Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
45 lines
2.7 KiB
C#
45 lines
2.7 KiB
C#
/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Demo.References
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{
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using UnityEngine;
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/// <summary>
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/// Helper class which references the objects.
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/// </summary>
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public class ObjectReferences : MonoBehaviour
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{
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[Tooltip("A reference to the first person objects.")]
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[SerializeField] protected Object[] m_FirstPersonObjects;
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[Tooltip("A reference to the third person objects.")]
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[SerializeField] protected Object[] m_ThirdPersonObjects;
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[Tooltip("A reference to the shooter objects.")]
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[SerializeField] protected Object[] m_ShooterObjects;
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[Tooltip("A reference to the melee objects.")]
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[SerializeField] protected Object[] m_MeleeObjects;
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[Tooltip("Any object that should always be removed.")]
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[SerializeField] protected Object[] m_RemoveObjects;
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[Tooltip("Objects that should use the shadow caster while in a first person only perspective.")]
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[SerializeField] protected GameObject[] m_ShadowCasterObjects;
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[Tooltip("A reference to other Object References that should be checked.")]
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[SerializeField] protected ObjectReferences[] m_NestedReferences;
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[Tooltip("A reference to the first person door objects.")]
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[SerializeField] protected GameObject[] m_FirstPersonDoors;
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[Tooltip("A reference to the third person door objects.")]
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[SerializeField] protected GameObject[] m_ThirdPersonDoors;
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public Object[] FirstPersonObjects { get { return m_FirstPersonObjects; } set { m_FirstPersonObjects = value; } }
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public Object[] ThirdPersonObjects { get { return m_ThirdPersonObjects; } set { m_ThirdPersonObjects = value; } }
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public Object[] ShooterObjects { get { return m_ShooterObjects; } set { m_ShooterObjects = value; } }
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public Object[] MeleeObjects { get { return m_MeleeObjects; } set { m_MeleeObjects = value; } }
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public Object[] RemoveObjects { get { return m_RemoveObjects; } set { m_RemoveObjects = value; } }
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public GameObject[] ShadowCasterObjects { get { return m_ShadowCasterObjects; } set { m_ShadowCasterObjects = value; } }
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public ObjectReferences[] NestedReferences { get { return m_NestedReferences; } set { m_NestedReferences = value; } }
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public GameObject[] FirstPersonDoors { get { return m_FirstPersonDoors; } set { m_FirstPersonDoors = value; } }
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public GameObject[] ThirdPersonDoors { get { return m_ThirdPersonDoors; } set { m_ThirdPersonDoors = value; } }
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}
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} |