Files
BABA_YAGA/Assets/Opsive/UltimateCharacterController/Scripts/Objects/IForceObject.cs
2026-06-14 23:57:44 +07:00

29 lines
947 B
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Objects
{
using UnityEngine;
/// <summary>
/// Interface for any object that is kinematic and can have forces applied to it.
/// </summary>
public interface IForceObject
{
/// <summary>
/// Adds a force to the object.
/// </summary>
/// <param name="force">The force to add to the object.</param>
void AddForce(Vector3 force);
/// <summary>
/// Adds a force to the object.
/// </summary>
/// <param name="force">The force to add to the object.</param>
/// <param name="frames">The number of frames to add the force to.</param>
void AddForce(Vector3 force, int frames);
}
}