Commit Graph

35 Commits

Author SHA1 Message Date
fdc6149495 update hehe 2026-06-22 23:49:51 +07:00
3544171069 update 2026-06-18 21:14:29 +07:00
d0241afd4d update 2026-06-18 20:37:02 +07:00
040bdb12a5 update 2026-06-18 14:05:08 +07:00
d5e40961e2 yo 2026-06-18 03:35:00 +07:00
291052d51e update update 2026-06-16 21:17:24 +07:00
9918252a9c uppdate 2026-06-16 21:15:00 +07:00
4d0e0d8216 update 2026-06-16 21:11:10 +07:00
f37755fb48 update 2026-06-16 21:03:43 +07:00
332e6e1e9a Update scene transforms, prefabs and workspace
Modify Assets/Scenes/Main Scene.unity: adjust multiple GameObject transforms and prefab instance localPositions (several large position shifts), rename/add objects (TeleporterE1, HallT_Label3 -> TeleporterE1, BulletInsert), add new prefab instance modifications, update mesh/material references and ray-tracing mode, remove many temporary/unused Cube entries to clean up the scene, and activate a character (Nolan). Update .idea workspace.xml: add changelist entry referencing the scene, add a short workItem entry timestamp, and remove a Unity reference flag. Overall: scene layout and prefab cleanup, plus small IDE metadata updates.
2026-06-16 20:47:42 +07:00
7e3fdebb44 copy maps 2026-06-16 20:40:30 +07:00
8b0eb8e295 update 2026-06-16 20:30:37 +07:00
132def45c7 update 2026-06-14 23:55:20 +07:00
d731f962a3 fix bug materials 2026-06-12 00:01:42 +07:00
64b2115386 Normalize materials, add Unity.UI, cleanup scene
Unify and sanitize material YAML, update asmdef references, add Fusion .idea config, and trim scene serialization noise.

- Materials: replaced shader fileIDs/guid with neutral reference, added _GLOSSYREFLECTIONS_OFF keyword and common properties (_Mode, _UVSec), cleared stringTagMap, adjusted blend/ZWrite values for transparent materials to match intended settings.
- asmdef: added "Unity.UI" to both Fusion.Editor and Fusion.Runtime assembly references.
- Added IDE config files for Assets/Photon/Fusion/Runtime/Statistics (.gitignore, encodings.xml, indexLayout.xml, inspection profile, vcs.xml).
- Plugins: updated GUIDs in Sirenix/Odin Inspector Unity.Mathematics meta files.
- Scene: removed several redundant/unneeded serialized fields (Universal RP camera/light/volume extras and empty player list) to reduce clutter.

These changes aim to fix shader reference inconsistencies, align material settings, ensure Unity.UI dependency is declared, and reduce noisy serialized data in the scene.
2026-06-11 22:25:45 +07:00
97ae65f446 update 2026-06-11 21:18:57 +07:00
1c8544d383 update map gen 2026-06-09 22:46:32 +07:00
3578a2750c update 2026-06-09 02:05:00 +07:00
b8b222632d Updaate 2026-06-08 23:25:33 +07:00
Lucastaa
29dfa4d843 Change 2026-05-08 09:50:34 +07:00
Lucastaa
a5b985350a Change map 2026-05-08 08:56:47 +07:00
Lucastaa
0b4c323d0a c 2026-05-04 23:58:02 +07:00
Lucastaa
eac87bdd03 Ladder for level maze 2026-05-03 06:49:11 +07:00
e66f2ec715 UPdate 2026-05-02 00:00:31 +07:00
709ed4069d Update 2026-05-01 21:58:20 +07:00
Lucastaa
92735fe2b6 Change map 2026-05-01 02:48:43 +07:00
30d914d3a5 Update 2026-04-30 20:58:59 +07:00
8e524790d3 Add maze FBX prefabs and update workspace
Add a new "Assets/Prefabs/Maze/Maze Completed" folder with multiple FBX models (corner, straight, T/junction, cross, dead-end, pipes, planes, light) and corresponding .meta importer files, plus a folder .meta. Update .idea workspace.xml to remove two tracked asset entries and adjust a workItem duration. Also modify Assets/Scripts/Camera Controller/CameraRotationHandler.cs (minor change). These changes import completed maze assets into the project and tidy up IDE workspace metadata.
2026-04-30 20:23:09 +07:00
manhduyhoang90
38161bbfd6 Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION 2026-04-27 15:48:21 +07:00
manhduyhoang90
f39dd9a762 asdasdasd 2026-04-27 15:48:01 +07:00
fdb2460c3b Update 2026-04-26 00:27:35 +07:00
1e2b7a0dd2 Update 2026-04-22 00:29:09 +07:00
666b4a5058 di chuyen nhu cc 2026-04-15 19:53:29 +07:00
manhduyhoang90
89f8b35ee6 Add font,setup 2 scene 2026-04-14 09:49:11 +07:00
Scove
d118051b23 Update 2026-03-30 12:26:38 +07:00