Update UI Setting Overlay Screen

This commit is contained in:
2026-04-28 13:16:47 +07:00
parent c2671e8e87
commit f4f345b412
2 changed files with 10 additions and 15 deletions

View File

@@ -4,12 +4,7 @@
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<change beforePath="$PROJECT_DIR$/Assets/InputSystem_Actions.inputactions" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/InputSystem_Actions.inputactions" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/InputReader.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuController.cs" afterDir="false" />
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@@ -145,7 +140,7 @@
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View File

@@ -740,28 +740,28 @@ MonoBehaviour:
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_CallState: 1
m_ActionId: ae29d662-c797-4411-8ff3-8b5ad78427d8
m_ActionName: 'UI/ToggleSetting[/Keyboard/leftCtrl,/Keyboard/g]'
- m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 2128442883}
m_TargetAssemblyTypeName:
m_MethodName:
m_Mode: 1
- m_Target: {fileID: 2128442884}
m_TargetAssemblyTypeName: OnlyScove.Scripts.InputReader, Assembly-CSharp
m_MethodName: OnCancel
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName:
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_CallState: 1
m_ActionId: 79227a8d-6fd2-496d-8466-68f007a2c355
m_ActionName: 'UI/Escape[/Keyboard/escape]'
m_NeverAutoSwitchControlSchemes: 0
m_DefaultControlScheme:
m_DefaultActionMap: Player
m_DefaultActionMap: UI
m_SplitScreenIndex: -1
m_Camera: {fileID: 1848374380}
--- !u!1660057539 &9223372036854775807