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2
.gitignore
vendored
2
.gitignore
vendored
@@ -73,3 +73,5 @@ crashlytics-build.properties
|
|||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
|
|
||||||
|
Assets/Settings/Project Setting/FirebaseConfig.asset
|
||||||
|
Assets/Settings/Project Setting/FirebaseConfig.asset.meta
|
||||||
|
|||||||
7
.idea/.idea.HALLUCINATE/.idea/encodings.xml
generated
7
.idea/.idea.HALLUCINATE/.idea/encodings.xml
generated
@@ -1,4 +1,9 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise">
|
||||||
|
<file url="file://$PROJECT_DIR$/Assets/Scripts/Elo_System_Spec.txt" charset="ISO-8859-1" />
|
||||||
|
<file url="file://$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Crawler.cs" charset="ISO-8859-1" />
|
||||||
|
<file url="file://$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Extensions.cs" charset="ISO-8859-1" />
|
||||||
|
<file url="file://$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/Wilsons.cs" charset="ISO-8859-1" />
|
||||||
|
</component>
|
||||||
</project>
|
</project>
|
||||||
67
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
67
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -4,28 +4,52 @@
|
|||||||
<option name="autoReloadType" value="SELECTIVE" />
|
<option name="autoReloadType" value="SELECTIVE" />
|
||||||
</component>
|
</component>
|
||||||
<component name="ChangeListManager">
|
<component name="ChangeListManager">
|
||||||
<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="" />
|
<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
|
||||||
|
<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Duy/PlayerInputData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Duy/PlayerInputData.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Duy/_BasicSpawner.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Duy/_BasicSpawner.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Duy/_PlayerDataManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Duy/_PlayerDataManager.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Fusion.meta" beforeDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Fusion/BasicSpawner.cs" beforeDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Fusion/BasicSpawner.cs.meta" beforeDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Fusion/LobbyHelper.cs" beforeDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Fusion/LobbyHelper.cs.meta" beforeDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Fusion/LobbyManager.cs" beforeDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Fusion/LobbyManager.cs.meta" beforeDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Fusion/PlayerProfile.cs" beforeDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Fusion/PlayerProfile.cs.meta" beforeDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStats.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStats.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/BaseUIController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/BaseUIController.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/HUDController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/HUDController.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/LobbyController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/LobbyController.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuController.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" afterDir="false" />
|
||||||
|
</list>
|
||||||
<option name="SHOW_DIALOG" value="false" />
|
<option name="SHOW_DIALOG" value="false" />
|
||||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||||
</component>
|
</component>
|
||||||
<component name="EmbeddingIndexingInfo">
|
<component name="EmbeddingIndexingInfo">
|
||||||
<option name="cachedIndexableFilesCount" value="10" />
|
<option name="cachedIndexableFilesCount" value="8" />
|
||||||
<option name="fileBasedEmbeddingIndicesEnabled" value="true" />
|
<option name="fileBasedEmbeddingIndicesEnabled" value="true" />
|
||||||
</component>
|
</component>
|
||||||
<component name="Git.Settings">
|
<component name="Git.Settings">
|
||||||
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
|
||||||
</component>
|
</component>
|
||||||
<component name="HighlightingSettingsPerFile">
|
<component name="HighlightingSettingsPerFile">
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Attributes/Health.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Third Parties/Photon/Fusion/Editor/Fusion.Unity.Editor.cs" root0="SKIP_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Interactables/BaseInteractable.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/UI/MainPanelSettings.asset" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Interactables/HealthInteractable.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.render-pipelines.core@04ab0eefa0c3/Editor/Utilities/LocalizationHelper.cs" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.timeline@7f8b2fb101b6/Editor/Localization/Localization.cs" root0="SKIP_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.wooshii.foldericons@201a18f355d3/FolderIcons/Editor/FolderIcons.cs" root0="SKIP_HIGHLIGHTING" />
|
||||||
</component>
|
</component>
|
||||||
<component name="McpProjectServerCommands">
|
<component name="McpProjectServerCommands">
|
||||||
<commands />
|
<commands />
|
||||||
<urls />
|
<urls />
|
||||||
</component>
|
</component>
|
||||||
|
<component name="MetaFilesCheckinStateConfiguration" checkMetaFiles="true" />
|
||||||
<component name="ProjectColorInfo">{
|
<component name="ProjectColorInfo">{
|
||||||
"associatedIndex": 4
|
"associatedIndex": 4
|
||||||
}</component>
|
}</component>
|
||||||
@@ -43,7 +67,7 @@
|
|||||||
"RunOnceActivity.git.unshallow": "true",
|
"RunOnceActivity.git.unshallow": "true",
|
||||||
"RunOnceActivity.typescript.service.memoryLimit.init": "true",
|
"RunOnceActivity.typescript.service.memoryLimit.init": "true",
|
||||||
"com.intellij.ml.llm.matterhorn.ej.ui.settings.DefaultModelSelectionForGA.v1": "true",
|
"com.intellij.ml.llm.matterhorn.ej.ui.settings.DefaultModelSelectionForGA.v1": "true",
|
||||||
"git-widget-placeholder": "master",
|
"git-widget-placeholder": "main",
|
||||||
"junie.onboarding.icon.badge.shown": "true",
|
"junie.onboarding.icon.badge.shown": "true",
|
||||||
"node.js.detected.package.eslint": "true",
|
"node.js.detected.package.eslint": "true",
|
||||||
"node.js.detected.package.tslint": "true",
|
"node.js.detected.package.tslint": "true",
|
||||||
@@ -57,7 +81,7 @@
|
|||||||
}</component>
|
}</component>
|
||||||
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
|
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
|
||||||
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
|
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
|
||||||
<option name="EXE_PATH" value="$PROJECT_DIR$/../BAI MUTIPLAY\HALLUCINATE.exe" />
|
<option name="EXE_PATH" value="$PROJECT_DIR$/Build\HALLUCINATE.exe" />
|
||||||
<option name="PROGRAM_PARAMETERS" value="" />
|
<option name="PROGRAM_PARAMETERS" value="" />
|
||||||
<option name="WORKING_DIRECTORY" value="D:\BAI MUTIPLAY" />
|
<option name="WORKING_DIRECTORY" value="D:\BAI MUTIPLAY" />
|
||||||
<option name="PASS_PARENT_ENVS" value="1" />
|
<option name="PASS_PARENT_ENVS" value="1" />
|
||||||
@@ -86,7 +110,7 @@
|
|||||||
<option name="MIXED_MODE_DEBUG" value="0" />
|
<option name="MIXED_MODE_DEBUG" value="0" />
|
||||||
<method v="2" />
|
<method v="2" />
|
||||||
</configuration>
|
</configuration>
|
||||||
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
|
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
|
||||||
<option name="allowRunningInParallel" value="false" />
|
<option name="allowRunningInParallel" value="false" />
|
||||||
<option name="listenPortForConnections" value="false" />
|
<option name="listenPortForConnections" value="false" />
|
||||||
<option name="pid" />
|
<option name="pid" />
|
||||||
@@ -97,7 +121,6 @@
|
|||||||
<option name="selectedOptions">
|
<option name="selectedOptions">
|
||||||
<list />
|
<list />
|
||||||
</option>
|
</option>
|
||||||
<option name="useMixedMode" value="false" />
|
|
||||||
<method v="2" />
|
<method v="2" />
|
||||||
</configuration>
|
</configuration>
|
||||||
<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
|
<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
|
||||||
@@ -126,12 +149,27 @@
|
|||||||
<workItem from="1775100366425" duration="2192000" />
|
<workItem from="1775100366425" duration="2192000" />
|
||||||
<workItem from="1775106342316" duration="15040000" />
|
<workItem from="1775106342316" duration="15040000" />
|
||||||
<workItem from="1775313757656" duration="8722000" />
|
<workItem from="1775313757656" duration="8722000" />
|
||||||
|
<workItem from="1776130728673" duration="7161000" />
|
||||||
|
<workItem from="1776255558934" duration="1896000" />
|
||||||
|
<workItem from="1776780627914" duration="11380000" />
|
||||||
|
<workItem from="1776848005294" duration="47000" />
|
||||||
|
<workItem from="1776910642766" duration="2290000" />
|
||||||
|
<workItem from="1776940053256" duration="13616000" />
|
||||||
|
<workItem from="1777113431258" duration="10253000" />
|
||||||
|
<workItem from="1777150520438" duration="58000" />
|
||||||
|
<workItem from="1777150592854" duration="4699000" />
|
||||||
|
<workItem from="1777181837663" duration="1519000" />
|
||||||
|
<workItem from="1777269364664" duration="40284000" />
|
||||||
|
<workItem from="1777373072815" duration="1852000" />
|
||||||
|
<workItem from="1777376778745" duration="10727000" />
|
||||||
|
<workItem from="1777392719306" duration="13382000" />
|
||||||
</task>
|
</task>
|
||||||
<servers />
|
<servers />
|
||||||
</component>
|
</component>
|
||||||
<component name="TypeScriptGeneratedFilesManager">
|
<component name="TypeScriptGeneratedFilesManager">
|
||||||
<option name="version" value="3" />
|
<option name="version" value="3" />
|
||||||
</component>
|
</component>
|
||||||
|
<component name="UnityCheckinConfiguration" checkUnsavedScenes="true" />
|
||||||
<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
|
<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
|
||||||
<component name="UnityProjectDiscoverer">
|
<component name="UnityProjectDiscoverer">
|
||||||
<option name="hasUnityReference" value="true" />
|
<option name="hasUnityReference" value="true" />
|
||||||
@@ -139,6 +177,17 @@
|
|||||||
<option name="unityProjectFolder" value="true" />
|
<option name="unityProjectFolder" value="true" />
|
||||||
</component>
|
</component>
|
||||||
<component name="UnityUnitTestConfiguration" currentTestLauncher="Both" />
|
<component name="UnityUnitTestConfiguration" currentTestLauncher="Both" />
|
||||||
|
<component name="Vcs.Log.Tabs.Properties">
|
||||||
|
<option name="TAB_STATES">
|
||||||
|
<map>
|
||||||
|
<entry key="MAIN">
|
||||||
|
<value>
|
||||||
|
<State />
|
||||||
|
</value>
|
||||||
|
</entry>
|
||||||
|
</map>
|
||||||
|
</option>
|
||||||
|
</component>
|
||||||
<component name="VcsManagerConfiguration">
|
<component name="VcsManagerConfiguration">
|
||||||
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||||
</component>
|
</component>
|
||||||
|
|||||||
15
.idea/.idea.HALLUCINATION/.idea/.gitignore
generated
vendored
Normal file
15
.idea/.idea.HALLUCINATION/.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Rider ignored files
|
||||||
|
/projectSettingsUpdater.xml
|
||||||
|
/contentModel.xml
|
||||||
|
/modules.xml
|
||||||
|
/.idea.HALLUCINATION.iml
|
||||||
|
# Ignored default folder with query files
|
||||||
|
/queries/
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
|
||||||
|
# Editor-based HTTP Client requests
|
||||||
|
/httpRequests/
|
||||||
4
.idea/.idea.HALLUCINATION/.idea/encodings.xml
generated
Normal file
4
.idea/.idea.HALLUCINATION/.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||||
|
</project>
|
||||||
8
.idea/.idea.HALLUCINATION/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.HALLUCINATION/.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="UserContentModel">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
6
.idea/.idea.HALLUCINATION/.idea/vcs.xml
generated
Normal file
6
.idea/.idea.HALLUCINATION/.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6aa851b2c7ee553439ee0065f77665cb
|
guid: b45d5525266489347ad45962ac3349dd
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
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15
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15
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2463
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2463
Assets/Scenes/Lobby.unity
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m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
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||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
|
m_ActionId: 641cd816-40e6-41b4-8c3d-04687c349290
|
||||||
|
m_ActionName: 'Player/Sprint[/Keyboard/leftShift]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: c95b2375-e6d9-4b88-9c4c-c5e76515df4b
|
||||||
|
m_ActionName: 'UI/Navigate[/Keyboard/w,/Keyboard/upArrow,/Keyboard/s,/Keyboard/downArrow,/Keyboard/a,/Keyboard/leftArrow,/Keyboard/d,/Keyboard/rightArrow]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 7607c7b6-cd76-4816-beef-bd0341cfe950
|
||||||
|
m_ActionName: 'UI/Submit[/Keyboard/enter]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 15cef263-9014-4fd5-94d9-4e4a6234a6ef
|
||||||
|
m_ActionName: 'UI/Cancel[/Keyboard/escape]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 32b35790-4ed0-4e9a-aa41-69ac6d629449
|
||||||
|
m_ActionName: 'UI/Point[/Mouse/position]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 3c7022bf-7922-4f7c-a998-c437916075ad
|
||||||
|
m_ActionName: 'UI/Click[/Mouse/leftButton]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 44b200b1-1557-4083-816c-b22cbdf77ddf
|
||||||
|
m_ActionName: 'UI/RightClick[/Mouse/rightButton]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: dad70c86-b58c-4b17-88ad-f5e53adf419e
|
||||||
|
m_ActionName: 'UI/MiddleClick[/Mouse/middleButton]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 0489e84a-4833-4c40-bfae-cea84b696689
|
||||||
|
m_ActionName: 'UI/ScrollWheel[/Mouse/scroll]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 24908448-c609-4bc3-a128-ea258674378a
|
||||||
|
m_ActionName: UI/TrackedDevicePosition
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 9caa3d8a-6b2f-4e8e-8bad-6ede561bd9be
|
||||||
|
m_ActionName: UI/TrackedDeviceOrientation
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 1702ffae-5ad3-4532-9855-bf7e2a8ae749
|
||||||
|
m_ActionName: 'Player/Scroll[/Mouse/scroll]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_ActionId: 7e8b9416-0a2d-4652-98d8-e7368560ede9
|
||||||
|
m_ActionName: 'Player/Change View[/Keyboard/f2]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 2128442884}
|
||||||
|
m_TargetAssemblyTypeName: OnlyScove.Scripts.InputReader, Assembly-CSharp
|
||||||
|
m_MethodName: OnToggleSettings
|
||||||
|
m_Mode: 0
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
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|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
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|
m_IntArgument: 0
|
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|
m_FloatArgument: 0
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|
m_StringArgument:
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|
m_BoolArgument: 0
|
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|
m_CallState: 1
|
||||||
|
m_ActionId: ae29d662-c797-4411-8ff3-8b5ad78427d8
|
||||||
|
m_ActionName: 'UI/ToggleSetting[/Keyboard/leftCtrl,/Keyboard/g]'
|
||||||
|
- m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 2128442884}
|
||||||
|
m_TargetAssemblyTypeName: OnlyScove.Scripts.InputReader, Assembly-CSharp
|
||||||
|
m_MethodName: OnCancel
|
||||||
|
m_Mode: 0
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 1
|
||||||
|
m_ActionId: 79227a8d-6fd2-496d-8466-68f007a2c355
|
||||||
|
m_ActionName: 'UI/Escape[/Keyboard/escape]'
|
||||||
|
m_NeverAutoSwitchControlSchemes: 0
|
||||||
|
m_DefaultControlScheme:
|
||||||
|
m_DefaultActionMap: UI
|
||||||
|
m_SplitScreenIndex: -1
|
||||||
|
m_Camera: {fileID: 1848374380}
|
||||||
|
--- !u!1660057539 &9223372036854775807
|
||||||
|
SceneRoots:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Roots:
|
||||||
|
- {fileID: 1848374381}
|
||||||
|
- {fileID: 626355270}
|
||||||
|
- {fileID: 2128442885}
|
||||||
|
- {fileID: 458228301}
|
||||||
7
Assets/Scove/UIScaleTest.unity.meta
Normal file
7
Assets/Scove/UIScaleTest.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9feda3fec581ecb4aa311e4a937c625a
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -44,12 +44,50 @@ namespace OnlyScove.Scripts
|
|||||||
private float CurrentPositionSmoothTime => _currentViewMode == CameraViewMode.FirstPerson ? fpvPositionSmoothTime : positionSmoothTime;
|
private float CurrentPositionSmoothTime => _currentViewMode == CameraViewMode.FirstPerson ? fpvPositionSmoothTime : positionSmoothTime;
|
||||||
private float CurrentRotationSmoothTime => _currentViewMode == CameraViewMode.FirstPerson ? fpvRotationSmoothTime : rotationSmoothTime;
|
private float CurrentRotationSmoothTime => _currentViewMode == CameraViewMode.FirstPerson ? fpvRotationSmoothTime : rotationSmoothTime;
|
||||||
|
|
||||||
|
// Public properties for UI binding
|
||||||
|
public float Sensitivity => rotationHandler != null ? GetPrivateSensitivity() : 1f;
|
||||||
|
public bool InvertX => rotationHandler != null ? GetPrivateInvertX() : false;
|
||||||
|
public bool InvertY => rotationHandler != null ? GetPrivateInvertY() : false;
|
||||||
|
|
||||||
|
private float GetPrivateSensitivity()
|
||||||
|
{
|
||||||
|
var field = typeof(CameraRotationHandler).GetField("sensitivity", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||||
|
return field != null ? (float)field.GetValue(rotationHandler) : 0.1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool GetPrivateInvertX()
|
||||||
|
{
|
||||||
|
var field = typeof(CameraRotationHandler).GetField("invertX", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||||
|
return field != null ? (bool)field.GetValue(rotationHandler) : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool GetPrivateInvertY()
|
||||||
|
{
|
||||||
|
var field = typeof(CameraRotationHandler).GetField("invertY", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||||
|
return field != null ? (bool)field.GetValue(rotationHandler) : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetFOV(float value)
|
||||||
|
{
|
||||||
|
tpvBaseFOV = value;
|
||||||
|
if (_currentViewMode == CameraViewMode.ThirdPerson && !_inTransition)
|
||||||
|
{
|
||||||
|
_cam.fieldOfView = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
if (inputReader != null)
|
if (inputReader != null)
|
||||||
{
|
{
|
||||||
inputReader.OnToggleViewEvent += ToggleCameraView;
|
inputReader.OnToggleViewEvent += ToggleCameraView;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (SettingsManager.Instance != null)
|
||||||
|
{
|
||||||
|
SettingsManager.Instance.OnSettingsChanged += ApplyGlobalSettings;
|
||||||
|
ApplyGlobalSettings();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
@@ -58,6 +96,28 @@ namespace OnlyScove.Scripts
|
|||||||
{
|
{
|
||||||
inputReader.OnToggleViewEvent -= ToggleCameraView;
|
inputReader.OnToggleViewEvent -= ToggleCameraView;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (SettingsManager.Instance != null)
|
||||||
|
{
|
||||||
|
SettingsManager.Instance.OnSettingsChanged -= ApplyGlobalSettings;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ApplyGlobalSettings()
|
||||||
|
{
|
||||||
|
if (SettingsManager.Instance == null || SettingsManager.Instance.Settings == null) return;
|
||||||
|
|
||||||
|
var settings = SettingsManager.Instance.Settings;
|
||||||
|
|
||||||
|
// Note: Since I cannot modify CameraRotationHandler.cs, I am using reflection
|
||||||
|
// to fulfill the "apply these values dynamically" requirement without changing the file.
|
||||||
|
// This is a workaround requested by the user's constraint.
|
||||||
|
var type = typeof(CameraRotationHandler);
|
||||||
|
type.GetField("sensitivity", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(rotationHandler, settings.sensitivity * 0.1f);
|
||||||
|
type.GetField("invertX", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(rotationHandler, settings.invertX);
|
||||||
|
type.GetField("invertY", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(rotationHandler, settings.invertY);
|
||||||
|
|
||||||
|
SetFOV(settings.fieldOfView);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@@ -138,7 +198,7 @@ namespace OnlyScove.Scripts
|
|||||||
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref _currentVelocity, CurrentPositionSmoothTime) + shakeManager.ShakeOffset;
|
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref _currentVelocity, CurrentPositionSmoothTime) + shakeManager.ShakeOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ToggleCameraView()
|
public void ToggleCameraView()
|
||||||
{
|
{
|
||||||
if (_inTransition) return; // Prevent multiple toggles during transition
|
if (_inTransition) return; // Prevent multiple toggles during transition
|
||||||
|
|
||||||
|
|||||||
@@ -16,16 +16,23 @@ namespace OnlyScove.Scripts
|
|||||||
|
|
||||||
public void HandleSideBias(InputReader inputReader)
|
public void HandleSideBias(InputReader inputReader)
|
||||||
{
|
{
|
||||||
if (inputReader == null) return;
|
float targetBias = 0f;
|
||||||
|
|
||||||
if (useSideBias)
|
if (SettingsManager.Instance != null && SettingsManager.Instance.Settings != null)
|
||||||
{
|
{
|
||||||
float targetBias = -inputReader.MoveInput.x * horizontalBiasAmount;
|
// Fixed offset based on settings
|
||||||
|
targetBias = SettingsManager.Instance.Settings.sideBiasRight ? horizontalBiasAmount : -horizontalBiasAmount;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (useSideBias && inputReader != null)
|
||||||
|
{
|
||||||
|
// Optionally combine with movement-based bias if desired,
|
||||||
|
// but following requirement "Toggling the camera offset between Left/Right"
|
||||||
_currentSideBias = Mathf.Lerp(_currentSideBias, targetBias, biasSmoothTime * Time.deltaTime);
|
_currentSideBias = Mathf.Lerp(_currentSideBias, targetBias, biasSmoothTime * Time.deltaTime);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_currentSideBias = 0;
|
_currentSideBias = Mathf.Lerp(_currentSideBias, 0, biasSmoothTime * Time.deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Scripts/Duy.meta
Normal file
8
Assets/Scripts/Duy.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 42e6f48f26d671a42a9b398d02557c1f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
101
Assets/Scripts/Duy/LobbyManager.cs
Normal file
101
Assets/Scripts/Duy/LobbyManager.cs
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
#if false
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Fusion;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class _LobbyManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject lobbyPanel;
|
||||||
|
|
||||||
|
|
||||||
|
public _BasicSpawner spawner;
|
||||||
|
|
||||||
|
[Header("Character Selection")] public TMP_InputField playerNameInput;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Room List")] public GameObject roomListParent;
|
||||||
|
public GameObject roomListItemPrefab;
|
||||||
|
public TMP_InputField roomNameInput;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
async void Start()
|
||||||
|
{
|
||||||
|
lobbyPanel.SetActive(false);
|
||||||
|
|
||||||
|
|
||||||
|
spawner = FindFirstObjectByType<_BasicSpawner>();
|
||||||
|
await spawner.StartLobby();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void OnNextButton()
|
||||||
|
{
|
||||||
|
var playerName = playerNameInput.text;
|
||||||
|
if (string.IsNullOrEmpty(playerName))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Player name cannot be empty!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// tạo 1 player _profile tạm thời, sau này sẽ gửi lên server để tạo player object
|
||||||
|
var _profile = new _PlayerProfile()
|
||||||
|
{
|
||||||
|
Name = playerName,
|
||||||
|
|
||||||
|
};
|
||||||
|
spawner.SetLocalPlayerProfile(_profile);
|
||||||
|
// đưa lên host để tạo player object, ở đây tạm thời chỉ log ra console
|
||||||
|
Debug.Log($"Player Name: {_profile.Name}, Class: {_profile.Role}");
|
||||||
|
// chuyển sang lobby panel
|
||||||
|
|
||||||
|
lobbyPanel.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// hiển thị danh sách phòng
|
||||||
|
public void DisplayRoomList(List<SessionInfo> sessions)
|
||||||
|
{
|
||||||
|
Debug.Log($"Received {sessions.Count} sessions from lobby");
|
||||||
|
// clear danh sách cũ
|
||||||
|
foreach (Transform child in roomListParent.transform)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sessions.Count == 0) return;
|
||||||
|
|
||||||
|
// tạo item mới cho mỗi phòng
|
||||||
|
foreach (var session in sessions)
|
||||||
|
{
|
||||||
|
var item = Instantiate(roomListItemPrefab, roomListParent.transform);
|
||||||
|
var text = item.GetComponentInChildren<TextMeshProUGUI>();
|
||||||
|
text.text = $"{session.Name} ({session.PlayerCount}/{session.MaxPlayers})";
|
||||||
|
var button = item.GetComponentInChildren<Button>();
|
||||||
|
button.onClick.AddListener(() => OnJoinRoom(session.Name));
|
||||||
|
item.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async void OnJoinRoom(string sessionName)
|
||||||
|
{
|
||||||
|
await spawner.StartClient(sessionName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async void OnCreateRoomButton()
|
||||||
|
{
|
||||||
|
var roomName = roomNameInput.text;
|
||||||
|
if (string.IsNullOrEmpty(roomName))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Room name cannot be empty!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// tạo phòng mới với tên đã nhập
|
||||||
|
await spawner.StartHost(roomName, SceneRef.FromIndex(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
2
Assets/Scripts/Duy/LobbyManager.cs.meta
Normal file
2
Assets/Scripts/Duy/LobbyManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 258164a5e282e34489a3c62c443c22f0
|
||||||
12
Assets/Scripts/Duy/PlayerInputData.cs
Normal file
12
Assets/Scripts/Duy/PlayerInputData.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
using Fusion;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace OnlyScove.Scripts
|
||||||
|
{
|
||||||
|
public struct PlayerInputData : INetworkInput
|
||||||
|
{
|
||||||
|
public Vector2 Direction;
|
||||||
|
public NetworkBool sprint;
|
||||||
|
public Quaternion rot;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Duy/PlayerInputData.cs.meta
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2
Assets/Scripts/Duy/PlayerInputData.cs.meta
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fileFormatVersion: 2
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guid: 731ed4a4b6e0ae64c8194463a76646c7
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200
Assets/Scripts/Duy/_BasicSpawner.cs
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200
Assets/Scripts/Duy/_BasicSpawner.cs
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|||||||
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using System;
|
||||||
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using System.Collections.Generic;
|
||||||
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using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Fusion;
|
||||||
|
using Fusion.Sockets;
|
||||||
|
using UnityEngine;
|
||||||
|
using OnlyScove.Scripts;
|
||||||
|
|
||||||
|
namespace Hallucinate.UI
|
||||||
|
{
|
||||||
|
public class _BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
|
||||||
|
{
|
||||||
|
private NetworkRunner _runner { get; set; }
|
||||||
|
|
||||||
|
public event Action<List<SessionInfo>> OnSessionListUpdatedEvent;
|
||||||
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public event Action<string> OnShutdownEvent;
|
||||||
|
public event Action OnJoinStartedEvent;
|
||||||
|
public event Action OnJoinFailedEvent;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (_runner == null) _runner = gameObject.AddComponent<NetworkRunner>();
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public _PlayerProfile LocalPlayerProfile { get; private set; }
|
||||||
|
public void SetLocalPlayerProfile(_PlayerProfile _profile)
|
||||||
|
{
|
||||||
|
LocalPlayerProfile = _profile;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task StartLobby()
|
||||||
|
{
|
||||||
|
if (_runner == null) _runner = gameObject.AddComponent<NetworkRunner>();
|
||||||
|
_runner.ProvideInput = true;
|
||||||
|
_runner.AddCallbacks(this);
|
||||||
|
var result = await _runner.JoinSessionLobby(SessionLobby.ClientServer);
|
||||||
|
if (!result.Ok) Debug.LogError($"Failed to join lobby: {result.ShutdownReason}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task StartHost(string sessionName, string password = null)
|
||||||
|
{
|
||||||
|
OnJoinStartedEvent?.Invoke();
|
||||||
|
|
||||||
|
var customProps = new Dictionary<string, SessionProperty>();
|
||||||
|
if (!string.IsNullOrEmpty(password))
|
||||||
|
{
|
||||||
|
customProps.Add("pw", password);
|
||||||
|
}
|
||||||
|
|
||||||
|
var result = await _runner.StartGame(new StartGameArgs()
|
||||||
|
{
|
||||||
|
GameMode = GameMode.Host,
|
||||||
|
SessionName = sessionName,
|
||||||
|
SessionProperties = customProps,
|
||||||
|
PlayerCount = 2,
|
||||||
|
SceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>()
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!result.Ok)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Failed to start host: {result.ShutdownReason}");
|
||||||
|
OnJoinFailedEvent?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task StartClient(string sessionName, string password = null)
|
||||||
|
{
|
||||||
|
OnJoinStartedEvent?.Invoke();
|
||||||
|
|
||||||
|
var result = await _runner.StartGame(new StartGameArgs()
|
||||||
|
{
|
||||||
|
GameMode = GameMode.Client,
|
||||||
|
SessionName = sessionName,
|
||||||
|
SceneManager = gameObject.AddComponent<NetworkSceneManagerDefault>()
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!result.Ok)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Failed to join client: {result.ShutdownReason}");
|
||||||
|
OnJoinFailedEvent?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField] private NetworkPrefabRef _playerPrefab;
|
||||||
|
private Dictionary<PlayerRef, NetworkObject> _spawnedCharacters = new Dictionary<PlayerRef, NetworkObject>();
|
||||||
|
|
||||||
|
public void OnPlayerJoined(NetworkRunner runner, PlayerRef player)
|
||||||
|
{
|
||||||
|
if (player == runner.LocalPlayer)
|
||||||
|
{
|
||||||
|
var pdm = FindFirstObjectByType<_PlayerDataManager>();
|
||||||
|
if (pdm != null)
|
||||||
|
{
|
||||||
|
var metaData = new _PlayerMetaData()
|
||||||
|
{
|
||||||
|
Name = LocalPlayerProfile.Name,
|
||||||
|
Role = LocalPlayerProfile.Role,
|
||||||
|
IsReady = false
|
||||||
|
};
|
||||||
|
pdm.RPC_UpdatePlayerMetaData(player, metaData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
if (_runner.IsServer)
|
||||||
|
{
|
||||||
|
_runner.LoadScene("Main Scene");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPlayerLeft(NetworkRunner runner, PlayerRef player)
|
||||||
|
{
|
||||||
|
if (_spawnedCharacters.TryGetValue(player, out NetworkObject networkObject))
|
||||||
|
{
|
||||||
|
runner.Despawn(networkObject);
|
||||||
|
_spawnedCharacters.Remove(player);
|
||||||
|
if (runner.IsServer) runner.Shutdown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnShutdown(NetworkRunner runner, ShutdownReason shutdownReason)
|
||||||
|
{
|
||||||
|
OnShutdownEvent?.Invoke(shutdownReason.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSessionListUpdated(NetworkRunner runner, List<SessionInfo> sessionList)
|
||||||
|
{
|
||||||
|
OnSessionListUpdatedEvent?.Invoke(sessionList);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnInput(NetworkRunner runner, NetworkInput input)
|
||||||
|
{
|
||||||
|
var data = new PlayerInputData();
|
||||||
|
|
||||||
|
// Try to get input from the local player's InputReader
|
||||||
|
if (PlayerStateMachine.Local != null && PlayerStateMachine.Local.Input != null)
|
||||||
|
{
|
||||||
|
var inputReader = PlayerStateMachine.Local.Input;
|
||||||
|
data.Direction = inputReader.MoveInput;
|
||||||
|
data.sprint = inputReader.IsSprintHeld;
|
||||||
|
|
||||||
|
if (PlayerStateMachine.Local.Cam != null)
|
||||||
|
{
|
||||||
|
data.rot = PlayerStateMachine.Local.Cam.PlanarRotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Fallback to basic input if player not spawned or InputReader missing
|
||||||
|
data.Direction = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
|
||||||
|
data.sprint = Input.GetKey(KeyCode.LeftShift);
|
||||||
|
}
|
||||||
|
|
||||||
|
input.Set(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnConnectedToServer(NetworkRunner runner) { }
|
||||||
|
public void OnDisconnectedFromServer(NetworkRunner runner, NetDisconnectReason reason) { }
|
||||||
|
public void OnConnectRequest(NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte[] token) { }
|
||||||
|
public void OnConnectFailed(NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason) { }
|
||||||
|
public void OnUserSimulationMessage(NetworkRunner runner, SimulationMessagePtr message) { }
|
||||||
|
public void OnReliableDataReceived(NetworkRunner runner, PlayerRef player, ReliableKey key, ArraySegment<byte> data) { }
|
||||||
|
public void OnReliableDataProgress(NetworkRunner runner, PlayerRef player, ReliableKey key, float progress) { }
|
||||||
|
public void OnInputMissing(NetworkRunner runner, PlayerRef player, NetworkInput input) { }
|
||||||
|
public void OnObjectExitAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player) { }
|
||||||
|
public void OnObjectEnterAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player) { }
|
||||||
|
public void OnCustomAuthenticationResponse(NetworkRunner runner, Dictionary<string, object> data) { }
|
||||||
|
public void OnHostMigration(NetworkRunner runner, HostMigrationToken hostMigrationToken) { }
|
||||||
|
|
||||||
|
public void OnSceneLoadDone(NetworkRunner runner)
|
||||||
|
{
|
||||||
|
string currentSceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
|
||||||
|
|
||||||
|
if (runner.IsServer && currentSceneName == "Main Scene")
|
||||||
|
{
|
||||||
|
foreach (var player in runner.ActivePlayers)
|
||||||
|
{
|
||||||
|
Vector2 spawnPosition = (player == runner.LocalPlayer) ? new Vector2(-8, 0) : new Vector2(8, 0);
|
||||||
|
var networkPlayerObject = runner.Spawn(_playerPrefab, spawnPosition, Quaternion.identity, player);
|
||||||
|
_spawnedCharacters.Add(player, networkPlayerObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentSceneName == "Main Scene")
|
||||||
|
{
|
||||||
|
if (UIManager.Instance != null) UIManager.Instance.OnGameStarted();
|
||||||
|
}
|
||||||
|
else if (currentSceneName == "Lobby" || currentSceneName == "Menu")
|
||||||
|
{
|
||||||
|
if (UIManager.Instance != null) UIManager.Instance.OnBackToMenu();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSceneLoadStart(NetworkRunner runner) { }
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Duy/_BasicSpawner.cs.meta
Normal file
2
Assets/Scripts/Duy/_BasicSpawner.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca752d01bdc2c5e42938776307031da3
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user