Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/Objects/IForceObject.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

29 lines
947 B
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Objects
{
using UnityEngine;
/// <summary>
/// Interface for any object that is kinematic and can have forces applied to it.
/// </summary>
public interface IForceObject
{
/// <summary>
/// Adds a force to the object.
/// </summary>
/// <param name="force">The force to add to the object.</param>
void AddForce(Vector3 force);
/// <summary>
/// Adds a force to the object.
/// </summary>
/// <param name="force">The force to add to the object.</param>
/// <param name="frames">The number of frames to add the force to.</param>
void AddForce(Vector3 force, int frames);
}
}