Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Demo/Scripts/Objects/ParticleStreamCrate.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

44 lines
1.2 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Demo.Objects
{
using UnityEngine;
/// <summary>
/// A particle stream crate will reset its position when the crate reactivates.
/// </summary>
public class ParticleStreamCrate : MonoBehaviour
{
private Rigidbody m_Rigibody;
private Vector3 m_Position;
private Quaternion m_Rotation;
/// <summary>
/// Initialize the default values.
/// </summary>
private void Awake()
{
m_Rigibody = GetComponent<Rigidbody>();
m_Position = transform.position;
m_Rotation = transform.rotation;
}
/// <summary>
/// The crate has been enabled.
/// </summary>
private void OnEnable()
{
m_Rigibody.linearVelocity = Vector3.zero;
m_Rigibody.angularVelocity = Vector3.zero;
transform.position = m_Position;
transform.rotation = m_Rotation;
}
}
}