Enhance maze generation animation system with visual feedback during algorithm execution and a two-phase rendering approach: - Phase 1: Preview mode displays simple blocks while algorithms run, with real-time feedback for path checking (valid/invalid/evaluating states) - Phase 2: Sweep 3D modular pieces into place with pop-in animations Updates: - New MazeCellHighlight states (EvaluatingValid, EvaluatingInvalid) for algorithm feedback - Modified all maze algorithms (DFS, Kruskal's, Prim's) to emit visual feedback when checking adjacent cells - New animation components: HighlightLinger (self-destruct highlights) and PopInAnimation (juicy pop-in effect) - Refactored MazeReworkSpawner to support preview prefabs and track spawned object state - New prefabs: Stair room and MazeVisualize variants - Added stepDelay and isPreviewMode controls to MazeAnimator for flexible pacing - Reduced default maze size and adjusted material colors for testing
699 B
699 B