Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Demo/Scripts/Car/SpawnPointMover.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

30 lines
917 B
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Demo.Car
{
using UnityEngine;
/// <summary>
/// Moves the spawn point to the target location after it has been initialized.
/// </summary>
public class SpawnPointMover : MonoBehaviour
{
[Tooltip("The location to move the spawn point to.")]
[SerializeField] protected Transform m_Target;
/// <summary>
/// The spawn point has been initialized by the time start is called.
/// </summary>
public void Start()
{
transform.parent = m_Target;
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
}
}
}