Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/ThirdPersonController/Items/ThirdPersonFlashlightProperties.cs
2026-06-09 09:18:17 +07:00

32 lines
1.1 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.ThirdPersonController.Items
{
using Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties;
using UnityEngine;
/// <summary>
/// Describes any third person perspective dependent properties for the flashlight.
/// </summary>
public class ThirdPersonFlashlightProperties : ThirdPersonItemProperties, IFlashlightPerspectiveProperties
{
[Tooltip("A reference to the light used by the flashlight.")]
[SerializeField] protected GameObject m_Light;
[Opsive.Shared.Utility.NonSerialized] public GameObject Light { get { return m_Light; } set { m_Light = value; } }
/// <summary>
/// Initialize the default values.
/// </summary>
protected override void Awake()
{
base.Awake();
m_Light.SetActive(false);
}
}
}