Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
30 lines
917 B
C#
30 lines
917 B
C#
/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Demo.Car
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{
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using UnityEngine;
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/// <summary>
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/// Moves the spawn point to the target location after it has been initialized.
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/// </summary>
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public class SpawnPointMover : MonoBehaviour
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{
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[Tooltip("The location to move the spawn point to.")]
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[SerializeField] protected Transform m_Target;
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/// <summary>
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/// The spawn point has been initialized by the time start is called.
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/// </summary>
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public void Start()
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{
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transform.parent = m_Target;
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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}
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}
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}
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