Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Demo/Scripts/Objects/ShieldBubble.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

43 lines
1.2 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Demo.Objects
{
using UnityEngine;
/// <summary>
/// The ShieldBubble will play an enlarging animation when the object spawns.
/// </summary>
public class ShieldBubble : MonoBehaviour
{
private Transform m_Transform;
private Animator m_Animator;
private Vector3 m_Scale;
private int m_DefaultStateHash;
/// <summary>
/// Initializes the default values.
/// </summary>
private void Awake()
{
m_Transform = GetComponent<Transform>();
m_Animator = GetComponent<Animator>();
m_Scale = m_Transform.localScale;
m_DefaultStateHash = Animator.StringToHash("EnlargingBubble");
}
/// <summary>
/// Reset the changed values.
/// </summary>
private void OnEnable()
{
m_Animator.Play(m_DefaultStateHash, 0, 0);
m_Transform.localScale = m_Scale;
}
}
}