Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
32 lines
872 B
C#
32 lines
872 B
C#
#if ULTIMATE_CHARACTER_CONTROLLER_MELEE
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.VR
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{
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/// <summary>
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/// Allows the MeleeWeapon to communicate with a VRMeleeWeapon.
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/// </summary>
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public interface IVRMeleeWeapon
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{
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/// <summary>
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/// Starts the item use.
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/// </summary>
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void StartItemUse();
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/// <summary>
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/// Returns true if the melee weapon can be used.
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/// </summary>
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/// <returns>True if the melee weapon be used.</returns>
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bool CanUseItem();
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/// <summary>
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/// Stops the item use.
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/// </summary>
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void StopItemUse();
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}
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}
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#endif |