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using DA_Assets.DAI;
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using System;
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using System.IO;
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using UnityEngine;
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namespace DA_Assets.FCU.Model
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{
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[Serializable]
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public class PrefabSettings : MonoBehaviourLinkerRuntime<FigmaConverterUnity>
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{
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[SerializeField] string prefabsPath = Path.Combine("Assets", "Prefabs");
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public string PrefabsPath { get => prefabsPath; set => SetValue(ref prefabsPath, value); }
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[SerializeField] TextPrefabNameType textPrefabNameType = TextPrefabNameType.HumanizedColorString;
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public TextPrefabNameType TextPrefabNameType { get => textPrefabNameType; set => SetValue(ref textPrefabNameType, value); }
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}
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public enum TextPrefabNameType
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{
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HumanizedColorString,
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HumanizedColorHEX,
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Figma,
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}
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}
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