28 lines
597 B
C#
28 lines
597 B
C#
using System;
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using UnityEngine;
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namespace DA_Assets.DAI
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{
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[System.Serializable]
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public struct CachedTextureEntry
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{
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public string Key;
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public Texture2D Texture;
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}
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[Serializable]
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public struct ColorScheme
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{
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public Color BackgroundColor;
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//public bool UseGradient;
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//public float GradientAngle;
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//public Gradient BackgroundGradient;
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public Color OutlineColor;
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public Color UnityGuiColor;
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public Color CheckBoxColor;
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public Color SelectionColor;
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public Color TextColor;
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}
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}
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