Files
BABA_YAGA/Assets/D.A. Assets/Figma-Converter-for-Unity/Scripts/Runtime/UI/FcuButton.cs
2026-05-13 23:02:02 +07:00

227 lines
7.0 KiB
C#

/*
The MIT License (MIT)
Copyright (c) 2014, Unity Technologies
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace DA_Assets.UI
{
[AddComponentMenu("UI/FcuButton", 30)]
[Obsolete("This component will be removed from the asset in future versions.\nThe separate paid asset, \"D.A. Button,\" will be used for the automatic creation of animated buttons.")]
public class FcuButton : Selectable, IPointerClickHandler, ISubmitHandler
{
[Space]
[SerializeField] MaskableGraphic m_buttonText;
public MaskableGraphic ButtonText { get => m_buttonText; set => m_buttonText = value; }
[Space]
[SerializeField] bool m_changeTextColor = false;
public bool ChangeTextColor { get => m_changeTextColor; set => m_changeTextColor = value; }
[SerializeField] Color m_textDefaultColor = Color.white;
public Color TextDefaultColor { get => m_textDefaultColor; set => m_textDefaultColor = value; }
[SerializeField] Color m_textHoverColor = new Color(0.9607843f, 0.9607843f, 0.9607843f, 1f);
public Color TextHoverColor { get => m_textHoverColor; set => m_textHoverColor = value; }
[SerializeField] Color m_textPressedColor = new Color(0.7843137f, 0.7843137f, 0.7843137f, 1f);
public Color TextPressedColor { get => m_textPressedColor; set => m_textPressedColor = value; }
[SerializeField] Color m_textSelectedColor = new Color(0.9607843f, 0.9607843f, 0.9607843f, 1f);
public Color TextSelectedColor { get => m_textSelectedColor; set => m_textSelectedColor = value; }
[SerializeField] Color m_textDisabledColor = new Color(0.7843137f, 0.7843137f, 0.7843137f, 0.5019608f);
public Color TextDisabledColor { get => m_textDisabledColor; set => m_textDisabledColor = value; }
[Space]
[SerializeField, FormerlySerializedAs("onClick")] ButtonClickedEvent _onClick = new ButtonClickedEvent();
[Serializable]
public class ButtonClickedEvent : UnityEvent
{
}
public ButtonClickedEvent onClick
{
get
{
return _onClick;
}
set
{
_onClick = value;
}
}
private void Press()
{
if (IsActive() == false || IsInteractable() == false)
{
return;
}
UISystemProfilerApi.AddMarker("Button.onClick", this);
_onClick.Invoke();
}
public virtual void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
Press();
}
public virtual void OnSubmit(BaseEventData eventData)
{
if (IsActive() == false || IsInteractable() == false)
{
return;
}
Press();
DoStateTransition(SelectionState.Pressed, false);
StartCoroutine(OnFinishSubmit());
}
private IEnumerator OnFinishSubmit()
{
float fadeTime = colors.fadeDuration;
float elapsedTime = 0f;
while (elapsedTime < fadeTime)
{
elapsedTime += Time.unscaledDeltaTime;
yield return null;
}
DoStateTransition(currentSelectionState, false);
}
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
if (interactable == true && m_buttonText != null)
{
if (m_changeTextColor)
m_buttonText.color = m_textPressedColor;
}
}
public override void OnPointerUp(PointerEventData eventData)
{
base.OnPointerUp(eventData);
if (interactable == true && m_buttonText != null)
{
if (m_changeTextColor)
m_buttonText.color = m_textDefaultColor;
}
}
public override void OnPointerEnter(PointerEventData eventData)
{
base.OnPointerEnter(eventData);
if (interactable == true && m_buttonText != null)
{
if (m_changeTextColor)
m_buttonText.color = m_textHoverColor;
}
}
public override void OnPointerExit(PointerEventData eventData)
{
base.OnPointerExit(eventData);
if (interactable == true && m_buttonText != null)
{
if (m_changeTextColor)
m_buttonText.color = m_textDefaultColor;
}
}
public override void OnSelect(BaseEventData eventData)
{
base.OnSelect(eventData);
if (interactable == true && m_buttonText != null)
{
if (m_changeTextColor)
m_buttonText.color = m_textSelectedColor;
}
}
public override void OnDeselect(BaseEventData eventData)
{
base.OnDeselect(eventData);
if (interactable == true && m_buttonText != null)
{
if (m_changeTextColor)
m_buttonText.color = m_textDefaultColor;
}
}
public override void Select()
{
base.Select();
}
public override bool IsInteractable()
{
bool _interactable = base.IsInteractable();
if (m_buttonText == null)
{
return _interactable;
}
if (_interactable)
{
if (m_changeTextColor)
m_buttonText.color = m_textDefaultColor;
}
else
{
if (m_changeTextColor)
m_buttonText.color = m_textDisabledColor;
}
return _interactable;
}
}
}