Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/Input/VirtualControls/VirtualControl.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

43 lines
1.6 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Input.VirtualControls
{
using UnityEngine;
/// <summary>
/// An abstract class which represents a virtual control on the screen.
/// </summary>
public abstract class VirtualControl : MonoBehaviour
{
protected VirtualControlsManager m_VirtualControlsManager;
/// <summary>
/// Initialize the default values.
/// </summary>
protected virtual void Awake()
{
m_VirtualControlsManager = GetComponentInParent<VirtualControlsManager>();
if (m_VirtualControlsManager == null) {
Debug.LogError("Error: Unable to find the VirtualControlsManager. This component must be a parent to the virtual input monitors.");
}
}
/// <summary>
/// Returns if the button is true with the specified ButtonAction.
/// </summary>
/// <param name="action">The type of action to check.</param>
/// <returns>The status of the action.</returns>
public virtual bool GetButton(InputBase.ButtonAction action) { return false; }
/// <summary>
/// Returns the value of the axis.
/// </summary>
/// <param name="name">The name of the axis.</param>
/// <returns>The value of the axis.</returns>
public virtual float GetAxis(string name) { return 0; }
}
}