Files
BABA_YAGA/Assets/Opsive/UltimateCharacterController/Scripts/Utility/TimeUtility.cs
2026-06-14 23:57:44 +07:00

38 lines
1.2 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Utility
{
using UnityEngine;
/// <summary>
/// Utility functions related to time.
/// </summary>
public class TimeUtility
{
// The target framerate. Application.targetFramerate can return 0 so it isn't used.
private const int c_TargetFramerate = 60;
/// <summary>
/// Returns an alternative delta time which is based on framerate where "delta 1" corresponds to 60 FPS.
/// </summary>
/// <returns>The target framerate-based delta time</returns>
public static float FramerateDeltaTime
{
get { return Time.deltaTime * c_TargetFramerate; }
}
/// <summary>
/// Returns the delta time modified by the timescale.
/// </summary>
/// <returns>Delta time modified by the timescale.</returns>
public static float DeltaTimeScaled
{
get { return Time.deltaTime * Time.timeScale; }
}
}
}