Files
BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Scripts/Events/UnityEvents.cs
Scove 3e39117acc Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
2026-06-16 18:41:44 +07:00

92 lines
3.8 KiB
C#

/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Events
{
using Opsive.Shared.Inventory;
using Opsive.UltimateCharacterController.Camera.ViewTypes;
using Opsive.UltimateCharacterController.Character.Abilities;
using Opsive.UltimateCharacterController.Character.Abilities.Items;
using Opsive.UltimateCharacterController.Character.MovementTypes;
using Opsive.UltimateCharacterController.Items;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// (float) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable] public class UnityFloatEvent : UnityEvent<float> { }
/// <summary>
/// (bool) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable] public class UnityBoolEvent : UnityEvent<bool> { }
/// <summary>
/// (Transform) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable] public class UnityTransformEvent : UnityEvent<Transform> { }
/// <summary>
/// (MovementType, bool) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable]
public class UnityMovementTypeBoolEvent : UnityEvent<MovementType, bool> { }
/// <summary>
/// (Ability, bool) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable]
public class UnityAbilityBoolEvent : UnityEvent<Ability, bool> { }
/// <summary>
/// (ItemAbility, bool) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable]
public class UnityItemAbilityBoolEvent : UnityEvent<ItemAbility, bool> { }
/// <summary>
/// (Item) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable] public class UnityItemEvent : UnityEvent<Item> { }
/// <summary>
/// (Item, int) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable] public class UnityItemIntEvent : UnityEvent<Item, int> { }
/// <summary>
/// (IItemIdentifier, float) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable]
public class UnityItemIdentifierFloatEvent : UnityEvent<IItemIdentifier, float> { }
/// <summary>
/// (Item, float, bool, bool) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable] public class UnityItemFloatBoolBoolEvent : UnityEvent<Item, float, bool, bool> { }
/// <summary>
/// (IItemIdentifier, float, bool, bool) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable] public class UnityItemIdentifierFloatBoolBoolEvent : UnityEvent<IItemIdentifier, float, bool, bool> { }
/// <summary>
/// (Vector3, Vector3, GameObject) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable] public class UnityVector3Vector3GameObjectEvent : UnityEvent<Vector3, Vector3, GameObject> { }
/// <summary>
/// (float, Vector3, Vector3, GameObject) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable] public class UnityFloatVector3Vector3GameObjectEvent : UnityEvent<float, Vector3, Vector3, GameObject> { }
/// <summary>
/// (ViewType, bool) UnityEvent subclass so the event will appear in the inspector.
/// </summary>
[System.Serializable]
public class UnityViewTypeBoolEvent : UnityEvent<ViewType, bool> { }
}