Files
BABA_YAGA/Assets/Opsive/UltimateCharacterController/Demo/Scripts/Car/SkidTrail.cs
2026-06-14 23:57:44 +07:00

26 lines
521 B
C#

namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car
{
using System.Collections;
using UnityEngine;
public class SkidTrail : MonoBehaviour
{
[SerializeField] protected float m_PersistTime;
private IEnumerator Start()
{
while (true)
{
yield return null;
if (transform.parent.parent == null)
{
Destroy(gameObject, m_PersistTime);
}
}
}
}
}