Files
BABA_YAGA/Assets/D.A. Assets/Figma-Converter-for-Unity/Scripts/Runtime/Settings/PrefabSettings.cs
2026-05-13 23:02:02 +07:00

24 lines
760 B
C#

using DA_Assets.DAI;
using System;
using System.IO;
using UnityEngine;
namespace DA_Assets.FCU.Model
{
[Serializable]
public class PrefabSettings : MonoBehaviourLinkerRuntime<FigmaConverterUnity>
{
[SerializeField] string prefabsPath = Path.Combine("Assets", "Prefabs");
public string PrefabsPath { get => prefabsPath; set => SetValue(ref prefabsPath, value); }
[SerializeField] TextPrefabNameType textPrefabNameType = TextPrefabNameType.HumanizedColorString;
public TextPrefabNameType TextPrefabNameType { get => textPrefabNameType; set => SetValue(ref textPrefabNameType, value); }
}
public enum TextPrefabNameType
{
HumanizedColorString,
HumanizedColorHEX,
Figma,
}
}