Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
29 lines
947 B
C#
29 lines
947 B
C#
/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Objects
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{
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using UnityEngine;
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/// <summary>
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/// Interface for any object that is kinematic and can have forces applied to it.
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/// </summary>
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public interface IForceObject
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{
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/// <summary>
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/// Adds a force to the object.
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/// </summary>
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/// <param name="force">The force to add to the object.</param>
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void AddForce(Vector3 force);
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/// <summary>
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/// Adds a force to the object.
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/// </summary>
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/// <param name="force">The force to add to the object.</param>
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/// <param name="frames">The number of frames to add the force to.</param>
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void AddForce(Vector3 force, int frames);
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}
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} |