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BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/SurfaceSystem/SurfaceImpact.cs

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2026-06-09 02:05:00 +07:00
/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.SurfaceSystem
{
using UnityEngine;
/// <summary>
/// The SurfaceImpact is used to distinguish between different types of collisions for surface effects.
/// </summary>
public class SurfaceImpact : ScriptableObject
{
// Intentionally left blank.
}
}