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BABA_YAGA/.gemini-workspace-history/active-context.md
2026-06-07 17:38:45 +07:00

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Full Previous Session Transcript (from session-2026-06-07-16-57.json.gz)

{"sessionId":"3186e122-c6b8-4f8e-8cd3-292ab990189a","projectHash":"4428cb73bec51e3b44252fcff9a34d2b26a399597cf22de2d66082790011fb8d","startTime":"2026-06-07T09:57:10.072Z","lastUpdated":"2026-06-07T09:57:10.072Z","kind":"main"} {"$set":{"messages":[{"id":"d04923d38bb0f6017037e74183378ef4","timestamp":"2026-06-07T09:57:10.074Z","type":"user","content":[{"text":"<session_context>\nThis is the Gemini CLI. We are setting up the context for our chat.\nToday's date is Sunday, June 7, 2026 (formatted according to the user's locale).\nMy operating system is: win32\nThe project's temporary directory is: C:\Users\scove\.gemini\tmp\baba-yaga\n- Workspace Directories:\n - D:\Learning_Progress\Projects\BABA_YAGA\n- Directory Structure:\n\nShowing up to 200 items (files + folders). Folders or files indicated with ... contain more items not shown, were ignored, or the display limit (200 items) was reached.\n\nD:\Learning_Progress\Projects\BABA_YAGA\\n├───.gitignore\n├───GEMINI.md\n├───README.md\n├───.gemini-workspace-history\\n│ ├───active-context.md\n│ ├───session-2026-04-30-21-39.json.gz\n│ ├───session-2026-04-30-21-47.json.gz\n│ ├───session-2026-05-01-01-26.json.gz\n│ ├───session-2026-05-01-01-51.json.gz\n│ ├───session-2026-05-01-02-25.json.gz\n│ ├───session-2026-05-01-14-48.json.gz\n│ ├───session-2026-05-01-16-53.json.gz\n│ ├───session-2026-05-01-17-28.json.gz\n│ ├───session-2026-05-01-17-29.json.gz\n│ ├───session-2026-05-01-17-31.json.gz\n│ ├───session-2026-05-01-18-10.json.gz\n│ ├───session-2026-05-01-20-30.json.gz\n│ ├───session-2026-05-01-20-42.json.gz\n│ ├───session-2026-05-01-21-05.json.gz\n│ ├───session-2026-05-01-21-07.json.gz\n│ ├───session-2026-05-01-21-10.json.gz\n│ ├───session-2026-05-01-21-11.json.gz\n│ ├───session-2026-05-01-21-51.json.gz\n│ ├───session-2026-05-01-23-27.json.gz\n│ ├───session-2026-05-02-00-00.json.gz\n│ ├───session-2026-05-03-21-30.json.gz\n│ ├───session-2026-06-04-23-01.json.gz\n│ ├───session-2026-06-06-00-13.json.gz\n│ └───summary-2026-04-30.md\n├───.git\...\n├───.idea\\n│ ├───.idea.BABA_YAGA\\n│ │ └───.idea\\n│ ├───.idea.HALLUCINATE\\n│ │ └───.idea\\n│ └───.idea.HALLUCINATION\\n│ └───.idea\\n├───Assets\\n│ ├───_Recovery.meta\n│ ├───All for one.meta\n│ ├───Animation.meta\n│ ├───Audio.meta\n│ ├───Editor.meta\n│ ├───Fonts.meta\n│ ├───InventoryData.json\n│ ├───InventoryData.json.meta\n│ ├───Materials.meta\n│ ├───Models.meta\n│ ├───Plugin.meta\n│ ├───Prefabs.meta\n│ ├───Presets.meta\n│ ├───Resources.meta\n│ ├───Scenes.meta\n│ ├───Scove.meta\n│ ├───Scripts.meta\n│ ├───Settings.meta\n│ ├───Shaders.meta\n│ ├───TEST CUA TUAN.meta\n│ ├───Textures.meta\n│ ├───Third Parties.meta\n│ ├───UI.meta\n│ ├───_Recovery\\n│ │ ├───0 (1).unity\n│ │ ├───0 (1).unity.meta\n│ │ ├───0 (10).unity\n│ │ ├───0 (10).unity.meta\n│ │ ├───0 (11).unity\n│ │ ├───0 (11).unity.meta\n│ │ ├───0 (12).unity\n│ │ ├───0 (12).unity.meta\n│ │ ├───0 (13).unity\n│ │ ├───0 (13).unity.meta\n│ │ ├───0 (14).unity\n│ │ ├───0 (14).unity.meta\n│ │ ├───0 (2).unity\n│ │ ├───0 (2).unity.meta\n│ │ ├───0 (3).unity\n│ │ ├───0 (3).unity.meta\n│ │ ├───0 (4).unity\n│ │ ├───0 (4).unity.meta\n│ │ ├───0 (5).unity\n│ │ ├───0 (5).unity.meta\n│ │ ├───0 (6).unity\n│ │ ├───0 (6).unity.meta\n│ │ ├───0 (7).unity\n│ │ ├───0 (7).unity.meta\n│ │ ├───0 (8).unity\n│ │ ├───0 (8).unity.meta\n│ │ ├───0 (9).unity\n│ │ ├───0 (9).unity.meta\n│ │ ├───0.unity\n│ │ └───0.unity.meta\n│ ├───.gemini-workspace-history\\n│ │ ├───active-context.md\n│ │ ├───session-2026-05-02-00-01.json.gz\n│ │ └───session-2026-05-02-19-42.json.gz\n│ ├───.idea\\n│ │ ├───.gitignore\n│ │ ├───encodings.xml\n│ │ ├───indexLayout.xml\n│ │ └───vcs.xml\n│ ├───All for one\\n│ │ ├───Basic Locomotion Demo.meta\n│ │ ├───Invector_InventoryExamples.unity\n│ │ ├───Invector_InventoryExamples.unity.meta\n│ │ ├───Melee Demo.meta\n│ │ ├───Shooting Demo.meta\n│ │ ├───Simple Melee AI.meta\n│ │ ├───TargetTrainingMiniGame.meta\n│ │ ├───Basic Locomotion Demo\\n│ │ ├───Melee Demo\\n│ │ ├───Shooting Demo\\n│ │ ├───Simple Melee AI\\n│ │ └───TargetTrainingMiniGame\\n│ ├───Animation\\n│ │ ├───Basic Locomotion.meta\n│ │ ├───Melee Combat.meta\n│ │ ├───Player Prototype.meta\n│ │ ├───Shooter.meta\n│ │ ├───UI Animation.meta\n│ │ └───...\n│ ├───Audio\\n│ ├───Editor\\n│ ├───Fonts\\n│ ├───Materials\\n│ ├───Models\\n│ ├───Plugin\\n│ ├───Prefabs\\n│ ├───Presets\\n│ ├───Resources\\n│ ├───Scenes\\n│ ├───Scove\\n│ ├───Scripts\\n│ ├───Settings\\n│ ├───Shaders\\n│ ├───TEST CUA TUAN\\n│ ├───Textures\\n│ ├───Third Parties\\n│ └───UI\\n├───Library\...\n├───Logs\...\n├───obj\...\n├───Packages\\n│ ├───manifest.json\n│ ├───packages-lock.json\n│ └───app.rive.rive-unity\\n├───ProjectSettings\\n│ ├───AudioManager.asset\n│ ├───ClusterInputManager.asset\n│ ├───DynamicsManager.asset\n│ ├───EditorBuildSettings.asset\n│ ├───EditorSettings.asset\n│ ├───GraphicsSettings.asset\n│ ├───InputManager.asset\n│ ├───MemorySettings.asset\n│ ├───MultiplayerManager.asset\n│ ├───NavMeshAreas.asset\n│ ├───PackageManagerSettings.asset\n│ ├───Physics2DSettings.asset\n│ ├───PresetManager.asset\n│ ├───ProjectSettings.asset\n│ ├───ProjectVersion.txt\n│ ├───QualitySettings.asset\n│ ├───SceneTemplateSettings.json\n│ ├───ShaderGraphSettings.asset\n│ ├───TagManager.asset\n│ ├───TimelineSettings.asset\n│ ├───TimeManager.asset\n│ ├───UnityConnectSettings.asset\n│ ├───URPProjectSettings.asset\n│ ├───VersionControlSettings.asset\n│ ├───VFXManager.asset\n│ ├───XRSettings.asset\n│ └───Packages\\n├───Temp\...\n├───UIElementsSchema\\n│ ├───Hallucinate.UI.Components.xsd\n│ ├───UIElements.xsd\n│ ├───Unity.Multiplayer.PlayMode.Editor.xsd\n│ ├───Unity.Profiling.Editor.UI.xsd\n│ ├───Unity.Profiling.Editor.xsd\n│ ├───Unity.UI.Builder.xsd\n│ ├───Unity.UIToolkit.Editor.xsd\n│ ├───UnityEditor.Accessibility.xsd\n│ ├───UnityEditor.Audio.UIElements.xsd\n│ ├───UnityEditor.Experimental.GraphView.xsd\n│ ├───UnityEditor.Inspector.GraphicsSettingsInspectors.xsd\n│ ├───UnityEditor.Inspector.xsd\n│ ├───UnityEditor.Overlays.xsd\n│ ├───UnityEditor.PackageManager.UI.Internal.xsd\n│ ├───UnityEditor.Rendering.xsd\n│ ├───UnityEditor.Search.xsd\n│ ├───UnityEditor.ShaderGraph.Drawing.xsd\n│ ├───UnityEditor.ShortcutManagement.xsd\n│ ├───UnityEditor.Toolbars.xsd\n│ ├───UnityEditor.U2D.Sprites.SpriteEditorTool.xsd\n│ ├───UnityEditor.UIElements.Debugger.xsd\n│ ├───UnityEditor.UIElements.ProjectSettings.xsd\n│ ├───UnityEditor.UIElements.xsd\n│ └───UnityEngine.UIElements.xsd\n└───UserSettings\...\n\n\n<loaded_context>\n<extension_context>\n--- Context from: C:/Users/scove/.gemini/extensions/caveman/GEMINI.md ---\n\n---\nname: caveman\ndescription: >\n Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman\n while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra,\n wenyan-lite, wenyan-full, wenyan-ultra.\n Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens",\n "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.\n---\n\nRespond terse like smart caveman. All technical substance stay. Only fluff die.\n\n## Persistence\n\nACTIVE EVERY RESPONSE. No revert after many turns. No filler drift. Still active if unsure. Off only: "stop caveman" / "normal mode".\n\nDefault: full. Switch: /caveman lite|full|ultra.\n\n## Rules\n\nDrop: articles (a/an/the), filler (just/really/basically/actually/simply), pleasantries (sure/certainly/of course/happy to), hedging. Fragments OK. Short synonyms (big not extensive, fix not "implement a solution for"). Technical terms exact. Code blocks unchanged. Errors quoted exact.\n\nPattern: [thing] [action] [reason]. [next step].\n\nNot: "Sure! I'd be happy to help you with that. The issue you're experiencing is likely caused by..."\nYes: "Bug in auth middleware. Token expiry check use < not <=. Fix:"\n\n## Intensity\n\n| Level | What change |\n|-------|------------|\n| lite | No filler/hedging. Keep articles + full sentences. Professional but tight |\n| full | Drop articles, fragments OK, short synonyms. Classic caveman |\n| ultra | Abbreviate (DB/auth/config/req/res/fn/impl), strip conjunctions, arrows for causality (X → Y), one word when one word enough |\n| wenyan-lite | Semi-classical. Drop filler/hedging but keep grammar structure, classical register |\n| wenyan-full | Maximum classical terseness. Fully 文言文. 80-90% character reduction. Classical sentence patterns, verbs precede objects, subjects often omitted, classical particles (之/乃/為/其) |\n| wenyan-ultra | Extreme abbreviation while keeping classical Chinese feel. Maximum compression, ultra terse |\n\nExample — "Why React component re-render?"\n- lite: "Your component re-renders because you create a new object reference each render. Wrap it in useMemo."\n- full: "New object ref each render. Inline object prop = new ref = re-render. Wrap in useMemo."\n- ultra: "Inline obj prop → new ref → re-render. useMemo."\n- wenyan-lite: "組件頻重繪,以每繪新生對象參照故。以 useMemo 包之。"\n- wenyan-full: "物出新參照致重繪。useMemo .Wrap之。"\n- wenyan-ultra: "新參照→重繪。useMemo Wrap。"\n\nExample — "Explain database connection pooling."\n- lite: "Connection pooling reuses open connections instead of creating new ones per request. Avoids repeated handshake overhead."\n- full: "Pool reuse open DB connections. No new connection per request. Skip handshake overhead."\n- ultra: "Pool = reuse DB conn. Skip handshake → fast under load."\n- wenyan-full: "池reuse open connection。不每req新開。skip handshake overhead。"\n- wenyan-ultra: "池reuse conn。skip handshake → fast。"\n\n## Auto-Clarity\n\nDrop caveman for: security warnings, irreversible action confirmations, multi-step sequences where fragment order risks misread, user asks to clarify or repeats question. Resume caveman after clear part done.\n\nExample — destructive op:\n> Warning: This will permanently delete all rows in the users table and cannot be undone.\n> sql\n> DROP TABLE users;\n> \n> Caveman resume. Verify backup exist first.\n\n## Boundaries\n\nCode/commits/PRs: write normal. "stop caveman" or "normal mode": revert. Level persist until changed or session end.\n\n\n---\nname: caveman-commit\ndescription: >\n Ultra-compressed commit message generator. Cuts noise from commit messages while preserving\n intent and reasoning. Conventional Commits format. Subject ≤50 chars, body only when "why"\n isn't obvious. Use when user says "write a commit", "commit message", "generate commit",\n "/commit", or invokes /caveman-commit. Auto-triggers when staging changes.\n---\n\nWrite commit messages terse and exact. Conventional Commits format. No fluff. Why over what.\n\n## Rules\n\nSubject line:\n- <type>(<scope>): <imperative summary><scope> optional\n- Types: feat, fix, refactor, perf, docs, test, chore, build, ci, style, revert\n- Imperative mood: "add", "fix", "remove" — not "added", "adds", "adding"\n- ≤50 chars when possible, hard cap 72\n- No trailing period\n- Match project convention for capitalization after the colon\n\nBody (only if needed):\n- Skip entirely when subject is self-explanatory\n- Add body only for: non-obvious why, breaking changes, migration notes, linked issues\n- Wrap at 72 chars\n- Bullets - not *\n- Reference issues/PRs at end: Closes #42, Refs #17\n\nWhat NEVER goes in:\n- "This commit does X", "I", "we", "now", "currently" — the diff says what\n- "As requested by..." — use Co-authored-by trailer\n- "Generated with Claude Code" or any AI attribution\n- Emoji (unless project convention requires)\n- Restating the file name when scope already says it\n\n## Examples\n\nDiff: new endpoint for user profile with body explaining the why\n- "feat: add a new endpoint to get user profile information from the database"\n- \n \n feat(api): add GET /users/:id/profile\n\n Mobile client needs profile data without the full user payload\n to reduce LTE bandwidth on cold-launch screens.\n\n Closes #128\n \n\nDiff: breaking API change\n- \n \n feat(api)!: rename /v1/orders to /v1/checkout\n\n BREAKING CHANGE: clients on /v1/orders must migrate to /v1/checkout\n before 2026-06-01. Old route returns 410 after that date.\n \n\n## Auto-Clarity\n\nAlways include body for: breaking changes, security fixes, data migrations, anything reverting a prior commit. Never compress these into subject-only — future debuggers need the context.\n\n## Boundaries\n\nOnly generates the commit message. Does not run git commit, does not stage files, does not amend. Output the message as a code block ready to paste. "stop caveman-commit" or "normal mode": revert to verbose commit style.\n\n\n---\nname: caveman-review\ndescription: >\n Ultra-compressed code review comments. Cuts noise from PR feedback while preserving\n the actionable signal. Each comment is one line: location, problem, fix. Use when user\n says "review this PR", "code review", "review the diff", "/review", or invokes\n /caveman-review. Auto-triggers when reviewing pull requests.\n---\n\nWrite code review comments terse and actionable. One line per finding. Location, problem, fix. No throat-clearing.\n\n## Rules\n\nFormat: L<line>: <problem>. <fix>. — or <file>:L<line>: ... when reviewing multi-file diffs.\n\nSeverity prefix (optional, when mixed):\n- 🔴 bug: — broken behavior, will cause incident\n- 🟡 risk: — works but fragile (race, missing null check, swallowed error)\n- 🔵 nit: — style, naming, micro-optim. Author can ignore\n- ❓ q: — genuine question, not a suggestion\n\nDrop:\n- "I noticed that...", "It seems like...", "You might want to consider..."\n- "This is just a suggestion but..." — use nit: instead\n- "Great work!", "Looks good overall but..." — say it once at the top, not per comment\n- Restating what the line does — the reviewer can read the diff\n- Hedging ("perhaps", "maybe", "I think") — if unsure use q:\n\nKeep:\n- Exact line numbers\n- Exact symbol/function/variable names in backticks\n- Concrete fix, not "consider refactoring this"\n- The why if the fix isn't obvious from the problem statement\n\n## Examples\n\n "I noticed that on line 42 you're not checking if the user object is null before accessing the email property. This could potentially cause a crash if the user is not found in the database. You might want to add a null check here."\n\n L42: 🔴 bug: user can be null after .find(). Add guard before .email.\n\n "It looks like this function is doing a lot of things and might benefit from being broken up into smaller functions for readability."\n\n L88-140: 🔵 nit: 50-line fn does 4 things. Extract validate/normalize/persist.\n\n "Have you considered what happens if the API returns a 429? I think we should probably handle that case."\n\n L23: 🟡 risk: no retry on 429. Wrap in withBackoff(3).\n\n## Auto-Clarity\n\nDrop terse mode for: security findings (CVE-class bugs need full explanation + reference), architectural disagreements (need rationale, not just a one-liner), and onboarding contexts where the author is new and needs the "why". In those cases write a normal paragraph, then resume terse for the rest.\n\n## Boundaries\n\nReviews only — does not write the code fix, does not approve/request-changes, does not run linters. Output the comment(s) ready to paste into the PR. "stop caveman-review" or "normal mode": revert to verbose review style.\n\n\n---\nname: caveman-compress\ndescription: >\n Compress natural language memory files (CLAUDE.md, todos, preferences) into caveman format\n to save input tokens. Preserves all technical substance, code, URLs, and structure.\n Compressed version overwrites the original file. Human-readable backup saved as FILE.original.md.\n Trigger: /caveman:compress or "compress memory file"\n---\n\n# Caveman Compress\n\n## Purpose\n\nCompress natural language files (CLAUDE.md, todos, preferences) into caveman-speak to reduce input tokens. Compressed version overwrites original. Human-readable backup saved as <filename>.original.md.\n\n## Trigger\n\n/caveman:compress <filepath> or when user asks to compress a memory file.\n\n## Process\n\n1. The compression scripts live in caveman-compress/scripts/ (adjacent to this SKILL.md). If the path is not immediately available, search for caveman-compress/scripts/__main__.py.\n\n2. Run:\n\ncd caveman-compress && python3 -m scripts <absolute_filepath>\n\n3. The CLI will:\n- detect file type (no tokens)\n- call Claude to compress\n- validate output (no tokens)\n- if errors: cherry-pick fix with Claude (targeted fixes only, no recompression)\n- retry up to 2 times\n- if still failing after 2 retries: report error to user, leave original file untouched\n\n4. Return result to user\n\n## Compression Rules\n\n### Remove\n- Articles: a, an, the\n- Filler: just, really, basically, actually, simply, essentially, generally\n- Pleasantries: "sure", "certainly", "of course", "happy to", "I'd recommend"\n- Hedging: "it might be worth", "you could consider", "it would be good to"\n- Redundant phrasing: "in order to" → "to", "make sure to" → "ensure", "the reason is because" → "because"\n- Connective fluff: "however", "furthermore", "additionally", "in addition"\n\n### Preserve EXACTLY (never modify)\n- Code blocks (fenced and indented)\n- Inline code (`backtick content`)\n- URLs and links (full URLs, markdown links)\n- File paths (`/src/components/...`, `./config.yaml`)\n- Commands (`npm install`, `git commit`, `docker build`)\n- Technical terms (library names, API names, protocols, algorithms)\n- Proper nouns (project names, people, companies)\n- Dates, version numbers, numeric values\n- Environment variables (`$HOME`, `NODE_ENV`)\n\n### Preserve Structure\n- All markdown headings (keep exact heading text, compress body below)\n- Bullet point hierarchy (keep nesting level)\n- Numbered lists (keep numbering)\n- Tables (compress cell text, keep structure)\n- Frontmatter/YAML headers in markdown files\n\n### Compress\n- Use short synonyms: \"big\" not \"extensive\", \"fix\" not \"implement a solution for\", \"use\" not \"utilize\"\n- Fragments OK: \"Run tests before commit\" not \"You should always run tests before committing\"\n- Drop \"you should\", \"make sure to\", \"remember to\" — just state the action\n- Merge redundant bullets that say the same thing differently\n- Keep one example where multiple examples show the same pattern\n\nCRITICAL RULE:\nAnything inside ... must be copied EXACTLY.\nDo not:\n- remove comments\n- remove spacing\n- reorder lines\n- shorten commands\n- simplify anything\n\nInline code (`...`) must be preserved EXACTLY.\nDo not modify anything inside backticks.\n\nIf file contains code blocks:\n- Treat code blocks as read-only regions\n- Only compress text outside them\n- Do not merge sections around code\n\n## Pattern\n\nOriginal:\n> You should always make sure to run the test suite before pushing any changes to the main branch. This is important because it helps catch bugs early and prevents broken builds from being deployed to production.\n\nCompressed:\n> Run tests before push to main. Catch bugs early, prevent broken prod deploys.\n\nOriginal:\n> The application uses a microservices architecture with the following components. The API gateway handles all incoming requests and routes them to the appropriate service. The authentication service is responsible for managing user sessions and JWT tokens.\n\nCompressed:\n> Microservices architecture. API gateway route all requests to services. Auth service manage user sessions + JWT tokens.\n\n## Boundaries\n\n- ONLY compress natural language files (.md, .txt, extensionless)\n- NEVER modify: .py, .js, .ts, .json, .yaml, .yml, .toml, .env, .lock, .css, .html, .xml, .sql, .sh\n- If file has mixed content (prose + code), compress ONLY the prose sections\n- If unsure whether something is code or prose, leave it unchanged\n- Original file is backed up as FILE.original.md before overwriting\n- Never compress FILE.original.md (skip it)\n\n<!-- End of import from: ./caveman-compress/SKILL.md -->\n--- End of Context from: C:/Users/scove/.gemini/extensions/caveman/GEMINI.md ---\n\n--- Context from: C:/Users/scove/.gemini/extensions/co-researcher/GEMINI.md ---\n# Co-Researcher Agents for Gemini\n\nThis project provides PhD-level research capabilities for your Gemini CLI sessions.\n\n## Available Agents\n\n### Available Skills\nSee `skills/` for the full list of capabilities, including:\n- `research-methodology`\n- `literature-review`\n- `critical-analysis`\n- `hypothesis-testing`\n- `lateral-thinking`\n- `qualitative-research`\n- `quantitative-analysis`\n- `peer-review`\n- `ethics-review`\n- `grant-writing`\n\n\n## How to use in Gemini CLI\n\nGemini automatically discovers these agents when you run it from this directory. You can invoke them by name:\n\nbash\ngemini "Use the literature-review skill to find recent papers on room temperature superconductors"\ngemini "Ask the critical-analysis skill to review my methodology in proposal.md"\n\n\nThe CLI reads the context from `agents/` and this `GEMINI.md` file automatically.\nIt also has access to the specialized skills in the `skills/` directory.\n\n### Available Skills\nSee `skills/` for the full list of capabilities, including:\n- `research-methodology`\n- `literature-review`\n- `critical-analysis`\n--- End of Context from: C:/Users/scove/.gemini/extensions/co-researcher/GEMINI.md ---\n\n--- Context from: C:/Users/scove/.gemini/extensions/oh-my-product/GEMINI.md ---\n# oh-my-product Extension Context\r\n\r\nThis extension is the canonical public entry point for the `oh-my-product` workflow.\r\n\r\n> **Shared context**: See `context/omp-core.md` for the full agent catalog, workflow stages, quality gates, and state conventions.\r\n\r\n## Context Layers (priority order)\r\n1. **System/Runtime** — Gemini CLI constraints (immutable)\r\n2. **Project Standards** — This file (`GEMINI.md`) + `context/omp-core.md`\r\n3. **Session Memory** — `.omp/state/`, memory entries\r\n4. **Active Task** — Current plan, taskboard, PRD\r\n5. **Execution Traces** — Recent iteration results\r\n\r\n## Product intent\r\n- Keep orchestration incremental (MVP-first).\r\n- Default runtime backend is **tmux**.\r\n- Subagents are **experimental opt-in** only.\r\n- Setup defaults to **project scope**.\r\n\r\n## Preferred command flow\r\n1. `oh-my-product setup --scope project` (alias: `omp setup --scope project`)\r\n2. ensure `.gemini/agents/catalog.json` exists (repo contributor fallback: `npm run setup:subagents`)\r\n3. `oh-my-product doctor`\r\n4. `oh-my-product team run --task \"...\"`\r\n5. `oh-my-product verify`\r\n6. Optional MCP server surface: `oh-my-product mcp serve --dry-run --json`\r\n7. Optional live team bridge: `omx team 3:executor \"...\"`\r\n\r\n## Discoverability notes\r\n- Gemini's extension install preview may expose skills more visibly than command prompts.\r\n- Preview is not the full feature list: extension command TOML assets can still be installed even when they are not explicitly enumerated during install.\r\n- If preview output looks sparse, verify availability with direct CLI commands instead of relying on the preview screen alone.\r\n\r\nPrimary command families:\r\n- `setup`\r\n- `doctor`\r\n- `team run` / `team assemble` / `team plan` / `team prd` / `team exec`\r\n- `team subagents`\r\n- `team verify`\r\n- `tools`\r\n- `hud`\r\n- `intent` / `mode` / `approval` / `reasoning`\r\n- `workspace` / `taskboard` / `checkpoint`\r\n- `ralph` / `ultrawork` / `loop`\r\n- `consensus` / `optimize` / `memory` / `rules`\r\n- `launch` / `stop`\r\n\r\n## Guardrails\r\n- Do not skip sandbox checks when a task requires shell execution.\r\n- Prefer actionable failure output (what failed + how to fix it).\r\n- Keep state transitions observable under `.omp/state/`.\r\n\r\n## Handoff expectations\r\nWhen executing team tasks, include:\r\n- command(s) run,\r\n- final exit status,\r\n- key state/log paths for follow-up.\n--- End of Context from: C:/Users/scove/.gemini/extensions/oh-my-product/GEMINI.md ---\n\n--- Context from: C:/Users/scove/.gemini/extensions/superpowers/GEMINI.md ---\n<!-- Imported from: ./skills/using-superpowers/SKILL.md -->\n---\nname: using-superpowers\ndescription: Use when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions\n---\n\n<SUBAGENT-STOP>\nIf you were dispatched as a subagent to execute a specific task, skip this skill.\n</SUBAGENT-STOP>\n\n<EXTREMELY-IMPORTANT>\nIf you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST invoke the skill.\n\nIF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.\n\nThis is not negotiable. This is not optional. You cannot rationalize your way out of this.\n</EXTREMELY-IMPORTANT>\n\n## Instruction Priority\n\nSuperpowers skills override default system prompt behavior, but **user instructions always take precedence**:\n\n1. **User's explicit instructions** (CLAUDE.md, GEMINI.md, AGENTS.md, direct requests) — highest priority\n2. **Superpowers skills** — override default system behavior where they conflict\n3. **Default system prompt** — lowest priority\n\nIf CLAUDE.md, GEMINI.md, or AGENTS.md says \"don't use TDD\" and a skill says \"always use TDD,\" follow the user's instructions. The user is in control.\n\n## How to Access Skills\n\n**In Claude Code:** Use the `Skill` tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.\n\n**In Copilot CLI:** Use the `skill` tool. Skills are auto-discovered from installed plugins. The `skill` tool works the same as Claude Code's `Skill` tool.\n\n**In Gemini CLI:** Skills activate via the `activate_skill` tool. Gemini loads skill metadata at session start and activates the full content on demand.\n\n**In other environments:** Check your platform's documentation for how skills are loaded.\n\n## Platform Adaptation\n\nSkills use Claude Code tool names. Non-CC platforms: see `references/copilot-tools.md` (Copilot CLI), `references/codex-tools.md` (Codex) for tool equivalents. Gemini CLI users get the tool mapping loaded automatically via GEMINI.md.\n\n# Using Skills\n\n## The Rule\n\n**Invoke relevant or requested skills BEFORE any response or action.** Even a 1% chance a skill might apply means that you should invoke the skill to check. If an invoked skill turns out to be wrong for the situation, you don't need to use it.\n\ndot\ndigraph skill_flow {\n "User message received" [shape=doublecircle];\n "About to EnterPlanMode?" [shape=doublecircle];\n "Already brainstormed?" [shape=diamond];\n "Invoke brainstorming skill" [shape=box];\n "Might any skill apply?" [shape=diamond];\n "Invoke Skill tool" [shape=box];\n "Announce: 'Using [skill] to [purpose]'" [shape=box];\n "Has checklist?" [shape=diamond];\n "Create TodoWrite todo per item" [shape=box];\n "Follow skill exactly" [shape=box];\n "Respond (including clarifications)" [shape=doublecircle];\n\n "About to EnterPlanMode?" -> "Already brainstormed?";\n "Already brainstormed?" -> "Invoke brainstorming skill" [label="no"];\n "Already brainstormed?" -> "Might any skill apply?" [label="yes"];\n "Invoke brainstorming skill" -> "Might any skill apply?";\n\n "User message received" -> "Might any skill apply?";\n "Might any skill apply?" -> "Invoke Skill tool" [label="yes, even 1%"];\n "Might any skill apply?" -> "Respond (including clarifications)" [label="definitely not"];\n "Invoke Skill tool" -> "Announce: 'Using [skill] to [purpose]'";\n "Announce: 'Using [skill] to [purpose]'" -> "Has checklist?";\n "Has checklist?" -> "Create TodoWrite todo per item" [label="yes"];\n "Has checklist?" -> "Follow skill exactly" [label="no"];\n "Create TodoWrite todo per item" -> "Follow skill exactly";\n}\n```\n\n## Red Flags\n\nThese thoughts mean STOP—you're rationalizing:\n\n| Thought | Reality |\n|---------|---------|\n| "This is just a simple question" | Questions are tasks. Check for skills. |\n| "I need more context first" | Skill check comes BEFORE clarifying questions. |\n| "Let me explore the codebase first" | Skills tell you HOW to explore. Check first. |\n| "I can check git/files quickly" | Files lack conversation context. Check for skills. |\n| "Let me gather information first" | Skills tell you HOW to gather information. |\n| "This doesn't need a formal skill" | If a skill exists, use it. |\n| "I remember this skill" | Skills evolve. Read current version. |\n| "This doesn't count as a task" | Action = task. Check for skills. |\n| "The skill is overkill" | Simple things become complex. Use it. |\n| "I'll just do this one thing first" | Check BEFORE doing anything. |\n| "This feels productive" | Undisciplined action wastes time. Skills prevent this. |\n| "I know what that means" | Knowing the concept ≠ using the skill. Invoke it. |\n\n## Skill Priority\n\nWhen multiple skills could apply, use this order:\n\n1. Process skills first (brainstorming, debugging) - these determine HOW to approach the task\n2. Implementation skills second (frontend-design, mcp-builder) - these guide execution\n\n"Let's build X" → brainstorming first, then implementation skills.\n"Fix this bug" → debugging first, then domain-specific skills.\n\n## Skill Types\n\nRigid (TDD, debugging): Follow exactly. Don't adapt away discipline.\n\nFlexible (patterns): Adapt principles to context.\n\nThe skill itself tells you which.\n\n## User Instructions\n\nInstructions say WHAT, not HOW. "Add X" or "Fix Y" doesn't mean skip workflows.\n\n\n\n# Gemini CLI Tool Mapping\n\nSkills use Claude Code tool names. When you encounter these in a skill, use your platform equivalent:\n\n| Skill references | Gemini CLI equivalent |\n|-----------------|----------------------|\n| Read (file reading) | read_file |\n| Write (file creation) | write_file |\n| Edit (file editing) | replace |\n| Bash (run commands) | run_shell_command |\n| Grep (search file content) | grep_search |\n| Glob (search files by name) | glob |\n| TodoWrite (task tracking) | write_todos |\n| Skill tool (invoke a skill) | activate_skill |\n| WebSearch | google_web_search |\n| WebFetch | web_fetch |\n| Task tool (dispatch subagent) | No equivalent — Gemini CLI does not support subagents |\n\n## No subagent support\n\nGemini CLI has no equivalent to Claude Code's Task tool. Skills that rely on subagent dispatch (subagent-driven-development, dispatching-parallel-agents) will fall back to single-session execution via executing-plans.\n\n## Additional Gemini CLI tools\n\nThese tools are available in Gemini CLI but have no Claude Code equivalent:\n\n| Tool | Purpose |\n|------|---------|\n| list_directory | List files and subdirectories |\n| save_memory | Persist facts to GEMINI.md across sessions |\n| ask_user | Request structured input from the user |\n| tracker_create_task | Rich task management (create, update, list, visualize) |\n| enter_plan_mode / exit_plan_mode | Switch to read-only research mode before making changes |\n\n\n--- End of Context from: C:/Users/scove/.gemini/extensions/superpowers/GEMINI.md ---\n</extension_context>\n</loaded_context>\n</session_context>"}]}],"lastUpdated":"2026-06-07T09:57:10.074Z"}} {"id":"e18b81fb-b544-402d-9a31-f27b43bb718a","timestamp":"2026-06-07T09:57:11.115Z","type":"info","content":"# Technical Summary - HALLUCINATE Project\r\n\r\n## Overview\r\nProject HALLUCINATE is a Unity-based multiplayer game utilizing Photon Fusion for networking and UI Toolkit for front-end management. Recent development has concentrated on the core networking infrastructure and the lobby system.\r\n\r\n## Modified Files\r\n- Assets/Scripts/Network/BasicSpawner.cs: Centralized NetworkRunner management, handling session creation, joining, and player profile initialization.\r\n- Assets/Scripts/UI/LobbyController.cs: UI logic for room management, password protection, and lounge interactions.\r\n- Assets/Scripts/Player Controller/PlayerStateMachine.cs: Core player logic (referenced in memory).\r\n\r\n## Key Logic & Decisions\r\n- Network Architecture: Singleton BasicSpawner manages the Fusion runner lifecycle. Session joining uses SessionLobby.ClientServer.\r\n- UI Architecture: LobbyController inherits from a base UI class and uses direct VisualElement queries for dynamic UI updates (UXML/USS).\r\n- Security: Implementation of session passwords via custom properties in Photon sessions.\r\n- State Sync: Player status (Ready/Start) and lounge info are synchronized between clients, likely via PlayerDataManager.\r\n\r\n## Next Steps\r\n- [ ] Verify RPC/SyncVar logic in LobbyController.cs.\r\n- [ ] Connect PlayerStateMachine to the spawning flow in BasicSpawner.\r\n- [ ] Implement/Finalize the chat system within the lobby lounge.\r\n- [ ] Ensure all scene transitions (Main Scene) are robust.\r\n"} {"$set":{"lastUpdated":"2026-06-07T09:57:11.116Z"}} {"id":"92450c4f-0e32-4e63-8ee3-6b2cdb282aaf","timestamp":"2026-06-07T09:57:11.306Z","type":"info","content":"You have 3 extensions with an update available. Run "/extensions update caveman context7 superpowers"."} {"$set":{"lastUpdated":"2026-06-07T09:57:11.307Z"}}