed_urlFor some of your components ({0}), download links for images were not found. Possible reasons: 1. You are importing frames that have a large size in pixels. Try reducing the Image Scale in the Main Settings of the asset; 2. You need to reauthorize in your Figma account within the asset; 3. You have exceeded the request limit to the Figma API, and you need to wait some time before attempting another import; 4. Your component is hidden, has zero, or negative size. If the advice from points 1, 2, or 3 did not help, please contact the developer. Also, you can try using an asset for procedural image generation instead of the standard one, for example, the free Shapes2D asset. You can read more about this in the "Manual for developers" attached to the asset. List of these components: {1}
31log_mark_as_spriteAssigning 'Sprite' type to the downloaded images: {0} of {1}
32log_need_authImport stopped. Reauthorization required.
33log_no_google_fonts_api_key
34log_no_sync_helper
35log_nothing_to_import
36log_open_auth_pageOpening authorization page in the web browser…
37log_prefabs_created{0} prefabs created.
38log_project_downloadedThe project has been downloaded. Select the page you want to get frames from.
39log_project_emptyProject is empty.
40log_project_not_foundEither this file doesn't exist or you don't have permission to view it. Ask the file owner to verify the link and/or update permissions. If you are using a team project, read the 'Teamwork' section in 'Manual for designers.pdf'.
41log_search_local_prefabsSearching prefabs…
42log_set_anchorsSetting anchors: {0} of {1}
43log_ssl_errorTurn off HTTPS in Main Settings. Error: {0} Status: {1}
44log_start_adding_to_fonts_listStart adding fonts to the list...
45log_start_creating_prefabsStart creating prefabs...
46log_start_download_imagesStart downloading images...
47log_start_setting_transformStart setting transforms...
48log_taggingTagging in progress. Processed items: {0}
49log_tagging_by_partsTagging in progress. Part {0}...
50log_unknown_aligmentUnable to recognize alignment. Aligment: {0} Component: {1} Please report this error to the developer.
51log_unknown_errorUnknown error: Status: {1} Error: {0} Exception: {2}
52log_not_authorized
53log_feature_not_available_withThis function is not available when using {0}.
54log_incorrent_project_urlIncorrect project url.
55log_name_linking_not_recommendedYou switched the '{0}' to '{1}'. This mode is not recommended for use because objects with the same names can get confused during linking. Please refer to the manual included with the 'UITK Element Linker' asset to learn more about this in detail.
56log_svg_scale_1
57loading_google_fontsLoading '{0}' fonts data from Google repository...
58cant_download_fontsFailed to download {0} fonts, you need to add them to the project manually: {1}
59cant_generate_fontsFailed to generate {0} fonts, you need to generate them manually: {1}
60cant_load_spritesSprites for some of your components ({0}) cannot be loaded. List of components: {1}
61cant_download_spriteCan't download sprite for '{0}' object. Error: {1} Status: {2}
62label_advanced_modeAdvanced Mode
63tooltip_advanced_mode
64label_add_tmp_fonts_from_folderAdd from current folder
65tooltip_add_fonts_from_folder
66label_add_ttf_fonts_from_folderAdd from current folder
67tooltip_add_ttf_fonts_from_folder
68label_allAll
69tooltip_all
70label_apply_and_continueApply and continue
71tooltip_apply_and_continueContinue import with selected parameters.
72label_assetHOME
73tooltip_asset
74label_asset_creator_settingsFONT ASSET CREATOR SETTINGS
75tooltip_asset_creator_settingsTextMeshPro font generation settings, identical to the settings of the 'Font Asset Creator' utility.
76label_asset_dependenciesASSET DEPENDENCIES
77tooltip_asset_dependencies
78label_atlas_paddingAtlas Padding
79tooltip_atlas_paddingSpecify the space, in pixels, between characters in the font texture. Padding provides the space required to render character separately, and to generate the SDF gradient (See the documentation on Font Assets for details). The larger the padding, the smoother the transition, which allows for higher-quality rendering and larger effects, like thick outlines. A padding of 5 is often fine for a 512x512 texture.
80label_atlas_population_modeAtlas Population Mode
81tooltip_atlas_population_mode
82label_atlas_resolutionAtlas Resolution
83tooltip_atlas_resolutionSet the size width and height of the font texture, in pixels. A resolution of 512 x 512 is fine for most fonts, as long as you are only including ASCII characters. Fonts with more characters may require larger resolutions, or multiple atlases. When using an SDF font, a higher resolution produces finer gradients, and therefore higher quality text.
84label_auto_disable_compress_assets_on_importCompress Assets On Import
85tooltip_auto_disable_compress_assets_on_import
86label_auto_sizeAuto Size
87tooltip_auto_sizeAuto sizes the text to fit the available space.
88label_best_fitBest Fit
89tooltip_best_fitShould Unity ignore the size properties and simply try to fit the text to the control's rectangle?
90label_beta_versionThis is the beta version. If you encounter bugs, please contact the developer, and your problem will be solved as soon as possible.
91tooltip_beta_version
92label_buggy_versionThis version contains bugs that have been fixed in the next versions.
93tooltip_buggy_version
94label_button_settingsUI.BUTTON SETTINGS
95tooltip_button_settings
96label_button_typeButton Component
97tooltip_button_type
98label_change...
99tooltip_change
100label_changed_in_figmaChanged In Figma
101tooltip_changed_in_figmaComponents whose hash, saved in the SyncHelper object at the time of the previous import, differs from the hash obtained before the new import as a result of analyzing the same component in Figma. The component hash is a hash of the aggregate values of all properties of that component in Figma.
102label_changed_in_unityChanged In Unity
103tooltip_changed_in_unityComponents whose properties have been changed in the Unity Inspector. Currently, tracking of two properties is supported: color and size.
104label_comparer_descIn order to see the difference between the two objects that you have selected, open thewebsite for comparing two texts using the '{0}' button and copy the properties of the two objects that you see below into the appropriate fields.
105tooltip_comparer_desc
106label_components_settings
107tooltip_import_componentsThe components that will be created on your Canvas when you import the project.
108label_compression_qualityCrunch Compression Quality
109tooltip_compression_qualityWhen using Crunch Texture compression, use the slider to adjust the quality. A higher compression quality means larger Textures and longer compression times. Note: For Android platforms, the Compressor Quality values provide slightly different options. For more information, see Texture formats for platform-specific overrides.
110label_copy_new_dataCopy new data
111tooltip_copy_new_data
112label_copy_old_dataCopy old data
113tooltip_copy_old_data
114label_copy_to_clipboardCopy to clipboard
115tooltip_copy_to_clipboard
116label_crunched_compressionUse Crunch Compression
117tooltip_crunched_compressionUse crunch compression, if applicable. Crunch is a lossy compression format on top of DXT or ETC Texture compression. Unity decompresses Textures to DXT or ETC on the CPU and then uploads them to the GPU at runtime. Crunch compression helps the Texture use the lowest possible amount of space on disk and for downloads. Crunch Textures can take a long time to compress, but decompression at runtime is very fast.
118label_csv_separatorSeparator
119tooltip_csv_separator
120label_custom_pivotCustom Pivot
121tooltip_custom_pivotThe custom pivot, when alignement is "Custom".
122label_dabutton_settings
123tooltip_dabutton_settings
124label_debug_modeDebug Mode
125tooltip_debug_modeFeature for developers. Allows to save the received response from Figma in json format.
126label_debug_toolsDEBUG TOOLS
127label_debugDEBUG
128tooltip_debug_toolsUsed for debugging the asset. Parameters are applied globally to all instances of the asset.
129label_dependenciesDEPENDENCIES
130tooltip_dependencies
131label_disable_compress_assets_on_import
132tooltip_disable_compress_assets_on_import
133label_dont_remove_fcu_metaDon't remove this script until you are done with the layout.
134tooltip_dont_remove_fcu_meta
135label_download_fonts_from_projectDownload '{0}' fonts from project
136tooltip_download_fonts_from_project
137label_download_multiple_fillsDownload If Multiple Fills
138tooltip_download_multiple_fills
139label_download_unsupported_gradientsDownload Unsupported Gradients
140tooltip_download_unsupported_gradients
141label_figma_authFIGMA AUTH
142tooltip_figma_auth
143label_figma_colorFigma
144tooltip_figma_color
145label_figma_compFIGMA COMPONENTS
146tooltip_figma_comp
147label_figma_comp_descIn this tab, you can set links to Figma projects that contain your master components. This is usually necessary if the asset cannot access sprites that are part of a component instance whose master component is not in the main project.
148tooltip_figma_comp_desc
149label_figma_layout_cultureLayout Language
150tooltip_figma_layout_cultureThe language of your Figma project's text
151label_find_added_objects
152tooltip_find_added_objects
153label_flip_xFlip X
154tooltip_flip_x
155label_flip_yFlip Y
156tooltip_flip_y
157label_font_settingsFONT SETTINGS
158tooltip_font_settings
159label_font_subsetFont Subset
160tooltip_font_subsetA Font Subset is a sequence (Unicode-Range) of Unicode hexadecimal values, or ranges of values, to specify which characters to include in your font file. Google supports several subsets for different language groups that are passed to the 'Font Asset Creator' utility when creating a TMP font. To change the range after font generation, open your TMP font asset in the Inspector and click on the 'Update Atlas Texture' button. A hyphen is used to separate the first and last values in a range. Commas are used to separate values and ranges (for example, '20-7E,A0,2026', where '2026' code is ellipsis (...)).
161label_force_fixForce Fix
162tooltip_force_fix
163label_frames_to_importFRAMES TO IMPORT ({0}/{1})
164tooltip_frames_to_import
165label_generate_physics_shapeGenerate Physics Shape
166tooltip_generate_physics_shapeAutomaticallly generates a physics shape.
167label_gradient_resolutionGradient Resolution
168tooltip_gradient_resolutionSize of each rasterized gradient in pixels. Higher values consume memory but result in more accurate gradients.
169label_horizontal_mappingHorizontal Mapping
170tooltip_horizontal_mappingHorizontal UV mapping when using a shader with a texture face option.
171label_horizontal_overflowHorizontal Overflow
172tooltip_horizontal_overflowThe method used to handle the situation where the text is too wide to fit in the rectangle. The options are Wrap and Overflow.
173label_https_settingHTTPS
174tooltip_https_setting
175label_image_and_sprites
176tooltip_image_and_sprites
177label_image_componentImage Component
178tooltip_image_component
179label_image_typeType
180tooltip_image_type
181label_import
182tooltip_import
183label_import_eventsIMPORT EVENTS
184tooltip_import_events
185log_import_stoped_because_errorImport stoped because error.
186label_import_stoped_manuallyImport stopped.
187tooltip_stop_importStop import
188label_kerningKerning
189tooltip_kerningEnables character specific spacing between pairs of characters.
190label_kilobytesThe number of downloaded kilobytes of the current download object.
191tooltip_kilobytes
192label_layout_culture
193tooltip_layout_culture
194label_line_spacingLine Spacing
195tooltip_line_spacingThe vertical separation between lines of text.
196label_loc_case_typeKey Case
197tooltip_loc_case_type
198label_loc_componentLocalization Component
199tooltip_loc_component
200label_localization_settingsLOCALIZATION
201tooltip_localization_settings
202label_localizatorLocalizator
203tooltip_localizator
204label_log_defaultDefault Log
205tooltip_log_default
206label_log_downloadableDownloadable Log
207tooltip_log_downloadable
208label_log_go_drawerGo Drawer Log
209tooltip_log_go_drawer
210label_log_set_tagSet Tag Log
211tooltip_log_set_tag
212label_log_transformTransform Log
213tooltip_log_transform
214label_made_by
215tooltip_made_by
216label_main_settingsMAIN SETTINGS
217tooltip_main_settings
218label_mask_interactionMask Interaction
219tooltip_mask_interaction
220label_maskableMaskable
221tooltip_maskable
222label_max_cord_deviation_enabledMax Cord Enabled
223tooltip_max_cord_deviation_enabledEnables the 'max cord deviation' tessellation test.
224label_max_tangent_angle_enabledMax Tangent Enabled
225tooltip_max_tangent_angle_enabledEnables the 'max tangent angle' tessellation test.
226label_mipmap_enabledGenerate Mip Maps
227tooltip_mipmap_enabledCheck this box to enable mipmap generation.
228label_missings_in_frameThis property does not change when switching to the Single Channel Texture type.
229tooltip_missings_in_frame
230label_namespaceNamespace
231tooltip_namespace
232label_newNew
233tooltip_new
234label_no_recent_projectsNo recent projects found.
235tooltip_no_recent_projects
236label_old_dataOld Data
237tooltip_old_data
238label_override_line_spacing_pxOverride TMP Line Spacing (px)
239tooltip_override_line_spacing_px
240label_override_tagsOverride Tags
241tooltip_override_tagsWhether the color settings override the <color> tag.
242label_parse_escape_charactersParse Escape Characters
243tooltip_parse_escape_charactersWhether to display strings such as \"\\n\" as is or replace them by the character they represent.
244label_pixels_per_unitPixels Per Unit
245tooltip_pixels_per_unitHow many pixels in the sprite correspond to one unit in the world.
246label_positioning_modePositioning Mode
247tooltip_positioning_mode
248label_prefab_creatorPREFAB CREATOR
249tooltip_prefab_creator
250label_prefabs_pathPrefabs Path
251tooltip_prefabs_path
252label_preserve_aspectPreserve Aspect
253tooltip_preserve_aspect
254label_preserve_numbersPreserve Numbers
255tooltip_preserve_numbers
256label_project_urlProject Url
257tooltip_project_urlLink to your project in Figma.
258label_pui_falloff_distanceFalloff Distance
259tooltip_pui_falloff_distance
260label_rateRate
261tooltip_rate
262label_ratemeRate Me
263tooltip_rateme
264label_rateme_descHello! :) For {0} days, I continue to release the updates of asset and provide support to users. If you like my asset, I will be grateful if you rate it in the Asset Store.
265tooltip_rateme_desc
266label_raycast_paddingRaycast Padding
267tooltip_raycast_padding
268label_raycast_targetRaycast Target
269tooltip_raycast_targetWhether the text blocks raycasts from the Graphic Raycaster.
270label_redownload_spritesRedownload Sprites
271tooltip_redownload_spritesIf enabled, the downloadable images will replace those that were downloaded earlier when old downloading.
272label_removeRemove
273tooltip_remove
274label_remove_unused_spritesRemove sprites from the selected folder that are not used by Image components in the current open scene.
275tooltip_remove_unused_sprites
276label_render_modeRender Mode
277tooltip_render_modeSpecify the render mode to use when outputting the font atlas.
278label_rich_textRich Text
279tooltip_rich_textEnables the use of rich text tags such as <color> and <font>.
280label_rtl_textmeshpro_settingsRTL TEXTMESHPRO SETTINGS
281tooltip_rtl_textmeshpro_settings
282label_sampling_stepsSampling Steps
283tooltip_sampling_stepsNumber of samples evaluated on paths. Higher values give more accurate results (but takes longer).
284label_shadow_typeShadow Type
285tooltip_shadow_typeThe type of shadow that is used when transferring the shadow effect from Figma. Currently the 'TrueShadow' asset is supported, you can also turn off the shadow.
286label_shadows_tabSHADOWS
287tooltip_shadows_tab
288label_sort_pointSort Point
289tooltip_sort_point
290label_sorting_layerSorting Layer
291tooltip_sorting_layer
292label_sprite_import_modeSprite Import Mode
293tooltip_sprite_import_modeTexture importer modes for Sprite import. None - Graphic is not a Sprite. Single - Sprite is a single image section extracted automatically from the texture. Multiple - Sprites are multiple image sections extracted from the texture. Polygon - Sprite has it own mesh outline defined.
294label_step_distanceStep Distance
295tooltip_step_distanceDistance at which vertices will be generated along the paths. Lower values will result in a more dense tessellation.
296label_svg_image_settingsSVG IMAGE SETTINGS
297tooltip_svg_image_settings
298label_svg_importer_settingsSVG IMPORTER SETTINGS
299tooltip_svg_importer_settings
300label_svg_typeGenerated Asset Type
301tooltip_svg_typeHow the SVG file will be imported.
302label_text_and_fontsTEXT & FONTS
303tooltip_text_and_fonts
304label_text_and_font_settings
305tooltip_text_and_font_settings
306label_text_componentText Component
307tooltip_text_componentA text component to be used when wrapping text from Figma. Currently 'Unity.UI.Text' and 'TextMeshPro' are supported.
308label_textmeshpro_settingsTEXTMESHPRO SETTINGS
309tooltip_textmeshpro_settings
310label_texture_compressionTexture Compression
311tooltip_texture_compressionSelect the kind of compression you want for your texture. Uncompressed - Texture will not be compressed. Compressed - Texture will be compressed using a standard format depending on the platform (DXT, ASTC, ...). CompressedHQ - Texture will be compressed using a high quality format depending on the platform and availability (BC7, ASTC4x4, ...). CompressedLQ - Texture will be compressed using a low quality but high performance, high compression format depending on the platform and availability (2bpp PVRTC, ASTC8x8, ...).
312label_texture_importer_settingsTEXTURE IMPORTER SETTINGS
313tooltip_texture_importer_settings
314label_texture_typeTexture Type
315tooltip_texture_typeUse the Texture Type property to select the type of Texture you want to create from the source image file. The other properties in the Texture Import settings window change depending on the value you set.
316label_ttf_pathTTF Fonts Path
317tooltip_ttf_path
318label_ui_frameworkUI Framework
319tooltip_ui_framework
320label_ui_toolkit
321tooltip_ui_toolkit
322label_unity_compUNITY COMPONENTS
323tooltip_unity_comp
324label_unity_image_settingsUNITY IMAGE SETTINGS
325tooltip_unity_image_settings
326label_unity_text_settingsUNITY TEXT SETTINGS
327tooltip_unity_text_settings
328label_uitk_linking_modeUITK Linking Mode
329tooltip_uitk_linking_mode
330label_uitk_output_pathUITK Output Path
331tooltip_uitk_output_path
332label_use_i2localizationUse I2Localization
333tooltip_use_i2localizationWhether to add 'I2Localize' script to 'Unity.UI.Text' or 'TextMeshPro' component.
334label_visible_descenderVisible Descender
335tooltip_visible_descenderCompute descender values from visible characters only. Used to adjust layout behavior when hiding and revealing characters dynamically.
336label_viewport_optionsViewport Options
337tooltip_viewport_optionsViewport options to use while importing the SVG document.
338label_vertical_mappingVertical Mapping
339tooltip_vertical_mappingVertical UV mapping when using a shader with a texture face option.
340label_vertical_overflowVertical Overflow
341tooltip_vertical_overflowThe method used to handle the situation where wrapped text is too tall to fit in the rectangle. The options are Truncate and Overflow.
342label_without_changesWithout changes
343tooltip_label_without_changes
344label_wrappingWrapping
345tooltip_wrappingWraps text to the next line when reaching the edge of the container.
346label_xml_parsing
347tooltip_xml_parsing
348label_procedural_ui_settingsSETTINGS FOR ANY PROCEDURAL IMAGE
349tooltip_procedural_ui_settings
350label_pui_settingsPROCEDURAL UI IMAGE SETTINGS
351tooltip_pui_settings
352label_mpuikit_settingsMPIMAGE SETTINGS
353tooltip_mpuikit_settings
354label_sr_settingsSPRITE RENDERER SETTINGS
355tooltip_sr_settings
356label_is_readableIs Readable
357tooltip_is_readableWhether Unity stores an additional copy of this texture's pixel data in CPU-addressable memory. This is required for methods that read, write, and manipulate the pixel data on the CPU, such as Texture2D.GetPixels or ImageConversion. EncodeToPNG. It is not required for methods that perform all their work on the GPU, such as Graphics.CopyTexture or Graphics.Blit.
358label_next_order_stepNext Order Step
359tooltip_next_order_step
360label_raw_importRaw Import
361tooltip_raw_importWhen enabled, importing the full structure of your layout, without smart-combine multiple sprites into one sprite.
362label_buttons_tabBUTTONS
363tooltip_buttons_tab
364label_ui_toolkit_tabUI TOOLKIT
365tooltip_ui_toolkit_tab
366label_nova_componentsNOVA COMPONENTS
367tooltip_nova_components
368label_fcuFigma Converter for Unity
369tooltip_fcu
370label_settingsSettings
371tooltip_settings
372label_script_generatorSCRIPT GENERATOR
373tooltip_script_generator
374label_enabledEnabled
375tooltip_enabled
376label_scripts_output_pathScripts output path
377tooltip_scripts_output_path
378label_select_folder
379tooltip_select_folder
380label_text_prefab_naming_modeText Prefab Naming Mode
381tooltip_text_prefab_naming_mode
382label_humanized_colorHumanized Color String
383tooltip_humanized_color
384label_hex_colorHumanized Color HEX
385tooltip_hex_color
386label_log_component_drawer
387tooltip_log_component_drawer
388label_log_hash_generator_drawer
389tooltip_log_hash_generator_drawer
390label_override_tmp_letter_spacingOverride TMP Letter Spacing
391tooltip_override_tmp_letter_spacing
392label_object_comparerObject Comparer
393tooltip_object_comparer
394label_fcu_is_nullThe script '{0}' is not attached to this object. If this object is a prefab, to ensure the '{1}' function works correctly after adding the object to the scene, you need to execute function '{2}' from the context menu. More information about the Context Menu can be found in the Developer Manual.
395tooltip_fcu_is_null
396label_more_about_layout_updatingYou can learn more about this script in the dev manual, 'Layout updating' slide.
397tooltip_more_about_layout_updating
398tooltip_open_fcu_window
399tooltip_change_window_mode_
400label_orthographic_mode
401tooltip_orthographic_mode
402label_extra_paddingExtra Padding
403tooltip_extra_paddingAdds some padding between the characters and the edge of the text mesh. Can reduce graphical errors when displaying small text.
404label_overflowOverflow
405tooltip_overflowHow to display text which goes past the edge of the container.
406label_geometry_sortingGeometry Sorting
407tooltip_geometry_sortingThe order in which text geometry is sorted. Used to adjust the way overlapping characters are displayed.
408label_shaderShader
409tooltip_shader
410label_farsiFarsi
411tooltip_farsi
412label_fix_tagsFix Tags
413tooltip_fix_tags
414label_user_nameThe name of the user authorized in the current instance of the asset.
415tooltip_user_idThe ID of the user authorized in the current instance of the asset.
416label_asset_instance_id
417tooltip_asset_instance_idThe ID of this asset instance.
418label_stable_versionThis version of the asset is stable.
419tooltip_stable_version
420label_open_diff_checkerOpen difference checker website
421tooltip_open_diff_checker
422label_go_name_lengthGameObject Name Length
423tooltip_go_name_length
424label_text_name_lengthText GameObject Name Length
425tooltip_text_name_length
426label_go_layerGameObject Layer
427tooltip_go_layerSets the value of the "Layout" parameter, which you can see in the top-right corner of the Inspector, for all the GameObjects being instantiated.
428label_pivot_typePivot Type
429tooltip_pivot_type
430label_components_to_importCOMPONENTS TO IMPORT
431tooltip_components_to_importComponents that will be added to the scene or updated if they already exist on the scene.
432label_components_with_countCOMPONENTS ({0}/{1})
433tooltip_components_with_count
434tooltip_recent_projectsView recent projects.
435tooltip_download_projectDownload Figma project from URL. The current active import of the current canvas will be stopped.
436label_sampling_point_sizeSampling Point Size
437tooltip_sampling_point_sizeThe sampling point size.
438label_enable_multi_atlas_supportEnable Multi Atlas Support
439tooltip_enable_multi_atlas_support
440label_images_formatImages Format
441tooltip_images_formatFormat of images imported from Figma.
442label_images_scaleImages Scale
443tooltip_images_scaleThe size of the images imported from Figma.
444label_preserve_ratio_modePreserve Ratio Mode
445tooltip_preserve_ratio_modeIf an object in Figma has the 'PreserveRatio' function enabled, the 'AspectRatioFitter' script will be added to it with your selected mode.
446label_sprites_pathSprites Path
447tooltip_sprites_path
448label_shapes2d_settingsSHAPES 2D SETTINGS
449tooltip_shapes2d_settings
450label_google_fonts_settingsGOOGLE FONTS SETTINGS
451tooltip_google_fonts_settings
452label_google_fonts_api_keyGoogle Fonts Api Key
453tooltip_google_fonts_api_keyIn order for the asset to be able to automatically download missing fonts, you need to create your own '{0}', and enter it in '{0}' field.
454label_get_google_api_keyGet
455tooltip_get_google_api_key
456label_remove_from_sceneREMOVE FROM SCENE
457tooltip_remove_from_sceneComponents that will be removed from the scene.
458label_tokenToken
459tooltip_tokenThe token is needed for the working of the asset, it is used to send api requests to Figma.
460tooltip_recent_tokens
461tooltip_authButton for authorization in Figma.
462label_tmp_pathTMP Fonts Path
463tooltip_tmp_path
464label_no_recent_sessionsNo recent sessions found.
465tooltip_no_recent_sessions
466label_different_component_dataComponent data has differences.
467tooltip_different_component_data
468label_has_differences{0}: has differences. '{1}' in Unity. '{2}' in Figma.
469tooltip_has_differences
470label_new_components
471tooltip_new_componentsComponents that are missing on the scene but exist in Figma.
472label_import_frames
473tooltip_import_framesImport selected frames from a downloaded or cached Figma project. The current active import of the current canvas will be stopped.
474label_open_settings_window
475tooltip_open_settings_windowOpen settings window
476label_select_fonts_folderChoose a folder with your fonts
477tooltip_select_fonts_folder
478label_select_prefabs_folder
479tooltip_select_prefabs_folder
480tooltip_product_versionThe current version of the asset.
481label_authAuth
482label_component_detection_typeComponent Detection Type
483log_cant_find_fontCan't find font file at path: '{0}'
484log_tm_font_already_existsTextMeshPro font already exists for '{0}' font at path: {1}
485log_reopen_font_asset_creatorIf you often see this error, close 'Font Asset Creator' before running the convert function. 'Font Asset Creator' should open by itself.
486log_converted_fontsConverted {0} of {1} fonts.
487label_select_sprites_folderSelect the folder you want to remove unused sprites from
488label_inside_assets_folderThe object/folder you select must be inside the 'Assets' folder.
489log_added_totalAdded: {0} Total: {1}
490label_update_avaliableUpdate avalibale: {0}
491label_show_asset_in_inspectorShow asset in inspector
492label_show_asset_in_windowShow asset in window
493log_missing_fonts_listBelow is a list of fonts missing from the repository. You need to manually add them to the array of fonts in the '{0}' tab so that they will be available for the next import. Font list: {1}
494log_fonts_in_projectFonts in project: {0}
495log_checking_fontsChecking fonts...
496log_start_downloading_fontsStart downloading fonts...
497log_instantiating_game_objectsInstantiating GameObjects: {0} of {1}
498label_verifyVerify
499fonts_settingsFONTS
500label_import_componentsIMPORT COMPONENTS
501log_gameobject_not_selected_in_hierarchy'{0}' not selected in hierarchy.
502log_asset_not_importedAsset '{0}' was not imported. You can find it in the Asset Store or Package Manager.
503label_supported_from_unity_versionThis feature is available in version Unity {0} and above.
504log_project_too_bigYour project exceeds the allowable size. Import stopped. Project size: {0} MB. Allowable size: {1} MB. Please move the frames you want to import into a new project and try the import again.
505tooltip_all_componentsAll components - those that exist on the scene and those that exist in Figma (without duplicates).
506log_featutre_at_dev_stageThis feature ({0}) is not available and is under development.
507log_img_component_compatibilityThe image component in the asset settings is switched to '{0}' because this is the only value compatible with the '{1}' image format.
508label_images_and_sprites_tabIMAGES & SPRITES
509tooltip_images_and_sprites_tab
510label_max_cord_deviationMax Cord Deviation
511tooltip_max_cord_deviationDistance on the cord to a straight line between two points after which more tessellation will be generated.
512label_max_tangent_angleMax Tangent Angle
513tooltip_max_tangent_angleMax tangent angle (in degrees) after which more tessellation will be generated.
514log_frames_findedFinded {0} frames. Download them?
515log_frames_not_found;No frames found. If you are using Sections, place them inside a frame using the "Frame selection" function in Figma, and try the import again.
516log_current_canvas_childs_destroy{0} childs destroyed.
517tooltip_component_detection_type
518log_cant_get_profile_infoCan't get profile info: {0}
519log_sprites_removed{0} sprites removed.
520log_cache_restored{0} pages restored from cache.
521tooltip_show_asset_in_inspector
522tooltip_show_asset_in_window
523tooltip_global_config
524log_loading_from_cacheLoading '{0}' project from cache…
525log_no_components_in_gameobjectNo components in '{0}'.
526log_props_reset{0} properties reset.
527log_object_reset'{0}' has been reset to a prefab state.
528nan
529log_closed_after_script_reload{0} closed after scripts reload.
530log_corrent_project_urlProject URL is valid.
531log_package_installedUPM Package Installed: {0}
532label_normal_colorNormal Color
533tooltip_normal_color
534label_highlighted_colorHighlighted Color
535tooltip_highlighted_color
536label_pressed_colorPressed Color
537tooltip_pressed_color
538label_selected_colorSelected Color
539tooltip_selected_color
540label_disabled_colorDisabled Color
541tooltip_disabled_color
542label_color_multiplierColor Multiplier
543tooltip_color_multiplier
544label_fade_durationFade Duration
545tooltip_fade_duration
546label_go_name_max_lengthGameObject Name Max Length
547tooltip_go_name_max_length
548label_text_name_max_lengthText Name Max Length
549tooltip_text_name_max_length
550log_import_failed_incompatibleImport failed because '{0}' is incompatible with '{1}'.\nPlease change the import settings.\n
551log_import_failed_enable_requiredImport failed because you need to enable '{0}' to use '{1}'.\nPlease change the import settings.\n
552log_import_failed_unsupportedImport failed because you are attempting to use '{0}', which does not support '{1}'.\nPlease change the import settings.\n
553label_loc_key_max_lenghtLoc Key Max Length
554tooltip_loc_key_max_lenght
555label_loc_folder_pathLocalization Folder Path
556tooltip_loc_folder_path
557label_loc_file_nameLocalization File Name
558tooltip_loc_file_name
559label_namespaceNamespace
560tooltip_namespace
561label_field_name_max_lengthField Name Max Length
562tooltip_field_name_max_length
563label_method_name_max_lengthMethod Name Max Length
564tooltip_method_name_max_length
565label_class_name_max_lengthClass Name Max Length
566tooltip_class_name_max_length
567label_serialization_modeSerialization Mode
568tooltip_serialization_mode
569label_base_classBase Class
570tooltip_base_class