Update
This commit is contained in:
17
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
17
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -6,12 +6,11 @@
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<change beforePath="$PROJECT_DIR$/Assets/Scove/DEMO FUSION.unity" beforeDir="false" />
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||||||
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@@ -19,7 +18,6 @@
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@@ -136,7 +134,10 @@
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File diff suppressed because one or more lines are too long
59
Assets/Editor/UIManagerEditor.cs
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59
Assets/Editor/UIManagerEditor.cs
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@@ -0,0 +1,59 @@
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using UnityEditor;
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using UnityEngine;
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using UI;
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namespace UIEditor
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{
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[CustomEditor(typeof(UIManager))]
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public class UIManagerEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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UIManager manager = (UIManager)target;
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// Vẽ giao diện mặc định (List screens, sliders...)
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base.OnInspectorGUI();
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EditorGUILayout.Space(20);
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EditorGUILayout.LabelField("QUICK DASHBOARD", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox("Click các nút dưới đây để xem nhanh giao diện mà không cần Play game.", MessageType.Info);
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if (manager.screens != null)
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{
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foreach (var screen in manager.screens)
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{
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EditorGUILayout.BeginHorizontal();
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// Nút bấm để hiện duy nhất màn hình này
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if (GUILayout.Button($"SHOW: {screen.screenName}", GUILayout.Height(30)))
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{
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manager.ShowOnly(screen.screenName);
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EditorUtility.SetDirty(manager); // Lưu trạng thái
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}
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// Toggle nhanh trạng thái Active
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bool newActive = EditorGUILayout.Toggle(screen.isActive, GUILayout.Width(20));
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if (newActive != screen.isActive)
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{
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screen.isActive = newActive;
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manager.SyncScreens();
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EditorUtility.SetDirty(manager);
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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EditorGUILayout.Space(10);
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if (GUILayout.Button("HIDE ALL SCREENS", GUILayout.Height(25)))
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{
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foreach (var s in manager.screens) s.isActive = false;
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manager.SyncScreens();
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EditorUtility.SetDirty(manager);
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}
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EditorGUILayout.Space(10);
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EditorGUILayout.HelpBox("TIP: Bạn có thể thay đổi Global Opacity ở trên để xem độ mờ của toàn bộ UI.", MessageType.None);
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}
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}
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}
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2
Assets/Editor/UIManagerEditor.cs.meta
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2
Assets/Editor/UIManagerEditor.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0e118f8ca802ae54e92d305688e5b5e3
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BIN
Assets/Models/Maze.blend
Normal file
BIN
Assets/Models/Maze.blend
Normal file
Binary file not shown.
110
Assets/Models/Maze.blend.meta
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110
Assets/Models/Maze.blend.meta
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@@ -0,0 +1,110 @@
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316
Assets/Scenes/Menu.unity
Normal file
316
Assets/Scenes/Menu.unity
Normal file
@@ -0,0 +1,316 @@
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--- !u!1 &2003742649
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|
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- {fileID: 966137138}
|
|
||||||
7
Assets/Scove/UIScaleTest.unity.meta
Normal file
7
Assets/Scove/UIScaleTest.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 9feda3fec581ecb4aa311e4a937c625a
|
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|
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|
externalObjects: {}
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -48,7 +48,6 @@ namespace OnlyScove.Scripts
|
|||||||
|
|
||||||
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
|
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
|
||||||
|
|
||||||
// Thuộc tính hỗ trợ lấy rotation của Camera an toàn cho cả Online và Offline
|
|
||||||
public Quaternion CameraRotation
|
public Quaternion CameraRotation
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@@ -67,6 +66,22 @@ namespace OnlyScove.Scripts
|
|||||||
[Networked] public float NetworkedSpeed { get; set; }
|
[Networked] public float NetworkedSpeed { get; set; }
|
||||||
[Networked] public Vector3 NetworkedPosition { get; set; }
|
[Networked] public Vector3 NetworkedPosition { get; set; }
|
||||||
|
|
||||||
|
[Header("Player Stats")]
|
||||||
|
[Networked, OnChangedRender(nameof(OnHealthChangedRender))]
|
||||||
|
public float Health { get; set; } = 100f;
|
||||||
|
|
||||||
|
[Networked, OnChangedRender(nameof(OnStaminaChangedRender))]
|
||||||
|
public float Stamina { get; set; } = 100f;
|
||||||
|
|
||||||
|
[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))]
|
||||||
|
public float NoiseLevel { get; set; } = 0f;
|
||||||
|
|
||||||
|
// Sự kiện để UI lắng nghe
|
||||||
|
public event System.Action<float> OnHealthChanged;
|
||||||
|
public event System.Action<float> OnStaminaChanged;
|
||||||
|
public event System.Action<float> OnNoiseLevelChanged;
|
||||||
|
public event System.Action<IInteractable> OnInteractableTargetChanged;
|
||||||
|
|
||||||
public Vector2 MoveInput { get; private set; }
|
public Vector2 MoveInput { get; private set; }
|
||||||
public bool IsSprintHeld { get; private set; }
|
public bool IsSprintHeld { get; private set; }
|
||||||
public float VelocityY { get; set; }
|
public float VelocityY { get; set; }
|
||||||
@@ -82,7 +97,6 @@ namespace OnlyScove.Scripts
|
|||||||
|
|
||||||
private PlayerBaseState currentState;
|
private PlayerBaseState currentState;
|
||||||
private bool hasControl = true;
|
private bool hasControl = true;
|
||||||
|
|
||||||
private bool hasSpeedParam;
|
private bool hasSpeedParam;
|
||||||
private bool hasVelocityXParam;
|
private bool hasVelocityXParam;
|
||||||
private bool hasVelocityZParam;
|
private bool hasVelocityZParam;
|
||||||
@@ -94,7 +108,6 @@ namespace OnlyScove.Scripts
|
|||||||
Anim = GetComponentInChildren<Animator>();
|
Anim = GetComponentInChildren<Animator>();
|
||||||
Scanner = GetComponent<EnvironmentScanner>();
|
Scanner = GetComponent<EnvironmentScanner>();
|
||||||
|
|
||||||
// Kiểm tra tham số có tồn tại trong Animator không để tránh lỗi log gây Disconnect
|
|
||||||
if (Anim != null)
|
if (Anim != null)
|
||||||
{
|
{
|
||||||
foreach (AnimatorControllerParameter param in Anim.parameters)
|
foreach (AnimatorControllerParameter param in Anim.parameters)
|
||||||
@@ -112,8 +125,6 @@ namespace OnlyScove.Scripts
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
// Nếu chạy Offline (kéo prefab vào scene), Spawned() sẽ không được gọi.
|
|
||||||
// Chúng ta khởi tạo tại đây để đảm bảo nhân vật hoạt động.
|
|
||||||
if (Runner == null || !Runner.IsRunning)
|
if (Runner == null || !Runner.IsRunning)
|
||||||
{
|
{
|
||||||
InitializePlayer();
|
InitializePlayer();
|
||||||
@@ -122,16 +133,19 @@ namespace OnlyScove.Scripts
|
|||||||
|
|
||||||
public override void Spawned()
|
public override void Spawned()
|
||||||
{
|
{
|
||||||
// Fusion gọi Spawned khi object được nạp vào mạng.
|
|
||||||
InitializePlayer();
|
InitializePlayer();
|
||||||
|
|
||||||
// Nếu không có quyền điều khiển và đang ở Client, tắt Controller để tránh xung đột
|
|
||||||
if (Object != null && !Object.HasInputAuthority && Runner.IsClient)
|
if (Object != null && !Object.HasInputAuthority && Runner.IsClient)
|
||||||
{
|
{
|
||||||
if (Controller != null) Controller.enabled = false;
|
if (Controller != null) Controller.enabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Callbacks từ attribute OnChangedRender
|
||||||
|
void OnHealthChangedRender() => OnHealthChanged?.Invoke(Health);
|
||||||
|
void OnStaminaChangedRender() => OnStaminaChanged?.Invoke(Stamina);
|
||||||
|
void OnNoiseLevelChangedRender() => OnNoiseLevelChanged?.Invoke(NoiseLevel);
|
||||||
|
|
||||||
private void InitializePlayer()
|
private void InitializePlayer()
|
||||||
{
|
{
|
||||||
if (currentState == null)
|
if (currentState == null)
|
||||||
@@ -157,7 +171,6 @@ namespace OnlyScove.Scripts
|
|||||||
Input.OnNextInteractEvent += OnNextInteract;
|
Input.OnNextInteractEvent += OnNextInteract;
|
||||||
Input.OnPreviousInteractEvent += OnPreviousInteract;
|
Input.OnPreviousInteractEvent += OnPreviousInteract;
|
||||||
|
|
||||||
// Đảm bảo Controller được bật
|
|
||||||
if (Controller != null) Controller.enabled = true;
|
if (Controller != null) Controller.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -178,17 +191,12 @@ namespace OnlyScove.Scripts
|
|||||||
|
|
||||||
public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
|
public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
|
||||||
{
|
{
|
||||||
// Cho phép di chuyển nếu:
|
|
||||||
// 1. Không có mạng (Offline test)
|
|
||||||
// 2. Có quyền điều khiển (Input Authority)
|
|
||||||
// 3. Là Server (State Authority)
|
|
||||||
bool canMove = (Runner == null || !Runner.IsRunning) || Object.HasInputAuthority || Runner.IsServer;
|
bool canMove = (Runner == null || !Runner.IsRunning) || Object.HasInputAuthority || Runner.IsServer;
|
||||||
if (!canMove) return;
|
if (!canMove) return;
|
||||||
|
|
||||||
if (Controller != null && Controller.enabled)
|
if (Controller != null && Controller.enabled)
|
||||||
{
|
{
|
||||||
Controller.Move(velocity * deltaTime);
|
Controller.Move(velocity * deltaTime);
|
||||||
// Cập nhật vị trí mạng ngay sau khi di chuyển
|
|
||||||
if (Object != null && Runner != null && Runner.IsRunning)
|
if (Object != null && Runner != null && Runner.IsRunning)
|
||||||
{
|
{
|
||||||
NetworkedPosition = transform.position;
|
NetworkedPosition = transform.position;
|
||||||
@@ -224,7 +232,6 @@ namespace OnlyScove.Scripts
|
|||||||
inputVector = NetworkedMoveInput;
|
inputVector = NetworkedMoveInput;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Chỉ Set nếu tham số thực sự tồn tại (Tránh lỗi Hash does not exist)
|
|
||||||
if (hasSpeedParam) Anim.SetFloat(speedHash, speedValue, AnimationDamping, deltaTime);
|
if (hasSpeedParam) Anim.SetFloat(speedHash, speedValue, AnimationDamping, deltaTime);
|
||||||
if (hasVelocityXParam) Anim.SetFloat(velocityXHash, inputVector.x * speedValue, AnimationDamping, deltaTime);
|
if (hasVelocityXParam) Anim.SetFloat(velocityXHash, inputVector.x * speedValue, AnimationDamping, deltaTime);
|
||||||
if (hasVelocityZParam) Anim.SetFloat(velocityZHash, inputVector.y * speedValue, AnimationDamping, deltaTime);
|
if (hasVelocityZParam) Anim.SetFloat(velocityZHash, inputVector.y * speedValue, AnimationDamping, deltaTime);
|
||||||
@@ -235,7 +242,6 @@ namespace OnlyScove.Scripts
|
|||||||
bool isRunning = Runner != null && Runner.IsRunning;
|
bool isRunning = Runner != null && Runner.IsRunning;
|
||||||
if (Object == null && isRunning) return;
|
if (Object == null && isRunning) return;
|
||||||
|
|
||||||
// ĐỒNG BỘ VỊ TRÍ: Ép nhân vật về vị trí mạng trước khi tính toán tick mới
|
|
||||||
if (isRunning && NetworkedPosition != Vector3.zero)
|
if (isRunning && NetworkedPosition != Vector3.zero)
|
||||||
{
|
{
|
||||||
if (Controller != null && !Object.HasInputAuthority)
|
if (Controller != null && !Object.HasInputAuthority)
|
||||||
@@ -250,15 +256,12 @@ namespace OnlyScove.Scripts
|
|||||||
{
|
{
|
||||||
MoveInput = data.Direction;
|
MoveInput = data.Direction;
|
||||||
IsSprintHeld = data.sprint;
|
IsSprintHeld = data.sprint;
|
||||||
// Chỉ gán biến Networked nếu đang chạy mạng
|
|
||||||
if (isRunning) NetworkedCameraRotation = data.rot;
|
if (isRunning) NetworkedCameraRotation = data.rot;
|
||||||
}
|
}
|
||||||
else if (!isRunning)
|
else if (!isRunning)
|
||||||
{
|
{
|
||||||
// FALLBACK INPUT: Nếu không có Fusion, lấy input trực tiếp từ Unity để Test
|
|
||||||
MoveInput = new Vector2(UnityEngine.Input.GetAxisRaw("Horizontal"), UnityEngine.Input.GetAxisRaw("Vertical"));
|
MoveInput = new Vector2(UnityEngine.Input.GetAxisRaw("Horizontal"), UnityEngine.Input.GetAxisRaw("Vertical"));
|
||||||
IsSprintHeld = UnityEngine.Input.GetKey(KeyCode.LeftShift);
|
IsSprintHeld = UnityEngine.Input.GetKey(KeyCode.LeftShift);
|
||||||
// Ở chế độ offline, chúng ta không gán vào NetworkedCameraRotation nữa
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -286,8 +289,6 @@ namespace OnlyScove.Scripts
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
// Nếu không có NetworkRunner, Fusion sẽ không gọi FixedUpdateNetwork.
|
|
||||||
// Chúng ta gọi thủ công để logic StateMachine vẫn chạy được khi Test Offline.
|
|
||||||
if (Runner == null || !Runner.IsRunning)
|
if (Runner == null || !Runner.IsRunning)
|
||||||
{
|
{
|
||||||
FixedUpdateNetwork();
|
FixedUpdateNetwork();
|
||||||
@@ -303,7 +304,17 @@ namespace OnlyScove.Scripts
|
|||||||
{
|
{
|
||||||
interactablesNearby.Clear();
|
interactablesNearby.Clear();
|
||||||
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
|
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
|
||||||
if (target != null) interactablesNearby.Add(target);
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
interactablesNearby.Add(target);
|
||||||
|
OnInteractableTargetChanged?.Invoke(target);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OnInteractableTargetChanged?.Invoke(null);
|
||||||
|
}
|
||||||
|
|
||||||
currentInteractableIndex = 0;
|
currentInteractableIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -311,6 +322,7 @@ namespace OnlyScove.Scripts
|
|||||||
{
|
{
|
||||||
if (interactablesNearby.Count <= 1) return;
|
if (interactablesNearby.Count <= 1) return;
|
||||||
currentInteractableIndex = (currentInteractableIndex + 1) % interactablesNearby.Count;
|
currentInteractableIndex = (currentInteractableIndex + 1) % interactablesNearby.Count;
|
||||||
|
OnInteractableTargetChanged?.Invoke(GetInteractable());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPreviousInteract()
|
private void OnPreviousInteract()
|
||||||
@@ -318,6 +330,7 @@ namespace OnlyScove.Scripts
|
|||||||
if (interactablesNearby.Count <= 1) return;
|
if (interactablesNearby.Count <= 1) return;
|
||||||
currentInteractableIndex--;
|
currentInteractableIndex--;
|
||||||
if (currentInteractableIndex < 0) currentInteractableIndex = interactablesNearby.Count - 1;
|
if (currentInteractableIndex < 0) currentInteractableIndex = interactablesNearby.Count - 1;
|
||||||
|
OnInteractableTargetChanged?.Invoke(GetInteractable());
|
||||||
}
|
}
|
||||||
|
|
||||||
public IInteractable GetInteractable()
|
public IInteractable GetInteractable()
|
||||||
@@ -352,4 +365,4 @@ namespace OnlyScove.Scripts
|
|||||||
Gizmos.DrawSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius);
|
Gizmos.DrawSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
104
Assets/Scripts/UI/HUDController.cs
Normal file
104
Assets/Scripts/UI/HUDController.cs
Normal file
@@ -0,0 +1,104 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using OnlyScove.Scripts;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class HUDController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("UI Document")]
|
||||||
|
public UIDocument hudDocument;
|
||||||
|
|
||||||
|
private VisualElement _healthFill;
|
||||||
|
private VisualElement _staminaFill;
|
||||||
|
private Label _healthText;
|
||||||
|
private Label _noiseLabel;
|
||||||
|
private Label _interactionLabel;
|
||||||
|
private VisualElement _interactionPrompt;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (hudDocument == null)
|
||||||
|
hudDocument = GetComponent<UIDocument>();
|
||||||
|
|
||||||
|
var root = hudDocument.rootVisualElement;
|
||||||
|
|
||||||
|
// Tìm các thành phần UI theo Name (Bạn cần đặt tên này trong UXML)
|
||||||
|
_healthFill = root.Q<VisualElement>("health-fill");
|
||||||
|
_staminaFill = root.Q<VisualElement>("stamina-fill");
|
||||||
|
_healthText = root.Q<Label>("health-text");
|
||||||
|
_noiseLabel = root.Q<Label>("noise-label");
|
||||||
|
_interactionLabel = root.Q<Label>("interaction-text");
|
||||||
|
_interactionPrompt = root.Q<VisualElement>("interaction-prompt");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// Kết nối với Local Player
|
||||||
|
if (PlayerStateMachine.Local != null)
|
||||||
|
{
|
||||||
|
SubscribeToPlayer(PlayerStateMachine.Local);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private PlayerStateMachine _currentPlayer;
|
||||||
|
|
||||||
|
private void SubscribeToPlayer(PlayerStateMachine player)
|
||||||
|
{
|
||||||
|
if (_currentPlayer == player) return;
|
||||||
|
|
||||||
|
// Hủy đăng ký player cũ nếu có
|
||||||
|
if (_currentPlayer != null)
|
||||||
|
{
|
||||||
|
_currentPlayer.OnHealthChanged -= UpdateHealth;
|
||||||
|
_currentPlayer.OnStaminaChanged -= UpdateStamina;
|
||||||
|
_currentPlayer.OnNoiseLevelChanged -= UpdateNoise;
|
||||||
|
_currentPlayer.OnInteractableTargetChanged -= UpdateInteraction;
|
||||||
|
}
|
||||||
|
|
||||||
|
_currentPlayer = player;
|
||||||
|
|
||||||
|
// Đăng ký player mới
|
||||||
|
_currentPlayer.OnHealthChanged += UpdateHealth;
|
||||||
|
_currentPlayer.OnStaminaChanged += UpdateStamina;
|
||||||
|
_currentPlayer.OnNoiseLevelChanged += UpdateNoise;
|
||||||
|
_currentPlayer.OnInteractableTargetChanged += UpdateInteraction;
|
||||||
|
|
||||||
|
// Cập nhật giá trị ban đầu
|
||||||
|
UpdateHealth(_currentPlayer.Health);
|
||||||
|
UpdateStamina(_currentPlayer.Stamina);
|
||||||
|
UpdateNoise(_currentPlayer.NoiseLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateHealth(float health)
|
||||||
|
{
|
||||||
|
if (_healthFill != null) _healthFill.style.width = Length.Percent(health);
|
||||||
|
if (_healthText != null) _healthText.text = $"HEALTH: {Mathf.RoundToInt(health)}/100";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateStamina(float stamina)
|
||||||
|
{
|
||||||
|
if (_staminaFill != null) _staminaFill.style.width = Length.Percent(stamina);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateNoise(float noise)
|
||||||
|
{
|
||||||
|
if (_noiseLabel != null) _noiseLabel.text = $"NOISE: {Mathf.RoundToInt(noise)}%";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateInteraction(IInteractable interactable)
|
||||||
|
{
|
||||||
|
if (_interactionPrompt == null) return;
|
||||||
|
|
||||||
|
if (interactable != null)
|
||||||
|
{
|
||||||
|
_interactionPrompt.style.display = DisplayStyle.Flex;
|
||||||
|
if (_interactionLabel != null) _interactionLabel.text = interactable.InteractionPrompt;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_interactionPrompt.style.display = DisplayStyle.None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/HUDController.cs.meta
Normal file
2
Assets/Scripts/UI/HUDController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e79b70607af6eeb458c8eb6605e39b56
|
||||||
92
Assets/Scripts/UI/UIManager.cs
Normal file
92
Assets/Scripts/UI/UIManager.cs
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
[ExecuteAlways]
|
||||||
|
public class UIManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ScreenData
|
||||||
|
{
|
||||||
|
public string screenName;
|
||||||
|
public UIDocument document;
|
||||||
|
public bool isActive;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Screens Management")]
|
||||||
|
public List<ScreenData> screens = new List<ScreenData>();
|
||||||
|
|
||||||
|
[Header("Live Preview (Editor Only)")]
|
||||||
|
[Range(0, 1)] public float globalOpacity = 1f;
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
// Tự động cập nhật giao diện ngay khi thay đổi thông số trong Inspector (không cần Play)
|
||||||
|
SyncScreens();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (Application.isPlaying)
|
||||||
|
{
|
||||||
|
SetupEvents();
|
||||||
|
}
|
||||||
|
SyncScreens();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SyncScreens()
|
||||||
|
{
|
||||||
|
foreach (var screen in screens)
|
||||||
|
{
|
||||||
|
if (screen.document == null) continue;
|
||||||
|
|
||||||
|
var root = screen.document.rootVisualElement;
|
||||||
|
if (root == null) continue;
|
||||||
|
|
||||||
|
// Bật tắt display dựa trên biến isActive
|
||||||
|
root.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
||||||
|
root.style.opacity = globalOpacity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hàm tiện ích để bật duy nhất 1 màn hình từ Code hoặc Button
|
||||||
|
public void ShowOnly(string name)
|
||||||
|
{
|
||||||
|
foreach (var screen in screens)
|
||||||
|
{
|
||||||
|
screen.isActive = (screen.screenName == name);
|
||||||
|
}
|
||||||
|
SyncScreens();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetupEvents()
|
||||||
|
{
|
||||||
|
// Logic đăng ký event thông minh ở đây (tương tự như trước nhưng linh hoạt hơn)
|
||||||
|
var mainMenu = GetDocument("MainMenu");
|
||||||
|
if (mainMenu != null)
|
||||||
|
{
|
||||||
|
mainMenu.rootVisualElement.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(e => ShowOnly("Settings"));
|
||||||
|
mainMenu.rootVisualElement.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(e => ShowOnly("Lobby"));
|
||||||
|
}
|
||||||
|
|
||||||
|
var settings = GetDocument("Settings");
|
||||||
|
settings?.rootVisualElement.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(e => ShowOnly("MainMenu"));
|
||||||
|
}
|
||||||
|
|
||||||
|
public UIDocument GetDocument(string name)
|
||||||
|
{
|
||||||
|
return screens.Find(s => s.screenName == name)?.document;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Thêm hàm để Update Text/Image nhanh từ Inspector hoặc Script khác
|
||||||
|
public void SetElementText(string screenName, string elementName, string newText)
|
||||||
|
{
|
||||||
|
var doc = GetDocument(screenName);
|
||||||
|
var label = doc?.rootVisualElement.Q<Label>(elementName);
|
||||||
|
if (label != null) label.text = newText;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
2
Assets/Scripts/UI/UIManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bcb7b8ed439bb4546b0648c627c2ce5d
|
||||||
File diff suppressed because one or more lines are too long
8
Assets/UI Toolkit.meta
Normal file
8
Assets/UI Toolkit.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e295ebb701d232e41b81d12c13e7288a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/UI Toolkit/UnityThemes.meta
Normal file
8
Assets/UI Toolkit/UnityThemes.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d802c018a00fb874dac3a2d24a0cff3d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
@import url("unity-theme://default");
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f239e3bdf0eae74d8740a6e213e5090
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 12388, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
disableValidation: 0
|
||||||
|
unsupportedSelectorAction: 0
|
||||||
8
Assets/UI.meta
Normal file
8
Assets/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d1a7116f40f1104f853146b8e5a2a3a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/UI/Documents.meta
Normal file
8
Assets/UI/Documents.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49cba557032e781419d81381bf53f535
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
22
Assets/UI/Documents/Lobby.uxml
Normal file
22
Assets/UI/Documents/Lobby.uxml
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||||
|
<Style src="project:/Assets/UI/Styles/Global.uss" />
|
||||||
|
<ui:VisualElement class="screen-root">
|
||||||
|
<ui:VisualElement class="panel" style="width: 600px;">
|
||||||
|
<ui:Label text="LOBBY" class="header-text" />
|
||||||
|
|
||||||
|
<ui:Label text="Room Code: #H4L2" style="color: #AAAAAA; -unity-text-align: middle-center; margin-bottom: 10px;" />
|
||||||
|
|
||||||
|
<ui:ScrollView name="player-list" style="height: 300px; background-color: rgba(0,0,0,0.2); margin-bottom: 20px; padding: 10px;">
|
||||||
|
<!-- Placeholder players -->
|
||||||
|
<ui:Label text="Player 1 (Host)" style="color: #FFD700;" />
|
||||||
|
<ui:Label text="Player 2" />
|
||||||
|
<ui:Label text="Searching for players..." style="color: #666; font-style: italic;" />
|
||||||
|
</ui:ScrollView>
|
||||||
|
|
||||||
|
<ui:VisualElement style="flex-direction: row; justify-content: space-between;">
|
||||||
|
<ui:Button text="LEAVE" name="btn-leave" class="button-primary button-danger" style="flex-grow: 1;" />
|
||||||
|
<ui:Button text="START GAME" name="btn-start" class="button-primary" style="flex-grow: 2;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
||||||
10
Assets/UI/Documents/Lobby.uxml.meta
Normal file
10
Assets/UI/Documents/Lobby.uxml.meta
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 971b07b6bc60233469ca493b8f558225
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
27
Assets/UI/Documents/MainGameHUD.uxml
Normal file
27
Assets/UI/Documents/MainGameHUD.uxml
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||||
|
<Style src="project:/Assets/UI/Styles/Global.uss" />
|
||||||
|
<ui:VisualElement style="flex-grow: 1; justify-content: flex-end; padding: 40px;">
|
||||||
|
<!-- Top Left: Stats -->
|
||||||
|
<ui:VisualElement style="position: absolute; top: 40px; left: 40px; background-color: rgba(0,0,0,0.5); padding: 15px; border-radius: 5px;">
|
||||||
|
<ui:Label name="health-text" text="HEALTH: 100/100" style="color: #ff4d4d; -unity-font-style: bold; margin-bottom: 5px;" />
|
||||||
|
<ui:VisualElement name="health-bar-bg" style="width: 200px; height: 12px; background-color: #333; border-radius: 3px; overflow: hidden; margin-bottom: 10px;">
|
||||||
|
<ui:VisualElement name="health-fill" style="width: 100%; height: 100%; background-color: #ff4d4d;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
|
||||||
|
<ui:Label text="STAMINA" style="color: #4da6ff; font-size: 12px; -unity-font-style: bold; margin-bottom: 3px;" />
|
||||||
|
<ui:VisualElement name="stamina-bar-bg" style="width: 150px; height: 8px; background-color: #333; border-radius: 2px; overflow: hidden;">
|
||||||
|
<ui:VisualElement name="stamina-fill" style="width: 100%; height: 100%; background-color: #4da6ff;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
|
||||||
|
<!-- Center: Interaction Prompt -->
|
||||||
|
<ui:VisualElement name="interaction-prompt" style="align-self: center; margin-bottom: 150px; background-color: rgba(0,0,0,0.6); padding: 10px 20px; border-radius: 20px; border-width: 1px; border-color: white; display: none;">
|
||||||
|
<ui:Label name="interaction-text" text="Press [E] to Interact" style="color: white; font-size: 20px; -unity-text-align: middle-center;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
|
||||||
|
<!-- Bottom Center: Info -->
|
||||||
|
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||||||
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10
Assets/UI/Documents/MainGameHUD.uxml.meta
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Assets/UI/Documents/MainGameHUD.uxml.meta
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13
Assets/UI/Documents/MainMenu.uxml
Normal file
13
Assets/UI/Documents/MainMenu.uxml
Normal file
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<ui:VisualElement class="screen-root">
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||||||
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<ui:VisualElement class="panel">
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||||||
|
<ui:Label text="HALLUCINATE" class="header-text" />
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||||||
|
<ui:Button text="CREATE ROOM" name="btn-create" class="button-primary" />
|
||||||
|
<ui:Button text="JOIN ROOM" name="btn-join" class="button-primary" />
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||||||
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<ui:Button text="SETTINGS" name="btn-settings" class="button-primary" />
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||||||
|
<ui:Button text="PROFILE" name="btn-profile" class="button-primary" />
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||||||
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<ui:Button text="EXIT" name="btn-exit" class="button-primary button-danger" />
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10
Assets/UI/Documents/MainMenu.uxml.meta
Normal file
10
Assets/UI/Documents/MainMenu.uxml.meta
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25
Assets/UI/Documents/Profile.uxml
Normal file
25
Assets/UI/Documents/Profile.uxml
Normal file
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEngine.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:VisualElement class="screen-root">
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<ui:VisualElement class="panel">
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<ui:Label text="PLAYER PROFILE" class="header-text" />
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<ui:VisualElement style="flex-direction: row; margin-bottom: 20px;">
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<ui:VisualElement>
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<ui:Label text="Username: PlayerOne" style="font-size: 24px; -unity-font-style: bold;" />
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<ui:Label text="Level: 15" style="color: #AAAAAA;" />
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<ui:VisualElement style="background-color: rgba(0,0,0,0.2); padding: 15px; border-radius: 5px; margin-bottom: 20px;">
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<ui:Label text="Stats" style="-unity-font-style: bold; margin-bottom: 10px;" />
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<ui:Label text="Wins: 24" />
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<ui:Label text="Losses: 10" />
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<ui:Label text="K/D Ratio: 1.5" />
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</ui:VisualElement>
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<ui:Button text="CLOSE" name="btn-close" class="button-primary" />
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10
Assets/UI/Documents/Profile.uxml.meta
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10
Assets/UI/Documents/Profile.uxml.meta
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23
Assets/UI/Documents/Settings.uxml
Normal file
23
Assets/UI/Documents/Settings.uxml
Normal file
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|
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<ui:VisualElement class="screen-root">
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<ui:VisualElement class="panel">
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<ui:Label text="SETTINGS" class="header-text" />
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<ui:ScrollView style="height: 400px; margin-bottom: 20px;">
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|
<ui:Label text="Audio" style="-unity-font-style: bold; margin-top: 10px;" />
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<ui:Slider label="Master Volume" value="80" low-value="0" high-value="100" />
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|
<ui:Slider label="Music Volume" value="50" low-value="0" high-value="100" />
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|
<ui:Label text="Gameplay" style="-unity-font-style: bold; margin-top: 20px;" />
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|
<ui:Slider label="Mouse Sensitivity" value="2.5" low-value="0.1" high-value="10" />
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|
</ui:ScrollView>
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|
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<ui:Button text="BACK" name="btn-back" class="button-primary" />
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|
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|
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10
Assets/UI/Documents/Settings.uxml.meta
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10
Assets/UI/Documents/Settings.uxml.meta
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52
Assets/UI/MainPanelSettings.asset
Normal file
52
Assets/UI/MainPanelSettings.asset
Normal file
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Assets/UI/Styles/Global.uss
Normal file
56
Assets/UI/Styles/Global.uss
Normal file
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|
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|
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-unity-font-style: bold;
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background-color: #A93226;
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}
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margin-bottom: 15px;
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color: white;
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12
Assets/UI/Styles/Global.uss.meta
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Assets/UI/Styles/Global.uss.meta
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983
Assets/_Recovery/0 (3).unity
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983
Assets/_Recovery/0 (3).unity
Normal file
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7
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Reference in New Issue
Block a user