149 lines
4.9 KiB
C#
149 lines
4.9 KiB
C#
/*Copyright (C) 2012-2013 Alexander Forselius <drsounds@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, A
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RISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/
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//https://github.com/krikelin/CSS.NET
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using System.Collections.Generic;
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using System.Text;
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namespace DA_Assets.CssNet
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{
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public class CssStylesheet
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{
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public List<CssSelector> selectors = new List<CssSelector>();
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public CssStylesheet(string stylesheet)
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{
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char currentChar;
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StringBuilder buffer = new StringBuilder();
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for (int i = 0, j = 0; i < stylesheet.Length; i++, j++)
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{
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currentChar = stylesheet[i];
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switch (currentChar)
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{
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case ' ':
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continue;
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case '{':
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{
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int endIndex = stylesheet.IndexOf('}', i);
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string block = stylesheet.Substring(i, endIndex - i);
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CssSelector selector = new CssSelector(buffer.ToString().Trim(), block);
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this.selectors.Add(selector);
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i = endIndex - 1;
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buffer.Clear();
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continue;
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}
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default:
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buffer.Append(currentChar);
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break;
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}
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}
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}
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}
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public class CssSelector
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{
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public List<CssRule> rules = new List<CssRule>();
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public string Name { get; set; }
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public CssSelector(string name, string block)
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{
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this.Name = name;
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string[] rules = block.Split(';');
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if (rules.Length < 1)
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{
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CssRule rule = new CssRule(block + ";");
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this.rules.Add(rule);
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}
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foreach (string _rule in rules)
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{
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CssRule rule = new CssRule(_rule + ";");
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this.rules.Add(rule);
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}
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}
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}
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public class CssRule
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{
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public string originalRule;
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public string rule;
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public string value;
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public object objectValue => this.value;
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public enum ParserMode
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{
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property,
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value
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};
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public CssRule(string input)
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{
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StringBuilder propBuffer = new StringBuilder();
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StringBuilder valueBuffer = new StringBuilder();
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ParserMode mode = ParserMode.property;
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bool inString = false;
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char currentChar;
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for (var i = 0; i < input.Length; i++)
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{
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currentChar = input[i];
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switch (currentChar)
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{
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case '{':
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if (!inString)
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continue;
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break;
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case '"':
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case '\'':
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inString = !inString;
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break;
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case ':':
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if (!inString)
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mode = ParserMode.value;
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break;
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case '}':
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case ';':
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if (!inString)
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break;
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i = 1000;
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break;
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default:
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switch (mode)
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{
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case ParserMode.property:
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propBuffer.Append(currentChar);
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break;
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case ParserMode.value:
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valueBuffer.Append(currentChar);
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break;
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}
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break;
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}
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}
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this.rule = propBuffer.ToString().Trim();
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this.value = valueBuffer.ToString().Trim();
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}
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}
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} |