Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.SurfaceSystem
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{
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using UnityEngine;
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/// <summary>
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/// A ImpactEffect pairs the SurfaceImpact with a SurfaceEffect.
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/// </summary>
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[System.Serializable]
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public struct ImpactEffect
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{
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#pragma warning disable 0649
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[Tooltip("The SurfaceImpact which triggers the SurfaceEffect.")]
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[SerializeField] private SurfaceImpact m_SurfaceImpact;
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[Tooltip("The SurfaceEffect to spawn when triggered by the SurfaceImpact.")]
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[SerializeField] private SurfaceEffect m_SurfaceEffect;
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#pragma warning restore 0649
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public SurfaceImpact SurfaceImpact { get { return m_SurfaceImpact; } }
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public SurfaceEffect SurfaceEffect { get { return m_SurfaceEffect; } }
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}
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/// <summary>
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/// Maps a texture to a set of UV coordinates.
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/// </summary>
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[System.Serializable]
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public struct UVTexture
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{
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[Tooltip("The texture to map the UV coordinates to.")]
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[SerializeField] private Texture m_Texture;
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[Tooltip("The UV coordinates of the texture.")]
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[SerializeField] private Rect m_UV;
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public Texture Texture { get { return m_Texture; } set { m_Texture = value; } }
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public Rect UV { get { return m_UV; } set { m_UV = value; } }
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}
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/// <summary>
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/// Represets a default surface listed within the SurfaceManager.
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/// </summary>
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[System.Serializable]
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public struct ObjectSurface
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{
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[Tooltip("The type of surface represented.")]
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[SerializeField] private SurfaceType m_SurfaceType;
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[Tooltip("The textures which go along with the specified SurfaceType.")]
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[SerializeField] private UVTexture[] m_UVTextures;
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public SurfaceType SurfaceType { get { return m_SurfaceType; } set { m_SurfaceType = value; } }
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public UVTexture[] UVTextures { get { return m_UVTextures; } set { m_UVTextures = value; } }
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}
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} |