Files
BABA_YAGA/Assets/D.A. Assets/Figma-Converter-for-Unity/Resources/FcuLocalizations.csv
2026-05-13 23:02:02 +07:00

686 lines
33 KiB
CSV

key;en-US
log_added_total;
log_api_waiting;Figma API timeout. {0} seconds remaining...
log_auth_complete;Auth complete!
log_cant_auth;"Can't auth.
Status: {0}
Message: {1}
Exception: {2}"
log_cant_draw_object;Can't draw '{0}' object.
log_cant_find_package;"The package '{0}' is not found, required for the asset to work. To install the package:
1. Open the Unity Package Manager;
2. Click on the PLUS button in the upper left corner of the window;
3. Select 'Add package from git URL' menu item and enter the package name '{0}';
4. Click on the Install button;
5. The package is installed, now you can use the asset."
log_cant_get_images;Unable to download some images. You may need to add links to Figma projects with your master components in the '{0}' tab.
log_cant_get_part_of_frames;"Can't get part of frames.
Error: {0}
Status: {1}"
log_cant_get_image_links;"Can't get sprite links.
Error: {0}
Status: {1}"
log_cant_execute_because_no_backup;Unable to perform this action due to the inability to create a scene backup. Perhaps your scene was created for the first time and does not yet have a saved scene file?
log_component_not_selected_in_hierarchy;{0}'s gameobject not selected in hierarchy.
log_current_canvas_metas_destroy;FCU {0}: {1} '{2}.cs' scripts destroyed.
log_dev_function_enabled;"You have enabled the '{0}' function.
In current version of the asset this function is under development and may work with errors."
log_downloading_fonts;Downloading fonts: {0} of {1}
log_downloading_images;Downloading images: {0} of {1}
log_drawn_count;Drawing '{0}' components: {1} of {2}
log_enable_http_project_settings;"Unity doesn't allow establishing an HTTP connection.
To proceed with the import, open Project Settings > Player > Configuration, and switch the 'Allow downloads over HTTP' option to 'Always allowed'."
log_fcu_assigned;{0} {1}'s ({2}) assigned.
log_generating_sprites;Generating sprites: {0} of {1}
log_generating_tmp_fonts;Generating TMP fonts: {0} of {1}
log_getting_frames;Getting frames: {0} of {1}
log_getting_links;Getting links to download images: {0} of {1}
log_import_complete;Import complete!
log_import_task_canceled;
log_incorrect_selection;
log_instantiate_game_objects;Instantiating GameObjects...
log_links_added;Image links received: {0} of {1}
log_local_prefabs_found;{0} prefabs found.
log_malformed_url;"For some of your components ({0}), download links for images were not found. Possible reasons:
1. You are importing frames that have a large size in pixels. Try reducing the Image Scale in the Main Settings of the asset;
2. You need to reauthorize in your Figma account within the asset;
3. You have exceeded the request limit to the Figma API, and you need to wait some time before attempting another import;
4. Your component is hidden, has zero, or negative size.
If the advice from points 1, 2, or 3 did not help, please contact the developer.
Also, you can try using an asset for procedural image generation instead of the standard one, for example, the free Shapes2D asset. You can read more about this in the ""Manual for developers"" attached to the asset.
List of these components:
{1}"
log_mark_as_sprite;Assigning 'Sprite' type to the downloaded images: {0} of {1}
log_need_auth;Import stopped. Reauthorization required.
log_no_google_fonts_api_key;
log_no_sync_helper;
log_nothing_to_import;
log_open_auth_page;Opening authorization page in the web browser…
log_prefabs_created;{0} prefabs created.
log_project_downloaded;The project has been downloaded. Select the page you want to get frames from.
log_project_empty;Project is empty.
log_project_not_found;Either this file doesn't exist or you don't have permission to view it. Ask the file owner to verify the link and/or update permissions. If you are using a team project, read the 'Teamwork' section in 'Manual for designers.pdf'.
log_search_local_prefabs;Searching prefabs…
log_set_anchors;Setting anchors: {0} of {1}
log_ssl_error;"Turn off HTTPS in Main Settings.
Error: {0}
Status: {1}"
log_start_adding_to_fonts_list;Start adding fonts to the list...
log_start_creating_prefabs;Start creating prefabs...
log_start_download_images;Start downloading images...
log_start_setting_transform;Start setting transforms...
log_tagging;Tagging in progress. Processed items: {0}
log_tagging_by_parts;Tagging in progress. Part {0}...
log_unknown_aligment;"Unable to recognize alignment.
Aligment: {0}
Component: {1}
Please report this error to the developer."
log_unknown_error;"Unknown error:
Status: {1}
Error: {0}
Exception: {2}"
log_not_authorized;
log_feature_not_available_with;This function is not available when using {0}.
log_incorrent_project_url;Incorrect project url.
log_name_linking_not_recommended;"You switched the '{0}' to '{1}'.
This mode is not recommended for use because objects with the same names can get confused during linking.
Please refer to the manual included with the 'UITK Element Linker' asset to learn more about this in detail."
log_svg_scale_1;
loading_google_fonts;Loading '{0}' fonts data from Google repository...
cant_download_fonts;Failed to download {0} fonts, you need to add them to the project manually: {1}
cant_generate_fonts;Failed to generate {0} fonts, you need to generate them manually: {1}
cant_load_sprites;"Sprites for some of your components ({0}) cannot be loaded.
List of components:
{1}"
cant_download_sprite;"Can't download sprite for '{0}' object.
Error: {1}
Status: {2}"
label_advanced_mode;Advanced Mode
tooltip_advanced_mode;
label_add_tmp_fonts_from_folder;Add from current folder
tooltip_add_fonts_from_folder;
label_add_ttf_fonts_from_folder;Add from current folder
tooltip_add_ttf_fonts_from_folder;
label_all;All
tooltip_all;
label_apply_and_continue;Apply and continue
tooltip_apply_and_continue;Continue import with selected parameters.
label_asset;HOME
tooltip_asset;
label_asset_creator_settings;FONT ASSET CREATOR SETTINGS
tooltip_asset_creator_settings;TextMeshPro font generation settings, identical to the settings of the 'Font Asset Creator' utility.
label_asset_dependencies;ASSET DEPENDENCIES
tooltip_asset_dependencies;
label_atlas_padding;Atlas Padding
tooltip_atlas_padding;"Specify the space, in pixels, between characters in the font texture.
Padding provides the space required to render character separately, and to generate the SDF gradient (See the documentation on Font Assets for details).
The larger the padding, the smoother the transition, which allows for higher-quality rendering and larger effects, like thick outlines.
A padding of 5 is often fine for a 512x512 texture."
label_atlas_population_mode;Atlas Population Mode
tooltip_atlas_population_mode;
label_atlas_resolution;Atlas Resolution
tooltip_atlas_resolution;"Set the size width and height of the font texture, in pixels.
A resolution of 512 x 512 is fine for most fonts, as long as you are only including ASCII characters. Fonts with more characters may require larger resolutions, or multiple atlases.
When using an SDF font, a higher resolution produces finer gradients, and therefore higher quality text."
label_auto_disable_compress_assets_on_import;Compress Assets On Import
tooltip_auto_disable_compress_assets_on_import;
label_auto_size;Auto Size
tooltip_auto_size;Auto sizes the text to fit the available space.
label_best_fit;Best Fit
tooltip_best_fit;Should Unity ignore the size properties and simply try to fit the text to the control's rectangle?
label_beta_version;"This is the beta version.
If you encounter bugs, please
contact the developer,
and your problem will be solved
as soon as possible."
tooltip_beta_version;
label_buggy_version;This version contains bugs that have been fixed in the next versions.
tooltip_buggy_version;
label_button_settings;UI.BUTTON SETTINGS
tooltip_button_settings;
label_button_type;Button Component
tooltip_button_type;
label_change;...
tooltip_change;
label_changed_in_figma;Changed In Figma
tooltip_changed_in_figma;"Components whose hash, saved in the SyncHelper object at the time of the previous import, differs from the hash obtained before the new import as a result of analyzing the same component in Figma.
The component hash is a hash of the aggregate values of all properties of that component in Figma."
label_changed_in_unity;Changed In Unity
tooltip_changed_in_unity;"Components whose properties have been changed in the Unity Inspector.
Currently, tracking of two properties is supported: color and size."
label_comparer_desc;"In order to see the difference between the two objects
that you have selected, open thewebsite for comparing
two texts using the '{0}' button
and copy the properties of the two objects that you see below
into the appropriate fields."
tooltip_comparer_desc;
label_components_settings;
tooltip_import_components;The components that will be created on your Canvas when you import the project.
label_compression_quality;Crunch Compression Quality
tooltip_compression_quality;"When using Crunch Texture compression, use the slider to adjust the quality. A higher compression quality means larger Textures and longer compression times.
Note: For Android platforms, the Compressor Quality values provide slightly different options. For more information, see Texture formats for platform-specific overrides."
label_copy_new_data;Copy new data
tooltip_copy_new_data;
label_copy_old_data;Copy old data
tooltip_copy_old_data;
label_copy_to_clipboard;Copy to clipboard
tooltip_copy_to_clipboard;
label_crunched_compression;Use Crunch Compression
tooltip_crunched_compression;"Use crunch compression, if applicable. Crunch is a lossy compression format on top of DXT or ETC Texture compression.
Unity decompresses Textures to DXT or ETC on the CPU and then uploads them to the GPU at runtime. Crunch compression helps the Texture use the lowest possible amount of space on disk and for downloads.
Crunch Textures can take a long time to compress, but decompression at runtime is very fast."
label_csv_separator;Separator
tooltip_csv_separator;
label_custom_pivot;Custom Pivot
tooltip_custom_pivot;"The custom pivot, when alignement is ""Custom""."
label_dabutton_settings;
tooltip_dabutton_settings;
label_debug_mode;Debug Mode
tooltip_debug_mode;Feature for developers. Allows to save the received response from Figma in json format.
label_debug_tools;DEBUG TOOLS
label_debug;DEBUG
tooltip_debug_tools;"Used for debugging the asset.
Parameters are applied globally to all instances of the asset."
label_dependencies;DEPENDENCIES
tooltip_dependencies;
label_disable_compress_assets_on_import;
tooltip_disable_compress_assets_on_import;
label_dont_remove_fcu_meta;Don't remove this script until you are done with the layout.
tooltip_dont_remove_fcu_meta;
label_download_fonts_from_project;Download '{0}' fonts from project
tooltip_download_fonts_from_project;
label_download_multiple_fills;Download If Multiple Fills
tooltip_download_multiple_fills;
label_download_unsupported_gradients;Download Unsupported Gradients
tooltip_download_unsupported_gradients;
label_figma_auth;FIGMA AUTH
tooltip_figma_auth;
label_figma_color;Figma
tooltip_figma_color;
label_figma_comp;FIGMA COMPONENTS
tooltip_figma_comp;
label_figma_comp_desc;"In this tab, you can set links to Figma projects that contain your master components.
This is usually necessary if the asset cannot access sprites that are part of a
component instance whose master component is not in the main project."
tooltip_figma_comp_desc;
label_figma_layout_culture;Layout Language
tooltip_figma_layout_culture;The language of your Figma project's text
label_find_added_objects;
tooltip_find_added_objects;
label_flip_x;Flip X
tooltip_flip_x;
label_flip_y;Flip Y
tooltip_flip_y;
label_font_settings;FONT SETTINGS
tooltip_font_settings;
label_font_subset;Font Subset
tooltip_font_subset;"A Font Subset is a sequence (Unicode-Range) of Unicode hexadecimal values, or ranges of values, to specify which characters to include in your font file.
Google supports several subsets for different language groups that are passed to the 'Font Asset Creator' utility when creating a TMP font.
To change the range after font generation, open your TMP font asset in the Inspector and click on the 'Update Atlas Texture' button.
A hyphen is used to separate the first and last values in a range.
Commas are used to separate values and ranges (for example, '20-7E,A0,2026', where '2026' code is ellipsis (...))."
label_force_fix;Force Fix
tooltip_force_fix;
label_frames_to_import;FRAMES TO IMPORT ({0}/{1})
tooltip_frames_to_import;
label_generate_physics_shape;Generate Physics Shape
tooltip_generate_physics_shape;Automaticallly generates a physics shape.
label_gradient_resolution;Gradient Resolution
tooltip_gradient_resolution;Size of each rasterized gradient in pixels. Higher values consume memory but result in more accurate gradients.
label_horizontal_mapping;Horizontal Mapping
tooltip_horizontal_mapping;Horizontal UV mapping when using a shader with a texture face option.
label_horizontal_overflow;Horizontal Overflow
tooltip_horizontal_overflow;The method used to handle the situation where the text is too wide to fit in the rectangle. The options are Wrap and Overflow.
label_https_setting;HTTPS
tooltip_https_setting;
label_image_and_sprites;
tooltip_image_and_sprites;
label_image_component;Image Component
tooltip_image_component;
label_image_type;Type
tooltip_image_type;
label_import;
tooltip_import;
label_import_events;IMPORT EVENTS
tooltip_import_events;
log_import_stoped_because_error;Import stoped because error.
label_import_stoped_manually;Import stopped.
tooltip_stop_import;Stop import
label_kerning;Kerning
tooltip_kerning;Enables character specific spacing between pairs of characters.
label_kilobytes;The number of downloaded kilobytes of the current download object.
tooltip_kilobytes;
label_layout_culture;
tooltip_layout_culture;
label_line_spacing;Line Spacing
tooltip_line_spacing;The vertical separation between lines of text.
label_loc_case_type;Key Case
tooltip_loc_case_type;
label_loc_component;Localization Component
tooltip_loc_component;
label_localization_settings;LOCALIZATION
tooltip_localization_settings;
label_localizator;Localizator
tooltip_localizator;
label_log_default;Default Log
tooltip_log_default;
label_log_downloadable;Downloadable Log
tooltip_log_downloadable;
label_log_go_drawer;Go Drawer Log
tooltip_log_go_drawer;
label_log_set_tag;Set Tag Log
tooltip_log_set_tag;
label_log_transform;Transform Log
tooltip_log_transform;
label_made_by;
tooltip_made_by;
label_main_settings;MAIN SETTINGS
tooltip_main_settings;
label_mask_interaction;Mask Interaction
tooltip_mask_interaction;
label_maskable;Maskable
tooltip_maskable;
label_max_cord_deviation_enabled;Max Cord Enabled
tooltip_max_cord_deviation_enabled;Enables the 'max cord deviation' tessellation test.
label_max_tangent_angle_enabled;Max Tangent Enabled
tooltip_max_tangent_angle_enabled;Enables the 'max tangent angle' tessellation test.
label_mipmap_enabled;Generate Mip Maps
tooltip_mipmap_enabled;Check this box to enable mipmap generation.
label_missings_in_frame;This property does not change when switching to the Single Channel Texture type.
tooltip_missings_in_frame;
label_namespace;Namespace
tooltip_namespace;
label_new;New
tooltip_new;
label_no_recent_projects;No recent projects found.
tooltip_no_recent_projects;
label_old_data;Old Data
tooltip_old_data;
label_override_line_spacing_px;Override TMP Line Spacing (px)
tooltip_override_line_spacing_px;
label_override_tags;Override Tags
tooltip_override_tags;Whether the color settings override the <color> tag.
label_parse_escape_characters;Parse Escape Characters
tooltip_parse_escape_characters;"Whether to display strings such as \""\\n\"" as is or replace them by the character they represent."
label_pixels_per_unit;Pixels Per Unit
tooltip_pixels_per_unit;How many pixels in the sprite correspond to one unit in the world.
label_positioning_mode;Positioning Mode
tooltip_positioning_mode;
label_prefab_creator;PREFAB CREATOR
tooltip_prefab_creator;
label_prefabs_path;Prefabs Path
tooltip_prefabs_path;
label_preserve_aspect;Preserve Aspect
tooltip_preserve_aspect;
label_preserve_numbers;Preserve Numbers
tooltip_preserve_numbers;
label_project_url;Project Url
tooltip_project_url;Link to your project in Figma.
label_pui_falloff_distance;Falloff Distance
tooltip_pui_falloff_distance;
label_rate;Rate
tooltip_rate;
label_rateme;Rate Me
tooltip_rateme;
label_rateme_desc;"Hello! :)
For {0} days, I continue to release
the updates of asset and
provide support to users.
If you like my asset, I will be grateful
if you rate it in the Asset Store."
tooltip_rateme_desc;
label_raycast_padding;Raycast Padding
tooltip_raycast_padding;
label_raycast_target;Raycast Target
tooltip_raycast_target;Whether the text blocks raycasts from the Graphic Raycaster.
label_redownload_sprites;Redownload Sprites
tooltip_redownload_sprites;If enabled, the downloadable images will replace those that were downloaded earlier when old downloading.
label_remove;Remove
tooltip_remove;
label_remove_unused_sprites;"Remove sprites from the selected folder that are not used by
Image components in the current open scene."
tooltip_remove_unused_sprites;
label_render_mode;Render Mode
tooltip_render_mode;Specify the render mode to use when outputting the font atlas.
label_rich_text;Rich Text
tooltip_rich_text;Enables the use of rich text tags such as <color> and <font>.
label_rtl_textmeshpro_settings;RTL TEXTMESHPRO SETTINGS
tooltip_rtl_textmeshpro_settings;
label_sampling_steps;Sampling Steps
tooltip_sampling_steps;Number of samples evaluated on paths. Higher values give more accurate results (but takes longer).
label_shadow_type;Shadow Type
tooltip_shadow_type;The type of shadow that is used when transferring the shadow effect from Figma. Currently the 'TrueShadow' asset is supported, you can also turn off the shadow.
label_shadows_tab;SHADOWS
tooltip_shadows_tab;
label_sort_point;Sort Point
tooltip_sort_point;
label_sorting_layer;Sorting Layer
tooltip_sorting_layer;
label_sprite_import_mode;Sprite Import Mode
tooltip_sprite_import_mode;"Texture importer modes for Sprite import.
None - Graphic is not a Sprite.
Single - Sprite is a single image section extracted automatically from the texture.
Multiple - Sprites are multiple image sections extracted from the texture.
Polygon - Sprite has it own mesh outline defined."
label_step_distance;Step Distance
tooltip_step_distance;Distance at which vertices will be generated along the paths. Lower values will result in a more dense tessellation.
label_svg_image_settings;SVG IMAGE SETTINGS
tooltip_svg_image_settings;
label_svg_importer_settings;SVG IMPORTER SETTINGS
tooltip_svg_importer_settings;
label_svg_type;Generated Asset Type
tooltip_svg_type;How the SVG file will be imported.
label_text_and_fonts;TEXT & FONTS
tooltip_text_and_fonts;
label_text_and_font_settings;
tooltip_text_and_font_settings;
label_text_component;Text Component
tooltip_text_component;A text component to be used when wrapping text from Figma. Currently 'Unity.UI.Text' and 'TextMeshPro' are supported.
label_textmeshpro_settings;TEXTMESHPRO SETTINGS
tooltip_textmeshpro_settings;
label_texture_compression;Texture Compression
tooltip_texture_compression;"Select the kind of compression you want for your texture.
Uncompressed - Texture will not be compressed.
Compressed - Texture will be compressed using a standard format depending on the platform (DXT, ASTC, ...).
CompressedHQ - Texture will be compressed using a high quality format depending on the platform and availability (BC7, ASTC4x4, ...).
CompressedLQ - Texture will be compressed using a low quality but high performance, high compression format depending on the platform and availability (2bpp PVRTC, ASTC8x8, ...)."
label_texture_importer_settings;TEXTURE IMPORTER SETTINGS
tooltip_texture_importer_settings;
label_texture_type;Texture Type
tooltip_texture_type;"Use the Texture Type property to select the type of Texture you want to create from the source image file.
The other properties in the Texture Import settings window change depending on the value you set."
label_ttf_path;TTF Fonts Path
tooltip_ttf_path;
label_ui_framework;UI Framework
tooltip_ui_framework;
label_ui_toolkit;
tooltip_ui_toolkit;
label_unity_comp;UNITY COMPONENTS
tooltip_unity_comp;
label_unity_image_settings;UNITY IMAGE SETTINGS
tooltip_unity_image_settings;
label_unity_text_settings;UNITY TEXT SETTINGS
tooltip_unity_text_settings;
label_uitk_linking_mode;UITK Linking Mode
tooltip_uitk_linking_mode;
label_uitk_output_path;UITK Output Path
tooltip_uitk_output_path;
label_use_i2localization;Use I2Localization
tooltip_use_i2localization;Whether to add 'I2Localize' script to 'Unity.UI.Text' or 'TextMeshPro' component.
label_visible_descender;Visible Descender
tooltip_visible_descender;Compute descender values from visible characters only. Used to adjust layout behavior when hiding and revealing characters dynamically.
label_viewport_options;Viewport Options
tooltip_viewport_options;Viewport options to use while importing the SVG document.
label_vertical_mapping;Vertical Mapping
tooltip_vertical_mapping;Vertical UV mapping when using a shader with a texture face option.
label_vertical_overflow;Vertical Overflow
tooltip_vertical_overflow;The method used to handle the situation where wrapped text is too tall to fit in the rectangle. The options are Truncate and Overflow.
label_without_changes;Without changes
tooltip_label_without_changes;
label_wrapping;Wrapping
tooltip_wrapping;Wraps text to the next line when reaching the edge of the container.
label_xml_parsing;
tooltip_xml_parsing;
label_procedural_ui_settings;SETTINGS FOR ANY PROCEDURAL IMAGE
tooltip_procedural_ui_settings;
label_pui_settings;PROCEDURAL UI IMAGE SETTINGS
tooltip_pui_settings;
label_mpuikit_settings;MPIMAGE SETTINGS
tooltip_mpuikit_settings;
label_sr_settings;SPRITE RENDERER SETTINGS
tooltip_sr_settings;
label_is_readable;Is Readable
tooltip_is_readable;"Whether Unity stores an additional copy of this texture's pixel data in CPU-addressable memory.
This is required for methods that read, write, and manipulate the pixel data on the CPU, such as Texture2D.GetPixels or ImageConversion.
EncodeToPNG. It is not required for methods that perform all their work on the GPU, such as Graphics.CopyTexture or Graphics.Blit."
label_next_order_step;Next Order Step
tooltip_next_order_step;
label_raw_import;Raw Import
tooltip_raw_import;When enabled, importing the full structure of your layout, without smart-combine multiple sprites into one sprite.
label_buttons_tab;BUTTONS
tooltip_buttons_tab;
label_ui_toolkit_tab;UI TOOLKIT
tooltip_ui_toolkit_tab;
label_nova_components;NOVA COMPONENTS
tooltip_nova_components;
label_fcu;Figma Converter for Unity
tooltip_fcu;
label_settings;Settings
tooltip_settings;
label_script_generator;SCRIPT GENERATOR
tooltip_script_generator;
label_enabled;Enabled
tooltip_enabled;
label_scripts_output_path;Scripts output path
tooltip_scripts_output_path;
label_select_folder;
tooltip_select_folder;
label_text_prefab_naming_mode;Text Prefab Naming Mode
tooltip_text_prefab_naming_mode;
label_humanized_color;Humanized Color String
tooltip_humanized_color;
label_hex_color;Humanized Color HEX
tooltip_hex_color;
label_log_component_drawer;
tooltip_log_component_drawer;
label_log_hash_generator_drawer;
tooltip_log_hash_generator_drawer;
label_override_tmp_letter_spacing;Override TMP Letter Spacing
tooltip_override_tmp_letter_spacing;
label_object_comparer;Object Comparer
tooltip_object_comparer;
label_fcu_is_null;"The script '{0}' is not attached to this object.
If this object is a prefab, to ensure the '{1}' function
works correctly after adding the object to the scene,
you need to execute function '{2}' from the context menu.
More information about the Context Menu can be found in the Developer Manual."
tooltip_fcu_is_null;
label_more_about_layout_updating;You can learn more about this script in the dev manual, 'Layout updating' slide.
tooltip_more_about_layout_updating;
tooltip_open_fcu_window;
tooltip_change_window_mode;_
label_orthographic_mode;
tooltip_orthographic_mode;
label_extra_padding;Extra Padding
tooltip_extra_padding;Adds some padding between the characters and the edge of the text mesh. Can reduce graphical errors when displaying small text.
label_overflow;Overflow
tooltip_overflow;How to display text which goes past the edge of the container.
label_geometry_sorting;Geometry Sorting
tooltip_geometry_sorting;The order in which text geometry is sorted. Used to adjust the way overlapping characters are displayed.
label_shader;Shader
tooltip_shader;
label_farsi;Farsi
tooltip_farsi;
label_fix_tags;Fix Tags
tooltip_fix_tags;
label_user_name;The name of the user authorized in the current instance of the asset.
tooltip_user_id;The ID of the user authorized in the current instance of the asset.
label_asset_instance_id;
tooltip_asset_instance_id;The ID of this asset instance.
label_stable_version;This version of the asset is stable.
tooltip_stable_version;
label_open_diff_checker;Open difference checker website
tooltip_open_diff_checker;
label_go_name_length;GameObject Name Length
tooltip_go_name_length;
label_text_name_length;Text GameObject Name Length
tooltip_text_name_length;
label_go_layer;GameObject Layer
tooltip_go_layer;"Sets the value of the ""Layout"" parameter, which you can see in the top-right corner of the Inspector, for all the GameObjects being instantiated."
label_pivot_type;Pivot Type
tooltip_pivot_type;
label_components_to_import;COMPONENTS TO IMPORT
tooltip_components_to_import;Components that will be added to the scene or updated if they already exist on the scene.
label_components_with_count;COMPONENTS ({0}/{1})
tooltip_components_with_count;
tooltip_recent_projects;View recent projects.
tooltip_download_project;"Download Figma project from URL.
The current active import of the current canvas will be stopped."
label_sampling_point_size;Sampling Point Size
tooltip_sampling_point_size;The sampling point size.
label_enable_multi_atlas_support;Enable Multi Atlas Support
tooltip_enable_multi_atlas_support;
label_images_format;Images Format
tooltip_images_format;Format of images imported from Figma.
label_images_scale;Images Scale
tooltip_images_scale;The size of the images imported from Figma.
label_preserve_ratio_mode;Preserve Ratio Mode
tooltip_preserve_ratio_mode;If an object in Figma has the 'PreserveRatio' function enabled, the 'AspectRatioFitter' script will be added to it with your selected mode.
label_sprites_path;Sprites Path
tooltip_sprites_path;
label_shapes2d_settings;SHAPES 2D SETTINGS
tooltip_shapes2d_settings;
label_google_fonts_settings;GOOGLE FONTS SETTINGS
tooltip_google_fonts_settings;
label_google_fonts_api_key;Google Fonts Api Key
tooltip_google_fonts_api_key;In order for the asset to be able to automatically download missing fonts, you need to create your own '{0}', and enter it in '{0}' field.
label_get_google_api_key;Get
tooltip_get_google_api_key;
label_remove_from_scene;REMOVE FROM SCENE
tooltip_remove_from_scene;Components that will be removed from the scene.
label_token;Token
tooltip_token;The token is needed for the working of the asset, it is used to send api requests to Figma.
tooltip_recent_tokens;
tooltip_auth;Button for authorization in Figma.
label_tmp_path;TMP Fonts Path
tooltip_tmp_path;
label_no_recent_sessions;No recent sessions found.
tooltip_no_recent_sessions;
label_different_component_data;Component data has differences.
tooltip_different_component_data;
label_has_differences;{0}: has differences. '{1}' in Unity. '{2}' in Figma.
tooltip_has_differences;
label_new_components;
tooltip_new_components;Components that are missing on the scene but exist in Figma.
label_import_frames;
tooltip_import_frames;"Import selected frames from a downloaded or cached Figma project.
The current active import of the current canvas will be stopped."
label_open_settings_window;
tooltip_open_settings_window;Open settings window
label_select_fonts_folder;Choose a folder with your fonts
tooltip_select_fonts_folder;
label_select_prefabs_folder;
tooltip_select_prefabs_folder;
tooltip_product_version;The current version of the asset.
label_auth;Auth
label_component_detection_type;Component Detection Type
log_cant_find_font;Can't find font file at path: '{0}'
log_tm_font_already_exists;TextMeshPro font already exists for '{0}' font at path: {1}
log_reopen_font_asset_creator;If you often see this error, close 'Font Asset Creator' before running the convert function. 'Font Asset Creator' should open by itself.
log_converted_fonts;Converted {0} of {1} fonts.
label_select_sprites_folder;Select the folder you want to remove unused sprites from
label_inside_assets_folder;The object/folder you select must be inside the 'Assets' folder.
log_added_total;"Added: {0}
Total: {1}"
label_update_avaliable;Update avalibale: {0}
label_show_asset_in_inspector;Show asset in inspector
label_show_asset_in_window;Show asset in window
log_missing_fonts_list;Below is a list of fonts missing from the repository. You need to manually add them to the array of fonts in the '{0}' tab so that they will be available for the next import. Font list: {1}
log_fonts_in_project;Fonts in project: {0}
log_checking_fonts;Checking fonts...
log_start_downloading_fonts;Start downloading fonts...
log_instantiating_game_objects;Instantiating GameObjects: {0} of {1}
label_verify;Verify
fonts_settings;FONTS
label_import_components;IMPORT COMPONENTS
log_gameobject_not_selected_in_hierarchy;'{0}' not selected in hierarchy.
log_asset_not_imported;Asset '{0}' was not imported. You can find it in the Asset Store or Package Manager.
label_supported_from_unity_version;This feature is available in version Unity {0} and above.
log_project_too_big;"Your project exceeds the allowable size. Import stopped.
Project size: {0} MB.
Allowable size: {1} MB.
Please move the frames you want to import into a new project and try the import again."
tooltip_all_components;All components - those that exist on the scene and those that exist in Figma (without duplicates).
log_featutre_at_dev_stage;This feature ({0}) is not available and is under development.
log_img_component_compatibility;The image component in the asset settings is switched to '{0}' because this is the only value compatible with the '{1}' image format.
label_images_and_sprites_tab;IMAGES & SPRITES
tooltip_images_and_sprites_tab;
label_max_cord_deviation;Max Cord Deviation
tooltip_max_cord_deviation;Distance on the cord to a straight line between two points after which more tessellation will be generated.
label_max_tangent_angle;Max Tangent Angle
tooltip_max_tangent_angle;Max tangent angle (in degrees) after which more tessellation will be generated.
log_frames_finded;Finded {0} frames. Download them?
"log_frames_not_found;No frames found. If you are using Sections, place them inside a frame using the ""Frame selection"" function in Figma, and try the import again.";
log_current_canvas_childs_destroy;{0} childs destroyed.
tooltip_component_detection_type;
log_cant_get_profile_info;Can't get profile info: {0}
log_sprites_removed;{0} sprites removed.
log_cache_restored;{0} pages restored from cache.
tooltip_show_asset_in_inspector;
tooltip_show_asset_in_window;
tooltip_global_config;
log_loading_from_cache;Loading '{0}' project from cache…
log_no_components_in_gameobject;No components in '{0}'.
log_props_reset;{0} properties reset.
log_object_reset;'{0}' has been reset to a prefab state.
nan;
log_closed_after_script_reload;{0} closed after scripts reload.
log_corrent_project_url;Project URL is valid.
log_package_installed;UPM Package Installed: {0}
label_normal_color;Normal Color
tooltip_normal_color;
label_highlighted_color;Highlighted Color
tooltip_highlighted_color;
label_pressed_color;Pressed Color
tooltip_pressed_color;
label_selected_color;Selected Color
tooltip_selected_color;
label_disabled_color;Disabled Color
tooltip_disabled_color;
label_color_multiplier;Color Multiplier
tooltip_color_multiplier;
label_fade_duration;Fade Duration
tooltip_fade_duration;
label_go_name_max_length;GameObject Name Max Length
tooltip_go_name_max_length;
label_text_name_max_length;Text Name Max Length
tooltip_text_name_max_length;
log_import_failed_incompatible;Import failed because '{0}' is incompatible with '{1}'.\nPlease change the import settings.\n
log_import_failed_enable_required;Import failed because you need to enable '{0}' to use '{1}'.\nPlease change the import settings.\n
log_import_failed_unsupported;Import failed because you are attempting to use '{0}', which does not support '{1}'.\nPlease change the import settings.\n
label_loc_key_max_lenght;Loc Key Max Length
tooltip_loc_key_max_lenght;
label_loc_folder_path;Localization Folder Path
tooltip_loc_folder_path;
label_loc_file_name;Localization File Name
tooltip_loc_file_name;
label_namespace;Namespace
tooltip_namespace;
label_field_name_max_length;Field Name Max Length
tooltip_field_name_max_length;
label_method_name_max_length;Method Name Max Length
tooltip_method_name_max_length;
label_class_name_max_length;Class Name Max Length
tooltip_class_name_max_length;
label_serialization_mode;Serialization Mode
tooltip_serialization_mode;
label_base_class;Base Class
tooltip_base_class;