Files
BABA_YAGA/Assets/Opsive/UltimateCharacterController/Scripts/FirstPersonController/Character/Identifiers/FirstPersonBaseObject.cs
2026-06-14 23:57:44 +07:00

24 lines
1023 B
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.FirstPersonController.Character.Identifiers
{
using UnityEngine;
/// <summary>
/// Identifier component which identifies the first person base object.
/// </summary>
public class FirstPersonBaseObject : MonoBehaviour
{
[Tooltip("The unique ID of the first person base object.")]
[SerializeField] protected int m_ID;
[Tooltip("Should the base object always stay active? This is useful for first person VR.")]
[SerializeField] protected bool m_AlwaysActive;
[Opsive.Shared.Utility.NonSerialized] public int ID { get { return m_ID; } set { m_ID = value; } }
[Opsive.Shared.Utility.NonSerialized] public bool AlwaysActive { get { return m_AlwaysActive; } set { m_AlwaysActive = value; } }
}
}