Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
26 lines
521 B
C#
26 lines
521 B
C#
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namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car
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{
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using System.Collections;
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using UnityEngine;
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public class SkidTrail : MonoBehaviour
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{
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[SerializeField] protected float m_PersistTime;
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private IEnumerator Start()
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{
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while (true)
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{
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yield return null;
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if (transform.parent.parent == null)
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{
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Destroy(gameObject, m_PersistTime);
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}
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}
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}
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}
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}
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