Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/FirstPersonController/Items/FirstPersonFlashlightProperties.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

32 lines
1.1 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.FirstPersonController.Items
{
using Opsive.UltimateCharacterController.Items.Actions.PerspectiveProperties;
using UnityEngine;
/// <summary>
/// Describes any first person perspective dependent properties for the flashlight.
/// </summary>
public class FirstPersonFlashlightProperties : FirstPersonItemProperties, IFlashlightPerspectiveProperties
{
[Tooltip("A reference to the light used by the flashlight.")]
[SerializeField] protected GameObject m_Light;
[Shared.Utility.NonSerialized] public GameObject Light { get { return m_Light; } set { m_Light = value; } }
/// <summary>
/// Initialize the default values.
/// </summary>
protected override void Awake()
{
base.Awake();
m_Light.SetActive(false);
}
}
}